mirror of
https://github.com/zoriya/noctalia-shell.git
synced 2025-12-06 06:36:15 +00:00
Merge branch 'shapes' of https://github.com/noctalia-dev/noctalia-shell into shapes
This commit is contained in:
@@ -140,14 +140,6 @@ Item {
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panel: root.windowRoot.wifiPanel
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shapeContainer: backgroundsShape
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}
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/**
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* Screen Corners
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*/
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ScreenCornersBackground {
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shapeContainer: backgroundsShape
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}
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}
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NDropShadows {
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@@ -1,212 +0,0 @@
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import QtQuick
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import QtQuick.Shapes
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import qs.Commons
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import qs.Services
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import qs.Modules.MainScreen.Backgrounds
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/**
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* ScreenCornersBackground - ShapePath component for rendering screen corners
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*
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* Renders concave corners at the screen edges to create a rounded screen effect.
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* Uses the unified shadow system - this ShapePath is a child of the AllBackgrounds Shape container.
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*/
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ShapePath {
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id: root
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// Required reference to AllBackgrounds shapeContainer
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required property var shapeContainer
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// Corner configuration
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readonly property color cornerColor: Settings.data.general.forceBlackScreenCorners ? Color.black : Color.mSurface
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readonly property real cornerRadius: Style.screenRadius
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readonly property real cornerSize: Style.screenRadius
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// Determine margins based on bar position
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readonly property real topMargin: 0
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readonly property real bottomMargin: 0
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readonly property real leftMargin: 0
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readonly property real rightMargin: 0
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// Screen dimensions
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readonly property real screenWidth: shapeContainer ? shapeContainer.width : 0
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readonly property real screenHeight: shapeContainer ? shapeContainer.height : 0
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// Only show screen corners if enabled and appropriate conditions are met
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readonly property bool shouldShow: Settings.data.general.showScreenCorners
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// ShapePath configuration
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strokeWidth: -1 // No stroke, fill only
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fillColor: shouldShow ? cornerColor : Color.transparent
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// Smooth color animation
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Behavior on fillColor {
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ColorAnimation {
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duration: Style.animationFast
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}
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}
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// ========== PATH DEFINITION ==========
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// Draws 4 separate corner squares at screen edges
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// Each corner square has a concave arc on the inner diagonal
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// ========== TOP-LEFT CORNER ==========
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// Arc is at the bottom-right of this square (inner diagonal)
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// Start at top-left screen corner
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startX: leftMargin
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startY: topMargin
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// Top edge (moving right)
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PathLine {
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relativeX: cornerSize
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relativeY: 0
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}
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// Right edge (moving down toward arc)
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PathLine {
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relativeX: 0
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relativeY: cornerSize - cornerRadius
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}
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// Concave arc (bottom-right corner of square, curving inward toward screen center)
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PathArc {
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relativeX: -cornerRadius
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relativeY: cornerRadius
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radiusX: cornerRadius
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radiusY: cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -(cornerSize - cornerRadius)
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relativeY: 0
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -cornerSize
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}
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// ========== TOP-RIGHT CORNER ==========
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// Arc is at the bottom-left of this square (inner diagonal)
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PathMove {
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x: screenWidth - rightMargin - cornerSize
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y: topMargin
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}
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// Top edge (moving right)
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PathLine {
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relativeX: cornerSize
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relativeY: 0
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}
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// Right edge (moving down)
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PathLine {
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relativeX: 0
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relativeY: cornerSize
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}
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// Bottom edge (moving left toward arc)
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PathLine {
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relativeX: -(cornerSize - cornerRadius)
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relativeY: 0
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}
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// Concave arc (bottom-left corner of square, curving inward toward screen center)
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PathArc {
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relativeX: -cornerRadius
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relativeY: -cornerRadius
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radiusX: cornerRadius
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radiusY: cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -(cornerSize - cornerRadius)
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}
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// ========== BOTTOM-LEFT CORNER ==========
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// Arc is at the top-right of this square (inner diagonal)
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PathMove {
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x: leftMargin
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y: screenHeight - bottomMargin - cornerSize
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}
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// Top edge (moving right toward arc)
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PathLine {
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relativeX: cornerSize - cornerRadius
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relativeY: 0
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}
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// Concave arc (top-right corner of square, curving inward toward screen center)
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PathArc {
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relativeX: cornerRadius
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relativeY: cornerRadius
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radiusX: cornerRadius
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radiusY: cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Right edge (moving down)
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PathLine {
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relativeX: 0
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relativeY: cornerSize - cornerRadius
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -cornerSize
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relativeY: 0
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -cornerSize
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}
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// ========== BOTTOM-RIGHT CORNER ==========
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// Arc is at the top-left of this square (inner diagonal)
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// Start at bottom-right of square (different from other corners!)
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PathMove {
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x: screenWidth - rightMargin
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y: screenHeight - bottomMargin
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -cornerSize
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relativeY: 0
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}
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// Left edge (moving up toward arc)
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PathLine {
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relativeX: 0
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relativeY: -(cornerSize - cornerRadius)
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}
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// Concave arc (top-left corner of square, curving inward toward screen center)
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PathArc {
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relativeX: cornerRadius
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relativeY: -cornerRadius
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radiusX: cornerRadius
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radiusY: cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Top edge (moving right)
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PathLine {
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relativeX: cornerSize - cornerRadius
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relativeY: 0
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}
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// Right edge (moving down) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: cornerSize
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}
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}
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@@ -378,6 +378,12 @@ PanelWindow {
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}
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}
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}
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/**
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* Screen Corners
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*/
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ScreenCorners {}
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}
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// Centralized keyboard shortcuts - delegate to opened panel
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216
Modules/MainScreen/ScreenCorners.qml
Normal file
216
Modules/MainScreen/ScreenCorners.qml
Normal file
@@ -0,0 +1,216 @@
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import QtQuick
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import QtQuick.Shapes
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import qs.Commons
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import qs.Services
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/**
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* ScreenCorners - Shape component for rendering screen corners
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*
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* Renders concave corners at the screen edges to create a rounded screen effect.
