SmartPanels: Improved roll-out origin detection and overall improvments of the logic.

This commit is contained in:
ItsLemmy
2025-11-07 11:01:53 -05:00
parent 19463f4395
commit 90b163c422
2 changed files with 240 additions and 106 deletions
+1 -4
View File
@@ -218,13 +218,10 @@ All panels use z-index layering and component-based loading.
```bash
# Run the shell (requires Quickshell to be installed)
quickshell -p shell.qml
# Or use the shorthand
qs -p .
# Run with verbose output for debugging
qs -v -p shell.qml
env NOCTALIA_DEBUG=1 qs -v -p .
# Code formatting and linting
qmlfmt -e -b 360 -t 2 -i 2 -w /path/to/file.qml # Format a QML file (requires qmlfmt, do not use qmlformat)
+239 -102
View File
@@ -88,15 +88,15 @@ Item {
readonly property bool hasExplicitHorizontalAnchor: panelAnchorHorizontalCenter || panelAnchorLeft || panelAnchorRight
readonly property bool hasExplicitVerticalAnchor: panelAnchorVerticalCenter || panelAnchorTop || panelAnchorBottom
// Effective anchor properties (depend on couldAttach)
// Effective anchor properties (depend on allowAttach)
// These are true when:
// 1. Explicitly anchored, OR
// 2. Using button position and bar is on that edge, OR
// 3. Attached to bar with no explicit anchors (default centering behavior)
readonly property bool effectivePanelAnchorTop: panelAnchorTop || (useButtonPosition && barPosition === "top") || (panelContent.couldAttach && !hasExplicitVerticalAnchor && barPosition === "top" && !barIsVertical)
readonly property bool effectivePanelAnchorBottom: panelAnchorBottom || (useButtonPosition && barPosition === "bottom") || (panelContent.couldAttach && !hasExplicitVerticalAnchor && barPosition === "bottom" && !barIsVertical)
readonly property bool effectivePanelAnchorLeft: panelAnchorLeft || (useButtonPosition && barPosition === "left") || (panelContent.couldAttach && !hasExplicitHorizontalAnchor && barPosition === "left" && barIsVertical)
readonly property bool effectivePanelAnchorRight: panelAnchorRight || (useButtonPosition && barPosition === "right") || (panelContent.couldAttach && !hasExplicitHorizontalAnchor && barPosition === "right" && barIsVertical)
readonly property bool effectivePanelAnchorTop: panelAnchorTop || (useButtonPosition && barPosition === "top") || (panelContent.allowAttach && !hasExplicitVerticalAnchor && barPosition === "top" && !barIsVertical)
readonly property bool effectivePanelAnchorBottom: panelAnchorBottom || (useButtonPosition && barPosition === "bottom") || (panelContent.allowAttach && !hasExplicitVerticalAnchor && barPosition === "bottom" && !barIsVertical)
readonly property bool effectivePanelAnchorLeft: panelAnchorLeft || (useButtonPosition && barPosition === "left") || (panelContent.allowAttach && !hasExplicitHorizontalAnchor && barPosition === "left" && barIsVertical)
readonly property bool effectivePanelAnchorRight: panelAnchorRight || (useButtonPosition && barPosition === "right") || (panelContent.allowAttach && !hasExplicitHorizontalAnchor && barPosition === "right" && barIsVertical)
signal opened
signal closed
@@ -225,7 +225,7 @@ Item {
if (root.useButtonPosition && root.width > 0 && panelWidth > 0) {
if (root.barIsVertical) {
// For vertical bars
if (panelContent.couldAttach) {
if (panelContent.allowAttach) {
// Attached panels: align with bar edge (left or right side)
if (root.barPosition === "left") {
var leftBarEdge = root.barMarginH + Style.barHeight
@@ -254,7 +254,7 @@ Item {
} else {
// For horizontal bars, center panel on button X position
var panelX = root.buttonPosition.x + root.buttonWidth / 2 - panelWidth / 2
if (panelContent.couldAttach) {
if (panelContent.allowAttach) {
var cornerInset = root.barFloating ? Style.radiusL * 2 : 0
var barLeftEdge = root.barMarginH + cornerInset
var barRightEdge = root.width - root.barMarginH - cornerInset
@@ -282,10 +282,10 @@ Item {
calculatedX = (root.width - panelWidth) / 2
}
} else if (root.effectivePanelAnchorRight) {
