mirror of
https://github.com/zoriya/noctalia-shell.git
synced 2026-06-02 02:26:00 +00:00
Did some cleanup
This commit is contained in:
+41
-49
@@ -32,46 +32,46 @@ Singleton {
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function getAvailablePlayers() {
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if (!Mpris.players || !Mpris.players.values) {
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return [];
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return []
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}
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let allPlayers = Mpris.players.values;
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let finalPlayers = [];
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const genericBrowsers = ["firefox", "chromium", "chrome"];
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let allPlayers = Mpris.players.values
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let finalPlayers = []
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const genericBrowsers = ["firefox", "chromium", "chrome"]
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// 1. Separate players into specific and generic lists
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let specificPlayers = [];
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let genericPlayers = [];
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// Separate players into specific and generic lists
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let specificPlayers = []
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let genericPlayers = []
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for (var i = 0; i < allPlayers.length; i++) {
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const identity = String(allPlayers[i].identity || "").toLowerCase();
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const identity = String(allPlayers[i].identity || "").toLowerCase()
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if (genericBrowsers.some(b => identity.includes(b))) {
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genericPlayers.push(allPlayers[i]);
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genericPlayers.push(allPlayers[i])
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} else {
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specificPlayers.push(allPlayers[i]);
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specificPlayers.push(allPlayers[i])
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}
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}
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let matchedGenericIndices = {};
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let matchedGenericIndices = {}
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// 2. For each specific player, try to find and pair it with a generic partner
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// For each specific player, try to find and pair it with a generic partner
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for (var i = 0; i < specificPlayers.length; i++) {
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let specificPlayer = specificPlayers[i];
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let title1 = String(specificPlayer.trackTitle || "").trim();
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let wasMatched = false;
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let specificPlayer = specificPlayers[i]
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let title1 = String(specificPlayer.trackTitle || "").trim()
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let wasMatched = false
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if (title1) {
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for (var j = 0; j < genericPlayers.length; j++) {
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if (matchedGenericIndices[j]) continue;
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let genericPlayer = genericPlayers[j];
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let title2 = String(genericPlayer.trackTitle || "").trim();
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if (matchedGenericIndices[j]) continue
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let genericPlayer = genericPlayers[j]
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let title2 = String(genericPlayer.trackTitle || "").trim()
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if (title2 && (title1.includes(title2) || title2.includes(title1))) {
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let dataPlayer = genericPlayer;
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let identityPlayer = specificPlayer;
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let dataPlayer = genericPlayer
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let identityPlayer = specificPlayer
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let scoreSpecific = (specificPlayer.trackArtUrl ? 1 : 0);
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let scoreGeneric = (genericPlayer.trackArtUrl ? 1 : 0);
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if(scoreSpecific > scoreGeneric){ dataPlayer = specificPlayer; }
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let scoreSpecific = (specificPlayer.trackArtUrl ? 1 : 0)
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let scoreGeneric = (genericPlayer.trackArtUrl ? 1 : 0)
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if(scoreSpecific > scoreGeneric){ dataPlayer = specificPlayer }
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let virtualPlayer = {
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identity: identityPlayer.identity,
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@@ -92,35 +92,35 @@ Singleton {
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canControl: dataPlayer.canControl || false,
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_stateSource: dataPlayer,
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_controlTarget: identityPlayer
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};
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finalPlayers.push(virtualPlayer);
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matchedGenericIndices[j] = true;
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wasMatched = true;
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break;
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}
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finalPlayers.push(virtualPlayer)
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matchedGenericIndices[j] = true
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wasMatched = true
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break
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}
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}
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}
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if (!wasMatched) {
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finalPlayers.push(specificPlayer);
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finalPlayers.push(specificPlayer)
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}
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}
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// 3. Add any generic players that were not matched
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// Add any generic players that were not matched
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for (var i = 0; i < genericPlayers.length; i++) {
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if (!matchedGenericIndices[i]) {
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finalPlayers.push(genericPlayers[i]);
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finalPlayers.push(genericPlayers[i])
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}
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}
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// 4. Filter for controllable players
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let controllablePlayers = [];
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// Filter for controllable players
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let controllablePlayers = []
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for (var i = 0; i < finalPlayers.length; i++) {
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let player = finalPlayers[i];
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let player = finalPlayers[i]
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if (player && player.canControl) {
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controllablePlayers.push(player);
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controllablePlayers.push(player)
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}
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}
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return controllablePlayers;
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return controllablePlayers
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}
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function findActivePlayer() {
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@@ -130,16 +130,16 @@ Singleton {
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return null
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}
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// --- NEW: Prioritize the actively playing player ---
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// Prioritize the actively playing player ---
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for (var i = 0; i < availablePlayers.length; i++) {
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if (availablePlayers[i] && availablePlayers[i].playbackState === MprisPlaybackState.Playing) {
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Logger.log("Media", "Found actively playing player: " + availablePlayers[i].identity);
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selectedPlayerIndex = i;
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return availablePlayers[i];
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Logger.log("Media", "Found actively playing player: " + availablePlayers[i].identity)
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selectedPlayerIndex = i
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return availablePlayers[i]
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}
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}
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// --- OLD LOGIC (used as a fallback if nothing is playing) ---
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// fallback if nothing is playing)
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const preferred = (Settings.data.audio.preferredPlayer || "")
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if (preferred !== "") {
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for (var i = 0; i < availablePlayers.length; i++) {
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@@ -219,14 +219,6 @@ Singleton {
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}
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}
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function seekRelative(offset) {
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if (currentPlayer && currentPlayer.canSeek) {
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var newPosition = currentPlayer.position + offset
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currentPlayer.position = newPosition
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currentPosition = newPosition
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}
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}
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// Seek to position based on ratio (0.0 to 1.0)
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function seekByRatio(ratio) {
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let target = currentPlayer ? (currentPlayer._controlTarget || currentPlayer) : null
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