Matugen/Discord: make clock easier to read

This commit is contained in:
Ly-sec
2025-11-03 18:42:27 +01:00
parent 3c69d5b4da
commit 81fbba4a01
4 changed files with 18 additions and 264 deletions
+18
View File
@@ -102,4 +102,22 @@
--purple-3: {{colors.on_secondary.default.hex}};
--purple-4: {{colors.on_secondary_container.default.hex}};
--purple-5: {{colors.secondary.default.hex}};
}
/* Improve timestamp/clock readability */
/* Target timestamps with various selector patterns to work across Discord versions */
[class*="timestamp"] time,
[class*="timestamp"] time[id*="message-timestamp"],
[id*="message-timestamp"] time,
span[class*="timestamp"] time {
color: var(--text-3) !important; /* Use normal text color for better contrast */
opacity: 0.85 !important; /* Slightly muted but still readable */
}
/* Hover state for timestamps - make them fully visible */
[class*="timestamp"]:hover time,
[id*="message-timestamp"]:hover time,
span[class*="timestamp"]:hover time {
color: var(--text-2) !important; /* Use heading color on hover */
opacity: 1 !important;
}
-106
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@@ -1,106 +0,0 @@
import QtQuick
import qs.Commons
import Quickshell
Item {
property var now
property color backgroundColor: Color.mPrimary
property color clockColor: Color.mOnPrimary
property color secondHandColor: Color.mError
anchors.fill: parent
Canvas {
id: clockCanvas
anchors.fill: parent
property int hours: now.getHours()
property int minutes: now.getMinutes()
property int seconds: now.getSeconds()
onPaint: {
const markAlpha = 0.7
var ctx = getContext("2d")
ctx.reset()
ctx.translate(width / 2, height / 2)
var radius = Math.min(width, height) / 2
// Hour marks
ctx.strokeStyle = Qt.alpha(clockColor, markAlpha)
ctx.lineWidth = 2 * Style.uiScaleRatio
var scaleFactor = 0.7
for (var i = 0; i < 12; i++) {
var scaleFactor = 0.8
if (i % 3 === 0) {
scaleFactor = 0.65
}
ctx.save()
ctx.rotate(i * Math.PI / 6)
ctx.beginPath()
ctx.moveTo(0, -radius * scaleFactor)
ctx.lineTo(0, -radius)
ctx.stroke()
ctx.restore()
}
// Hour hand
ctx.save()
var hourAngle = (hours % 12 + minutes / 60) * Math.PI / 6
ctx.rotate(hourAngle)
ctx.strokeStyle = clockColor
ctx.lineWidth = 3 * Style.uiScaleRatio
ctx.lineCap = "round"
ctx.beginPath()
ctx.moveTo(0, 0)
ctx.lineTo(0, -radius * 0.6)
ctx.stroke()
ctx.restore()
// Minute hand
ctx.save()
var minuteAngle = (minutes + seconds / 60) * Math.PI / 30
ctx.rotate(minuteAngle)
ctx.strokeStyle = clockColor
ctx.lineWidth = 2 * Style.uiScaleRatio
ctx.lineCap = "round"
ctx.beginPath()
ctx.moveTo(0, 0)
ctx.lineTo(0, -radius * 0.9)
ctx.stroke()
ctx.restore()
// Second hand
ctx.save()
var secondAngle = seconds * Math.PI / 30
ctx.rotate(secondAngle)
ctx.strokeStyle = secondHandColor
ctx.lineWidth = 1.6 * Style.uiScaleRatio
ctx.lineCap = "round"
ctx.beginPath()
ctx.moveTo(0, 0)
ctx.lineTo(0, -radius)
ctx.stroke()
ctx.restore()
// Center dot
ctx.beginPath()
ctx.arc(0, 0, 3 * Style.uiScaleRatio, 0, 2 * Math.PI)
ctx.fillStyle = clockColor
ctx.fill()
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: {
clockCanvas.hours = now.getHours()
clockCanvas.minutes = now.getMinutes()
clockCanvas.seconds = now.getSeconds()
clockCanvas.requestPaint()
}
}
Component.onCompleted: requestPaint()
}
}
-78
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@@ -1,78 +0,0 @@
import QtQuick
import qs.Commons
import qs.Services
import Quickshell
import "../../../Helpers/ColorsConvert.js" as ColorsConvert
Item {
id: clockRoot