if (panelContent.couldAttach && root.barIsVertical && root.barPosition === "right") {
if (panelContent.allowAttach && root.barIsVertical && root.barPosition === "right") {
var rightBarEdge = root.width - root.barMarginH - Style.barHeight
calculatedX = rightBarEdge - panelWidth
} else if (panelContent.couldAttach) {
} else if (panelContent.allowAttach) {
// Account for corner inset when bar is floating, horizontal, AND panel is on same edge as bar
var panelOnSameEdgeAsBar = (root.barPosition === "top" && root.effectivePanelAnchorTop) || (root.barPosition === "bottom" && root.effectivePanelAnchorBottom)
if (!root.barIsVertical && root.barFloating && panelOnSameEdgeAsBar) {
@@ -298,10 +298,10 @@ Item {
calculatedX = root.width - panelWidth - Style.marginL
}
} else if (root.effectivePanelAnchorLeft) {
if (panelContent.couldAttach && root.barIsVertical && root.barPosition === "left") {
if (panelContent.allowAttach && root.barIsVertical && root.barPosition === "left") {
var leftBarEdge = root.barMarginH + Style.barHeight
calculatedX = leftBarEdge
} else if (panelContent.couldAttach) {
} else if (panelContent.allowAttach) {
// Account for corner inset when bar is floating, horizontal, AND panel is on same edge as bar
var panelOnSameEdgeAsBar = (root.barPosition === "top" && root.effectivePanelAnchorTop) || (root.barPosition === "bottom" && root.effectivePanelAnchorBottom)
if (!root.barIsVertical && root.barFloating && panelOnSameEdgeAsBar) {
@@ -325,7 +325,7 @@ Item {
calculatedX = Style.marginL + (availableWidth - panelWidth) / 2
}
} else {
if (panelContent.couldAttach) {
if (panelContent.allowAttach) {
var cornerInset = Style.radiusL + (root.barFloating ? Style.radiusL : 0)
var barLeftEdge = root.barMarginH + cornerInset
var barRightEdge = root.width - root.barMarginH - cornerInset
@@ -339,7 +339,7 @@ Item {
}
// Edge snapping for X
if (panelContent.couldAttach && !root.barFloating && root.width > 0 && panelWidth > 0) {
if (panelContent.allowAttach && !root.barFloating && root.width > 0 && panelWidth > 0) {
var leftEdgePos = root.barMarginH
if (root.barPosition === "left") {
leftEdgePos = root.barMarginH + Style.barHeight
@@ -361,22 +361,22 @@ Item {
if (root.useButtonPosition && root.height > 0 && panelHeight > 0) {
if (root.barPosition === "top") {
var topBarEdge = root.barMarginV + Style.barHeight
if (panelContent.couldAttach) {
if (panelContent.allowAttach) {
calculatedY = topBarEdge
} else {
calculatedY = topBarEdge + Style.marginM
}
} else if (root.barPosition === "bottom") {
var bottomBarEdge = root.height - root.barMarginV - Style.barHeight
if (panelContent.couldAttach) {
if (panelContent.allowAttach) {
calculatedY = bottomBarEdge - panelHeight
} else {
calculatedY = bottomBarEdge - panelHeight - Style.marginM
}
} else if (root.barIsVertical) {
var panelY = root.buttonPosition.y + root.buttonHeight / 2 - panelHeight / 2
var extraPadding = (panelContent.couldAttach && root.barFloating) ? Style.radiusL : 0
if (panelContent.couldAttach) {
var extraPadding = (panelContent.allowAttach && root.barFloating) ? Style.radiusL : 0
if (panelContent.allowAttach) {
var cornerInset = extraPadding + (root.barFloating ? Style.radiusL : 0)
var barTopEdge = root.barMarginV + cornerInset
var barBottomEdge = root.height - root.barMarginV - cornerInset
@@ -389,7 +389,7 @@ Item {
} else {
// Standard anchor positioning
var barOffset = 0
if (!panelContent.couldAttach) {
if (!panelContent.allowAttach) {
if (root.barPosition === "top") {
barOffset = root.barMarginV + Style.barHeight + Style.marginM
} else if (root.barPosition === "bottom") {
@@ -426,14 +426,14 @@ Item {
calculatedY = (root.height - panelHeight) / 2
}
} else if (root.effectivePanelAnchorTop) {
if (panelContent.couldAttach) {
if (panelContent.allowAttach) {
calculatedY = 0
} else {
var topBarOffset = (root.barPosition === "top") ? barOffset : 0
calculatedY = topBarOffset + Style.marginL
}
} else if (root.effectivePanelAnchorBottom) {
if (panelContent.couldAttach) {
if (panelContent.allowAttach) {
