Let people use scrollwheel to switch between workspaces (fixes #290)

This commit is contained in:
Ly-sec
2025-09-22 22:27:20 +02:00
parent 17308083fe
commit 4d0777ab93
+66
View File
@@ -56,6 +56,10 @@ Item {
property int horizontalPadding: Math.round(Style.marginS * scaling)
property int spacingBetweenPills: Math.round(Style.marginXS * scaling)
// Wheel scroll handling
property int wheelAccumulatedDelta: 0
property bool wheelCooldown: false
signal workspaceChanged(int workspaceId, color accentColor)
implicitWidth: isVertical ? Math.round(Style.barHeight * scaling) : computeWidth()
@@ -95,6 +99,28 @@ Item {
return Math.round(total)
}
function getFocusedLocalIndex() {
for (var i = 0; i < localWorkspaces.count; i++) {
if (localWorkspaces.get(i).isFocused === true)
return i
}
return -1
}
function switchByOffset(offset) {
if (localWorkspaces.count === 0)
return
var current = getFocusedLocalIndex()
if (current < 0)
current = 0
var next = (current + offset) % localWorkspaces.count
if (next < 0)
next = localWorkspaces.count - 1
const ws = localWorkspaces.get(next)
if (ws && ws.idx !== undefined)
CompositorService.switchToWorkspace(ws.idx)
}
Component.onCompleted: {
refreshWorkspaces()
}
@@ -185,6 +211,46 @@ Item {
anchors.verticalCenter: parent.verticalCenter
}
// Debounce timer for wheel interactions
Timer {
id: wheelDebounce
interval: 150
repeat: false
onTriggered: {
root.wheelCooldown = false
root.wheelAccumulatedDelta = 0
}
}
// Scroll to switch workspaces
WheelHandler {
id: wheelHandler
target: root
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onWheel: function (event) {
if (root.wheelCooldown)
return
// Prefer vertical delta, fall back to horizontal if needed
var dy = event.angleDelta.y
var dx = event.angleDelta.x
var useDy = Math.abs(dy) >= Math.abs(dx)
var delta = useDy ? dy : dx
// One notch is typically 120
root.wheelAccumulatedDelta += delta
var step = 120
if (Math.abs(root.wheelAccumulatedDelta) >= step) {
var direction = root.wheelAccumulatedDelta > 0 ? -1 : 1
// For vertical layout, natural mapping: wheel up -> previous, down -> next (already handled by sign)
// For horizontal layout, same mapping using vertical wheel
root.switchByOffset(direction)
root.wheelCooldown = true
wheelDebounce.restart()
root.wheelAccumulatedDelta = 0
event.accepted = true
}
}
}
// Horizontal layout for top/bottom bars
Row {
id: pillRow