property var now
// Default colors
property color backgroundColor: Color.mPrimary
property color clockColor: Color.mOnPrimary
property color secondHandColor: {
var defaultColor = Color.mError
var bestContrast = 1.0 // 1.0 is "no contrast"
var bestColor = defaultColor
var candidates = [Color.mSecondary, Color.mTertiary, Color.mError]
const minContrast = 1.149
for (var i = 0; i < candidates.length; i++) {
var candidate = candidates[i]
var contrastClock = ColorsConvert.getContrastRatio(candidate.toString(), clockColor.toString())
if (contrastClock < minContrast) {
continue
}
var contrastBg = ColorsConvert.getContrastRatio(candidate.toString(), backgroundColor.toString())
if (contrastBg < minContrast) {
continue
}
var currentWorstContrast = Math.min(contrastBg, contrastClock)
if (currentWorstContrast > bestContrast) {
bestContrast = currentWorstContrast
bestColor = candidate
}
}
return bestColor
}
property color progressColor: clockRoot.secondHandColor
height: Math.round((Style.fontSizeXXXL * 1.9) / 2 * Style.uiScaleRatio) * 2
width: clockRoot.height
Loader {
id: clockLoader
anchors.fill: parent
source: Settings.data.location.analogClockInCalendar ? "AnalogClock.qml" : "DigitalClock.qml"
onLoaded: {
item.now = Qt.binding(function () {
return clockRoot.now
})
item.backgroundColor = Qt.binding(function () {
return clockRoot.backgroundColor
})
item.clockColor = Qt.binding(function () {
return clockRoot.clockColor
})
if (item.hasOwnProperty("secondHandColor")) {
item.secondHandColor = Qt.binding(function () {
return clockRoot.secondHandColor
})
}
if (item.hasOwnProperty("progressColor")) {
item.progressColor = Qt.binding(function () {
return clockRoot.progressColor
})
}
}
}
}
-80
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@@ -1,80 +0,0 @@
import QtQuick
import QtQuick.Layouts
import qs.Commons
import qs.Widgets
import Quickshell
Item {
property var now
property color backgroundColor: Color.mPrimary
property color clockColor: Color.mOnPrimary
property color progressColor: Color.mError
anchors.fill: parent
// Digital clock's seconds circular progress
Canvas {
id: secondsProgress
anchors.fill: parent
property real progress: now.getSeconds() / 60
onProgressChanged: requestPaint()
Connections {
target: Time
function onDateChanged() {
const total = now.getSeconds() * 1000 + now.getMilliseconds()
secondsProgress.progress = total / 60000
}
}
onPaint: {
var ctx = getContext("2d")
var centerX = width / 2
var centerY = height / 2
var radius = Math.min(width, height) / 2 - 3
ctx.reset()
// Background circle
ctx.beginPath()
ctx.arc(centerX, centerY, radius, 0, 2 * Math.PI)
ctx.lineWidth = 2.5
ctx.strokeStyle = Qt.alpha(clockColor, 0.15)
ctx.stroke()
// Progress arc
ctx.beginPath()
ctx.arc(centerX, centerY, radius, -Math.PI / 2, -Math.PI / 2 + progress * 2 * Math.PI)
ctx.lineWidth = 2.5
ctx.strokeStyle = progressColor
ctx.lineCap = "round"
ctx.stroke()
}
}
// Digital clock
ColumnLayout {
anchors.centerIn: parent
spacing: -Style.marginXXS
NText {
text: {
var t = Settings.data.location.use12hourFormat ? I18n.locale.toString(now, "hh AP") : I18n.locale.toString(now, "HH")
return t.split(" ")[0]
}
pointSize: Style.fontSizeXS
font.weight: Style.fontWeightBold
color: clockColor
family: Settings.data.ui.fontFixed
Layout.alignment: Qt.AlignHCenter
}
NText {
text: Qt.formatTime(now, "mm")
pointSize: Style.fontSizeXXS
font.weight: Style.fontWeightBold
color: clockColor
family: Settings.data.ui.fontFixed
Layout.alignment: Qt.AlignHCenter
}
}
}