calculatedY = root.height - panelHeight
} else {
var bottomBarOffset = (root.barPosition === "bottom") ? barOffset : 0
@@ -441,7 +441,7 @@ Item {
}
} else {
if (root.barIsVertical) {
if (panelContent.couldAttach) {
if (panelContent.allowAttach) {
var cornerInset = root.barFloating ? Style.radiusL * 2 : 0
var barTopEdge = root.barMarginV + cornerInset
var barBottomEdge = root.height - root.barMarginV - cornerInset
@@ -451,7 +451,7 @@ Item {
calculatedY = (root.height - panelHeight) / 2
}
} else {
if (panelContent.couldAttach && !root.barIsVertical) {
if (panelContent.allowAttach && !root.barIsVertical) {
if (root.barPosition === "top") {
calculatedY = root.barMarginV + Style.barHeight
} else if (root.barPosition === "bottom") {
@@ -472,7 +472,7 @@ Item {
}
// Edge snapping for Y
if (panelContent.couldAttach && !root.barFloating && root.height > 0 && panelHeight > 0) {
if (panelContent.allowAttach && !root.barFloating && root.height > 0 && panelHeight > 0) {
var topEdgePos = root.barMarginV
if (root.barPosition === "top") {
topEdgePos = root.barMarginV + Style.barHeight
@@ -537,6 +537,15 @@ Item {
// When opacity fade completes during close, trigger size animation
if (!running && isClosing && root.opacity === 0.0) {
opacityFadeComplete = true
// If no size animation will run (centered attached panels only), finalize immediately
// Detached panels (allowAttach === false) should always animate from top
var shouldFinalizeNow = panelContent.maskRegion && !panelContent.maskRegion.shouldAnimateWidth && !panelContent.maskRegion.shouldAnimateHeight
if (shouldFinalizeNow) {
Logger.d("SmartPanel", "No animation - finalizing immediately", objectName)
finalizeClose()
} else {
Logger.d("SmartPanel", "Animation will run - waiting for size animation", objectName, "shouldAnimateHeight:", panelContent.maskRegion.shouldAnimateHeight, "shouldAnimateWidth:", panelContent.maskRegion.shouldAnimateWidth)
}
}
}
}
@@ -561,8 +570,8 @@ Item {
anchors.fill: parent
// Screen-dependent attachment properties
readonly property bool couldAttach: Settings.data.ui.panelsAttachedToBar || root.forceAttachToBar
readonly property bool couldAttachToBar: {
readonly property bool allowAttach: Settings.data.ui.panelsAttachedToBar || root.forceAttachToBar
readonly property bool allowAttachToBar: {
if (!(Settings.data.ui.panelsAttachedToBar || root.forceAttachToBar) || Settings.data.bar.backgroundOpacity < 1.0) {
return false
}
@@ -574,16 +583,16 @@ Item {
}
// Edge detection - detect if panel is touching screen edges
readonly property bool touchingLeftEdge: couldAttach && panelBackground.x <= 1
readonly property bool touchingRightEdge: couldAttach && (panelBackground.x + panelBackground.width) >= (root.width - 1)
readonly property bool touchingTopEdge: couldAttach && panelBackground.y <= 1
readonly property bool touchingBottomEdge: couldAttach && (panelBackground.y + panelBackground.height) >= (root.height - 1)
readonly property bool touchingLeftEdge: allowAttach && panelBackground.x <= 1
readonly property bool touchingRightEdge: allowAttach && (panelBackground.x + panelBackground.width) >= (root.width - 1)
readonly property bool touchingTopEdge: allowAttach && panelBackground.y <= 1
readonly property bool touchingBottomEdge: allowAttach && (panelBackground.y + panelBackground.height) >= (root.height - 1)
// Bar edge detection - detect if panel is touching bar edges (for cases where centered panels snap to bar due to height constraints)
readonly property bool touchingTopBar: couldAttachToBar && root.barPosition === "top" && !root.barIsVertical && Math.abs(panelBackground.y - (root.barMarginV + Style.barHeight)) <= 1
readonly property bool touchingBottomBar: couldAttachToBar && root.barPosition === "bottom" && !root.barIsVertical && Math.abs((panelBackground.y + panelBackground.height) - (root.height - root.barMarginV - Style.barHeight)) <= 1
readonly property bool touchingLeftBar: couldAttachToBar && root.barPosition === "left" && root.barIsVertical && Math.abs(panelBackground.x - (root.barMarginH + Style.barHeight)) <= 1