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* Self-contained Shape component (no shadows).
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*/
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Shape {
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id: root
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anchors.fill: parent
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preferredRendererType: Shape.CurveRenderer
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enabled: false // Disable mouse input
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ShapePath {
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id: cornersPath
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// Corner configuration
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readonly property color cornerColor: Settings.data.general.forceBlackScreenCorners ? Color.black : Color.mSurface
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readonly property real cornerRadius: Style.screenRadius
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readonly property real cornerSize: Style.screenRadius
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// Determine margins based on bar position
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readonly property real topMargin: 0
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readonly property real bottomMargin: 0
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readonly property real leftMargin: 0
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readonly property real rightMargin: 0
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// Screen dimensions
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readonly property real screenWidth: root.width
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readonly property real screenHeight: root.height
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// Only show screen corners if enabled and appropriate conditions are met
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readonly property bool shouldShow: Settings.data.general.showScreenCorners
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// ShapePath configuration
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strokeWidth: -1 // No stroke, fill only
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fillColor: shouldShow ? cornerColor : Color.transparent
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// Smooth color animation
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Behavior on fillColor {
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ColorAnimation {
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duration: Style.animationFast
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}
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}
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// ========== PATH DEFINITION ==========
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// Draws 4 separate corner squares at screen edges
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// Each corner square has a concave arc on the inner diagonal
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// ========== TOP-LEFT CORNER ==========
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// Arc is at the bottom-right of this square (inner diagonal)
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// Start at top-left screen corner
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startX: leftMargin
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startY: topMargin
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// Top edge (moving right)
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PathLine {
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relativeX: cornersPath.cornerSize
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relativeY: 0
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}
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// Right edge (moving down toward arc)
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PathLine {
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relativeX: 0
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relativeY: cornersPath.cornerSize - cornersPath.cornerRadius
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}
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// Concave arc (bottom-right corner of square, curving inward toward screen center)
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PathArc {
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relativeX: -cornersPath.cornerRadius
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relativeY: cornersPath.cornerRadius
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radiusX: cornersPath.cornerRadius
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radiusY: cornersPath.cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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relativeY: 0
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -cornersPath.cornerSize
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}
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// ========== TOP-RIGHT CORNER ==========
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// Arc is at the bottom-left of this square (inner diagonal)
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PathMove {
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x: cornersPath.screenWidth - cornersPath.rightMargin - cornersPath.cornerSize
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y: cornersPath.topMargin
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}
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// Top edge (moving right)
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PathLine {
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relativeX: cornersPath.cornerSize
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relativeY: 0
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}
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// Right edge (moving down)
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PathLine {
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relativeX: 0
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relativeY: cornersPath.cornerSize
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}
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// Bottom edge (moving left toward arc)
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PathLine {
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relativeX: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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relativeY: 0
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}
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// Concave arc (bottom-left corner of square, curving inward toward screen center)
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PathArc {
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relativeX: -cornersPath.cornerRadius
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relativeY: -cornersPath.cornerRadius
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radiusX: cornersPath.cornerRadius
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radiusY: cornersPath.cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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}
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// ========== BOTTOM-LEFT CORNER ==========
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// Arc is at the top-right of this square (inner diagonal)
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PathMove {
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x: cornersPath.leftMargin
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y: cornersPath.screenHeight - cornersPath.bottomMargin - cornersPath.cornerSize
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}
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// Top edge (moving right toward arc)
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PathLine {
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relativeX: cornersPath.cornerSize - cornersPath.cornerRadius
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relativeY: 0
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}
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// Concave arc (top-right corner of square, curving inward toward screen center)
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PathArc {
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relativeX: cornersPath.cornerRadius
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relativeY: cornersPath.cornerRadius
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radiusX: cornersPath.cornerRadius
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radiusY: cornersPath.cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Right edge (moving down)
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PathLine {
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relativeX: 0
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relativeY: cornersPath.cornerSize - cornersPath.cornerRadius
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -cornersPath.cornerSize
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relativeY: 0
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -cornersPath.cornerSize
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}
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// ========== BOTTOM-RIGHT CORNER ==========
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// Arc is at the top-left of this square (inner diagonal)
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// Start at bottom-right of square (different from other corners!)
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PathMove {
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x: cornersPath.screenWidth - cornersPath.rightMargin
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y: cornersPath.screenHeight - cornersPath.bottomMargin
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -cornersPath.cornerSize
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relativeY: 0
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}
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// Left edge (moving up toward arc)
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PathLine {
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relativeX: 0
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relativeY: -(cornersPath.cornerSize - cornersPath.cornerRadius)
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}
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// Concave arc (top-left corner of square, curving inward toward screen center)
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PathArc {
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relativeX: cornersPath.cornerRadius
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relativeY: -cornersPath.cornerRadius
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radiusX: cornersPath.cornerRadius
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radiusY: cornersPath.cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Top edge (moving right)
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PathLine {
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relativeX: cornersPath.cornerSize - cornersPath.cornerRadius
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relativeY: 0
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}
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// Right edge (moving down) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: cornersPath.cornerSize
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}
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}
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}
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Reference in New Issue
Block a user