readonly property bool touchingRightBar: couldAttachToBar && root.barPosition === "right" && root.barIsVertical && Math.abs((panelBackground.x + panelBackground.width) - (root.width - root.barMarginH - Style.barHeight)) <= 1
readonly property bool touchingTopBar: allowAttachToBar && root.barPosition === "top" && !root.barIsVertical && Math.abs(panelBackground.y - (root.barMarginV + Style.barHeight)) <= 1
readonly property bool touchingBottomBar: allowAttachToBar && root.barPosition === "bottom" && !root.barIsVertical && Math.abs((panelBackground.y + panelBackground.height) - (root.height - root.barMarginV - Style.barHeight)) <= 1
readonly property bool touchingLeftBar: allowAttachToBar && root.barPosition === "left" && root.barIsVertical && Math.abs(panelBackground.x - (root.barMarginH + Style.barHeight)) <= 1
readonly property bool touchingRightBar: allowAttachToBar && root.barPosition === "right" && root.barIsVertical && Math.abs((panelBackground.x + panelBackground.width) - (root.width - root.barMarginH - Style.barHeight)) <= 1
// Expose panelBackground for mask region
property alias maskRegion: panelBackground
@@ -600,41 +609,170 @@ Item {
property var bezierCurve: [0.05, 0, 0.133, 0.06, 0.166, 0.4, 0.208, 0.82, 0.25, 1, 1, 1]
// Animate based on bar orientation:
// - Horizontal bars (top/bottom): animate height only (slide out from bar)
// - Vertical bars (left/right): animate width only (slide out from bar)
// When closing: wait for opacity fade to complete before shrinking
// Determine which edges the panel is closest to for animation direction
// Use target position (not animated position) to avoid binding loops
readonly property bool willTouchTopBar: {
if (!isPanelVisible)
return false
if (!panelContent.allowAttachToBar || root.barPosition !== "top" || root.barIsVertical)
return false
var targetTopBarY = root.barMarginV + Style.barHeight
return Math.abs(panelBackground.targetY - targetTopBarY) <= 1
}
readonly property bool willTouchBottomBar: {
if (!isPanelVisible)
return false
if (!panelContent.allowAttachToBar || root.barPosition !== "bottom" || root.barIsVertical)
return false
var targetBottomBarY = root.height - root.barMarginV - Style.barHeight - panelBackground.targetHeight
return Math.abs(panelBackground.targetY - targetBottomBarY) <= 1
}
readonly property bool willTouchLeftBar: {
if (!isPanelVisible)
return false
if (!panelContent.allowAttachToBar || root.barPosition !== "left" || !root.barIsVertical)
return false
var targetLeftBarX = root.barMarginH + Style.barHeight
return Math.abs(panelBackground.targetX - targetLeftBarX) <= 1
}
readonly property bool willTouchRightBar: {
if (!isPanelVisible)
return false
if (!panelContent.allowAttachToBar || root.barPosition !== "right" || !root.barIsVertical)
return false
var targetRightBarX = root.width - root.barMarginH - Style.barHeight - panelBackground.targetWidth
return Math.abs(panelBackground.targetX - targetRightBarX) <= 1
}
readonly property bool willTouchTopEdge: isPanelVisible && panelContent.allowAttach && panelBackground.targetY <= 1
readonly property bool willTouchBottomEdge: isPanelVisible && panelContent.allowAttach && (panelBackground.targetY + panelBackground.targetHeight) >= (root.height - 1)
readonly property bool willTouchLeftEdge: isPanelVisible && panelContent.allowAttach && panelBackground.targetX <= 1
readonly property bool willTouchRightEdge: isPanelVisible && panelContent.allowAttach && (panelBackground.targetX + panelBackground.targetWidth) >= (root.width - 1)
readonly property bool isActuallyAttachedToAnyEdge: {
if (!isPanelVisible)
return false
return willTouchTopBar || willTouchBottomBar || willTouchLeftBar || willTouchRightBar || willTouchTopEdge || willTouchBottomEdge || willTouchLeftEdge || willTouchRightEdge
}
readonly property bool animateFromTop: {
// Before panel is visible, default to top animation to avoid diagonal animation on first open
if (!isPanelVisible) {
return true
}
// Attached to bar at top
if (willTouchTopBar) {
return true
}
// Attached to screen top edge (not bar)
if (willTouchTopEdge && !willTouchTopBar) {
return true
}
// If panel is not attached to any edge, animate from top by default
if (!isActuallyAttachedToAnyEdge) {
return true
}
return false
}
readonly property bool animateFromBottom: {
if (!isPanelVisible) {
return false
}
// Attached to bar at bottom
if (willTouchBottomBar) {
return true
}
// Attached to screen bottom edge (not bar)
if (willTouchBottomEdge && !willTouchBottomBar) {
return true
}
return false
}
readonly property bool animateFromLeft: {
if (!isPanelVisible) {
return false
}
// Don't animate from left if also touching top/bottom edge (priority: vertical over horizontal)
// Check directly instead of relying on other computed properties to avoid race conditions
var touchingTopBar = isPanelVisible && panelContent.allowAttachToBar && root.barPosition === "top" && !root.barIsVertical && Math.abs(panelBackground.targetY - (root.barMarginV + Style.barHeight)) <= 1
var touchingBottomBar = isPanelVisible && panelContent.allowAttachToBar && root.barPosition === "bottom" && !root.barIsVertical && Math.abs(panelBackground.targetY - (root.height - root.barMarginV - Style.barHeight - panelBackground.targetHeight)) <= 1
var touchingTopEdge = isPanelVisible && panelContent.allowAttach && panelBackground.targetY <= 1
var touchingBottomEdge = isPanelVisible && panelContent.allowAttach && (panelBackground.targetY + panelBackground.targetHeight) >= (root.height - 1)
if (touchingTopEdge || touchingBottomEdge || touchingTopBar || touchingBottomBar) {
return false
}
// Attached to bar at left
if (willTouchLeftBar) {
return true
}
// Attached to screen left edge (not bar)
if (willTouchLeftEdge && !willTouchLeftBar) {
return true
}
return false
}
readonly property bool animateFromRight: {
if (!isPanelVisible) {
return false
}
// Don't animate from right if also touching top/bottom edge (priority: vertical over horizontal)
// Check directly instead of relying on other computed properties to avoid race conditions
var touchingTopBar = isPanelVisible && panelContent.allowAttachToBar && root.barPosition === "top" && !root.barIsVertical && Math.abs(panelBackground.targetY - (root.barMarginV + Style.barHeight)) <= 1
var touchingBottomBar = isPanelVisible && panelContent.allowAttachToBar && root.barPosition === "bottom" && !root.barIsVertical && Math.abs(panelBackground.targetY - (root.height - root.barMarginV - Style.barHeight - panelBackground.targetHeight)) <= 1
var touchingTopEdge = isPanelVisible && panelContent.allowAttach && panelBackground.targetY <= 1
var touchingBottomEdge = isPanelVisible && panelContent.allowAttach && (panelBackground.targetY + panelBackground.targetHeight) >= (root.height - 1)
if (touchingTopEdge || touchingBottomEdge || touchingTopBar || touchingBottomBar) {
return false
}
// Attached to bar at right
if (willTouchRightBar) {
return true
}
// Attached to screen right edge (not bar)
if (willTouchRightEdge && !willTouchRightBar) {
return true
}
return false
}
// Determine animation axis based on which edge is closest
// Priority: horizontal edges (top/bottom) take precedence over vertical edges (left/right)
// This prevents diagonal animations when panel is attached to a corner
readonly property bool shouldAnimateWidth: !shouldAnimateHeight && (animateFromLeft || animateFromRight)
readonly property bool shouldAnimateHeight: animateFromTop || animateFromBottom
// Current animated width/height (referenced by x/y for right/bottom positioning)
readonly property real currentWidth: {
// When closing and opacity fade complete, shrink width (only for vertical bars)
if (isClosing && opacityFadeComplete && root.barIsVertical)
// When closing and opacity fade complete, shrink width if animating horizontally
if (isClosing && opacityFadeComplete && shouldAnimateWidth)
return 0
// When visible or closing (before opacity fade), keep full width
if (isClosing || isPanelVisible)
return targetWidth
// Initial state: width starts at 0 for vertical bars, full for horizontal bars
return root.barIsVertical ? 0 : targetWidth
// Initial state before visible: always start at 0 for width animation
// (will only animate if shouldAnimateWidth becomes true when isPanelVisible changes)
return 0
}
readonly property real currentHeight: {
// When closing and opacity fade complete, shrink height (only for horizontal bars)
if (isClosing && opacityFadeComplete && !root.barIsVertical)
// When closing and opacity fade complete, shrink height if animating vertically
if (isClosing && opacityFadeComplete && shouldAnimateHeight)
return 0
// When visible or closing (before opacity fade), keep full height
if (isClosing || isPanelVisible)
return targetHeight
// Initial state: height starts at 0 for horizontal bars, full for vertical bars
return root.barIsVertical ? targetHeight : 0
// Initial state before visible: always start at 0 for height animation
// (will only animate if shouldAnimateHeight becomes true when isPanelVisible changes)
return 0
}
width: currentWidth
height: currentHeight
x: {
// For right bar: offset x to make panel grow/shrink from the right edge
// Keep the RIGHT edge fixed at its target position
if (root.barPosition === "right" && root.barIsVertical) {
// Only apply offset when panel is visible or closing (not before first open)
// Offset x to make panel grow/shrink from the appropriate edge
if (animateFromRight) {
// Keep the RIGHT edge fixed at its target position
if (isPanelVisible || isClosing) {
var targetRightEdge = targetX + targetWidth
return targetRightEdge - width
@@ -643,10 +781,9 @@ Item {
return targetX
}
y: {
// For bottom bar: offset y to make panel grow/shrink from the bottom edge
// Keep the BOTTOM edge fixed at its target position
if (root.barPosition === "bottom" && !root.barIsVertical) {
// Only apply offset when panel is visible or closing (not before first open)
// Offset y to make panel grow/shrink from the appropriate edge
if (animateFromBottom) {
// Keep the BOTTOM edge fixed at its target position
if (isPanelVisible || isClosing) {
var targetBottomEdge = targetY + targetHeight
return targetBottomEdge - height
@@ -659,7 +796,7 @@ Item {
NumberAnimation {
id: widthAnimation
duration: {
if (!root.barIsVertical)
if (!panelBackground.shouldAnimateWidth)
return 0
return root.isClosing ? Style.animationFast : Style.animationNormal
}
@@ -668,7 +805,7 @@ Item {
onRunningChanged: {
// When width shrink completes during close, finalize
if (!running && isClosing && panelBackground.width === 0 && root.barIsVertical) {
if (!running && isClosing && panelBackground.width === 0 && panelBackground.shouldAnimateWidth) {
finalizeClose()
}
}
@@ -679,7 +816,7 @@ Item {
NumberAnimation {
id: heightAnimation
duration: {
if (root.barIsVertical)
if (!panelBackground.shouldAnimateHeight)
return 0
return root.isClosing ? Style.animationFast : Style.animationNormal
}
@@ -688,21 +825,13 @@ Item {
onRunningChanged: {
// When height shrink completes during close, finalize
if (!running && isClosing && panelBackground.height === 0 && !root.barIsVertical) {
if (!running && isClosing && panelBackground.height === 0 && panelBackground.shouldAnimateHeight) {
finalizeClose()
}
}
}
}
Behavior on x {
enabled: false // Disable x animation - x adjusts based on width animation for right bar
}
Behavior on y {
enabled: false // Disable y animation - y adjusts based on height animation for bottom bar
}
// Corner states for PanelBackground to read
// State -1: No radius (flat/square corner)
// State 0: Normal (inner curve)
@@ -711,72 +840,80 @@ Item {
// Smart corner state calculation based on bar attachment and edge touching
property int topLeftCornerState: {
// Bar attachment: only attach to bar if bar opacity >= 1.0 (no color clash)
var barInverted = panelContent.couldAttachToBar && ((root.barPosition === "top" && !root.barIsVertical && root.effectivePanelAnchorTop) || (root.barPosition === "left" && root.barIsVertical && root.effectivePanelAnchorLeft))
// Also detect when panel touches bar edge (e.g., centered panel that's too tall)
var barInverted = panelContent.allowAttachToBar && ((root.barPosition === "top" && !root.barIsVertical && root.effectivePanelAnchorTop) || (root.barPosition === "left" && root.barIsVertical && root.effectivePanelAnchorLeft))
var barTouchInverted = panelContent.touchingTopBar || panelContent.touchingLeftBar
// Screen edge contact: can attach to screen edges even if bar opacity < 1.0
// For horizontal bars: invert when touching left/right edges
// For vertical bars: invert when touching top/bottom edges
var edgeInverted = panelContent.couldAttach && ((panelContent.touchingLeftEdge && !root.barIsVertical) || (panelContent.touchingTopEdge && root.barIsVertical))
// Also invert when touching screen edge opposite to bar (e.g., bottom edge when bar is at top)
var oppositeEdgeInverted = panelContent.couldAttach && (panelContent.touchingTopEdge && !root.barIsVertical && root.barPosition !== "top")
// Invert if touching either edge that forms this corner (left OR top), regardless of bar position
var edgeInverted = panelContent.allowAttach && (panelContent.touchingLeftEdge || panelContent.touchingTopEdge)
var oppositeEdgeInverted = panelContent.allowAttach && (panelContent.touchingTopEdge && !root.barIsVertical && root.barPosition !== "top")
if (barInverted || barTouchInverted || edgeInverted || oppositeEdgeInverted) {
// Determine direction: horizontal bars horizontal curves, vertical bars vertical curves
// Screen edges: opposite - left/right edges vertical curves, top/bottom edges horizontal curves
if (panelContent.touchingLeftEdge && !root.barIsVertical)
return 2 // Vertical inversion
if (panelContent.touchingTopEdge && root.barIsVertical)
return 1 // Horizontal inversion
// Determine inversion direction based on which edge is touched
if (panelContent.touchingLeftEdge && panelContent.touchingTopEdge)
return 0 // Both edges: no inversion (normal rounded corner)
if (panelContent.touchingLeftEdge)
return 2 // Left edge: vertical inversion
if (panelContent.touchingTopEdge)
return 1 // Top edge: horizontal inversion
return root.barIsVertical ? 2 : 1
}
return 0 // Normal corner
return 0
}
property int topRightCornerState: {
var barInverted = panelContent.couldAttachToBar && ((root.barPosition === "top" && !root.barIsVertical && root.effectivePanelAnchorTop) || (root.barPosition === "right" && root.barIsVertical && root.effectivePanelAnchorRight))
var barInverted = panelContent.allowAttachToBar && ((root.barPosition === "top" && !root.barIsVertical && root.effectivePanelAnchorTop) || (root.barPosition === "right" && root.barIsVertical && root.effectivePanelAnchorRight))
var barTouchInverted = panelContent.touchingTopBar || panelContent.touchingRightBar
var edgeInverted = panelContent.couldAttach && ((panelContent.touchingRightEdge && !root.barIsVertical) || (panelContent.touchingTopEdge && root.barIsVertical))
var oppositeEdgeInverted = panelContent.couldAttach && (panelContent.touchingTopEdge && !root.barIsVertical && root.barPosition !== "top")
// Invert if touching either edge that forms this corner (right OR top), regardless of bar position
var edgeInverted = panelContent.allowAttach && (panelContent.touchingRightEdge || panelContent.touchingTopEdge)
var oppositeEdgeInverted = panelContent.allowAttach && (panelContent.touchingTopEdge && !root.barIsVertical && root.barPosition !== "top")
if (barInverted || barTouchInverted || edgeInverted || oppositeEdgeInverted) {
if (panelContent.touchingRightEdge && !root.barIsVertical)
return 2
if (panelContent.touchingTopEdge && root.barIsVertical)
return 1
// Determine inversion direction based on which edge is touched
if (panelContent.touchingRightEdge && panelContent.touchingTopEdge)
return 0 // Both edges: no inversion (normal rounded corner)
if (panelContent.touchingRightEdge)
return 2 // Right edge: vertical inversion
if (panelContent.touchingTopEdge)
return 1 // Top edge: horizontal inversion
return root.barIsVertical ? 2 : 1
}
return 0
}
property int bottomLeftCornerState: {
var barInverted = panelContent.couldAttachToBar && ((root.barPosition === "bottom" && !root.barIsVertical && root.effectivePanelAnchorBottom) || (root.barPosition === "left" && root.barIsVertical && root.effectivePanelAnchorLeft))
var barInverted = panelContent.allowAttachToBar && ((root.barPosition === "bottom" && !root.barIsVertical && root.effectivePanelAnchorBottom) || (root.barPosition === "left" && root.barIsVertical && root.effectivePanelAnchorLeft))
var barTouchInverted = panelContent.touchingBottomBar || panelContent.touchingLeftBar
var edgeInverted = panelContent.couldAttach && ((panelContent.touchingLeftEdge && !root.barIsVertical) || (panelContent.touchingBottomEdge && root.barIsVertical))
var oppositeEdgeInverted = panelContent.couldAttach && (panelContent.touchingBottomEdge && !root.barIsVertical && root.barPosition !== "bottom")
// Invert if touching either edge that forms this corner (left OR bottom), regardless of bar position
var edgeInverted = panelContent.allowAttach && (panelContent.touchingLeftEdge || panelContent.touchingBottomEdge)
var oppositeEdgeInverted = panelContent.allowAttach && (panelContent.touchingBottomEdge && !root.barIsVertical && root.barPosition !== "bottom")
if (barInverted || barTouchInverted || edgeInverted || oppositeEdgeInverted) {
if (panelContent.touchingLeftEdge && !root.barIsVertical)
return 2
if (panelContent.touchingBottomEdge && root.barIsVertical)
return 1
// Determine inversion direction based on which edge is touched
if (panelContent.touchingLeftEdge && panelContent.touchingBottomEdge)
return 0 // Both edges: no inversion (normal rounded corner)
if (panelContent.touchingLeftEdge)
return 2 // Left edge: vertical inversion
if (panelContent.touchingBottomEdge)
return 1 // Bottom edge: horizontal inversion
return root.barIsVertical ? 2 : 1
}
return 0
}
property int bottomRightCornerState: {
var barInverted = panelContent.couldAttachToBar && ((root.barPosition === "bottom" && !root.barIsVertical && root.effectivePanelAnchorBottom) || (root.barPosition === "right" && root.barIsVertical && root.effectivePanelAnchorRight))
var barInverted = panelContent.allowAttachToBar && ((root.barPosition === "bottom" && !root.barIsVertical && root.effectivePanelAnchorBottom) || (root.barPosition === "right" && root.barIsVertical && root.effectivePanelAnchorRight))
var barTouchInverted = panelContent.touchingBottomBar || panelContent.touchingRightBar
var edgeInverted = panelContent.couldAttach && ((panelContent.touchingRightEdge && !root.barIsVertical) || (panelContent.touchingBottomEdge && root.barIsVertical))
var oppositeEdgeInverted = panelContent.couldAttach && (panelContent.touchingBottomEdge && !root.barIsVertical && root.barPosition !== "bottom")
// Invert if touching either edge that forms this corner (right OR bottom), regardless of bar position
var edgeInverted = panelContent.allowAttach && (panelContent.touchingRightEdge || panelContent.touchingBottomEdge)
var oppositeEdgeInverted = panelContent.allowAttach && (panelContent.touchingBottomEdge && !root.barIsVertical && root.barPosition !== "bottom")
if (barInverted || barTouchInverted || edgeInverted || oppositeEdgeInverted) {
if (panelContent.touchingRightEdge && !root.barIsVertical)
return 2
if (panelContent.touchingBottomEdge && root.barIsVertical)
return 1
// Determine inversion direction based on which edge is touched
if (panelContent.touchingRightEdge && panelContent.touchingBottomEdge)
return 0 // Both edges: no inversion (normal rounded corner)
if (panelContent.touchingRightEdge)
return 2 // Right edge: vertical inversion
if (panelContent.touchingBottomEdge)
return 1 // Bottom edge: horizontal inversion
return root.barIsVertical ? 2 : 1
}
return 0