This commit is contained in:
Ly-sec
2025-11-07 15:04:37 +01:00
4 changed files with 222 additions and 220 deletions

View File

@@ -140,14 +140,6 @@ Item {
panel: root.windowRoot.wifiPanel
shapeContainer: backgroundsShape
}
/**
* Screen Corners
*/
ScreenCornersBackground {
shapeContainer: backgroundsShape
}
}
NDropShadows {

View File

@@ -1,212 +0,0 @@
import QtQuick
import QtQuick.Shapes
import qs.Commons
import qs.Services
import qs.Modules.MainScreen.Backgrounds
/**
* ScreenCornersBackground - ShapePath component for rendering screen corners
*
* Renders concave corners at the screen edges to create a rounded screen effect.
* Uses the unified shadow system - this ShapePath is a child of the AllBackgrounds Shape container.
*/
ShapePath {
id: root
// Required reference to AllBackgrounds shapeContainer
required property var shapeContainer
// Corner configuration
readonly property color cornerColor: Settings.data.general.forceBlackScreenCorners ? Color.black : Color.mSurface
readonly property real cornerRadius: Style.screenRadius
readonly property real cornerSize: Style.screenRadius
// Determine margins based on bar position
readonly property real topMargin: 0
readonly property real bottomMargin: 0
readonly property real leftMargin: 0
readonly property real rightMargin: 0
// Screen dimensions
readonly property real screenWidth: shapeContainer ? shapeContainer.width : 0
readonly property real screenHeight: shapeContainer ? shapeContainer.height : 0
// Only show screen corners if enabled and appropriate conditions are met
readonly property bool shouldShow: Settings.data.general.showScreenCorners
// ShapePath configuration
strokeWidth: -1 // No stroke, fill only
fillColor: shouldShow ? cornerColor : Color.transparent
// Smooth color animation
Behavior on fillColor {
ColorAnimation {
duration: Style.animationFast
}
}
// ========== PATH DEFINITION ==========
// Draws 4 separate corner squares at screen edges
// Each corner square has a concave arc on the inner diagonal
// ========== TOP-LEFT CORNER ==========
// Arc is at the bottom-right of this square (inner diagonal)
// Start at top-left screen corner
startX: leftMargin
startY: topMargin
// Top edge (moving right)
PathLine {
relativeX: cornerSize
relativeY: 0
}
// Right edge (moving down toward arc)
PathLine {
relativeX: 0
relativeY: cornerSize - cornerRadius
}
// Concave arc (bottom-right corner of square, curving inward toward screen center)
PathArc {
relativeX: -cornerRadius
relativeY: cornerRadius
radiusX: cornerRadius
radiusY: cornerRadius
direction: PathArc.Counterclockwise
}
// Bottom edge (moving left)
PathLine {
relativeX: -(cornerSize - cornerRadius)
relativeY: 0
}
// Left edge (moving up) - closes back to start
PathLine {
relativeX: 0
relativeY: -cornerSize
}
// ========== TOP-RIGHT CORNER ==========
// Arc is at the bottom-left of this square (inner diagonal)
PathMove {
x: screenWidth - rightMargin - cornerSize
y: topMargin
}
// Top edge (moving right)
PathLine {
relativeX: cornerSize
relativeY: 0
}
// Right edge (moving down)
PathLine {
relativeX: 0
relativeY: cornerSize
}
// Bottom edge (moving left toward arc)
PathLine {
relativeX: -(cornerSize - cornerRadius)
relativeY: 0
}
// Concave arc (bottom-left corner of square, curving inward toward screen center)
PathArc {
relativeX: -cornerRadius
relativeY: -cornerRadius
radiusX: cornerRadius
radiusY: cornerRadius
direction: PathArc.Counterclockwise
}
// Left edge (moving up) - closes back to start
PathLine {
relativeX: 0
relativeY: -(cornerSize - cornerRadius)
}
// ========== BOTTOM-LEFT CORNER ==========
// Arc is at the top-right of this square (inner diagonal)
PathMove {
x: leftMargin
y: screenHeight - bottomMargin - cornerSize
}
// Top edge (moving right toward arc)
PathLine {
relativeX: cornerSize - cornerRadius
relativeY: 0
}
// Concave arc (top-right corner of square, curving inward toward screen center)
PathArc {
relativeX: cornerRadius
relativeY: cornerRadius
radiusX: cornerRadius
radiusY: cornerRadius
direction: PathArc.Counterclockwise
}
// Right edge (moving down)
PathLine {
relativeX: 0
relativeY: cornerSize - cornerRadius
}
// Bottom edge (moving left)
PathLine {
relativeX: -cornerSize
relativeY: 0
}
// Left edge (moving up) - closes back to start
PathLine {
relativeX: 0
relativeY: -cornerSize
}
// ========== BOTTOM-RIGHT CORNER ==========
// Arc is at the top-left of this square (inner diagonal)
// Start at bottom-right of square (different from other corners!)
PathMove {
x: screenWidth - rightMargin
y: screenHeight - bottomMargin
}
// Bottom edge (moving left)
PathLine {
relativeX: -cornerSize
relativeY: 0
}
// Left edge (moving up toward arc)
PathLine {
relativeX: 0
relativeY: -(cornerSize - cornerRadius)
}
// Concave arc (top-left corner of square, curving inward toward screen center)
PathArc {
relativeX: cornerRadius
relativeY: -cornerRadius
radiusX: cornerRadius
radiusY: cornerRadius
direction: PathArc.Counterclockwise
}
// Top edge (moving right)
PathLine {
relativeX: cornerSize - cornerRadius
relativeY: 0
}
// Right edge (moving down) - closes back to start
PathLine {
relativeX: 0
relativeY: cornerSize
}
}

View File

@@ -378,6 +378,12 @@ PanelWindow {
}
}
}
/**
* Screen Corners
*/
ScreenCorners {}
}
// Centralized keyboard shortcuts - delegate to opened panel

View File

@@ -0,0 +1,216 @@
import QtQuick
import QtQuick.Shapes
import qs.Commons
import qs.Services
/**
* ScreenCorners - Shape component for rendering screen corners
*
* Renders concave corners at the screen edges to create a rounded screen effect.
* Self-contained Shape component (no shadows).
*/
Shape {
id: root
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
enabled: false // Disable mouse input
ShapePath {
id: cornersPath
// Corner configuration
readonly property color cornerColor: Settings.data.general.forceBlackScreenCorners ? Color.black : Color.mSurface
readonly property real cornerRadius: Style.screenRadius
readonly property real cornerSize: Style.screenRadius
// Determine margins based on bar position
readonly property real topMargin: 0
readonly property real bottomMargin: 0
readonly property real leftMargin: 0
readonly property real rightMargin: 0
// Screen dimensions
readonly property real screenWidth: root.width
readonly property real screenHeight: root.height
// Only show screen corners if enabled and appropriate conditions are met
readonly property bool shouldShow: Settings.data.general.showScreenCorners
// ShapePath configuration
strokeWidth: -1 // No stroke, fill only
fillColor: shouldShow ? cornerColor : Color.transparent
// Smooth color animation
Behavior on fillColor {
ColorAnimation {
duration: Style.animationFast
}
}
// ========== PATH DEFINITION ==========
// Draws 4 separate corner squares at screen edges
// Each corner square has a concave arc on the inner diagonal
// ========== TOP-LEFT CORNER ==========
// Arc is at the bottom-right of this square (inner diagonal)
// Start at top-left screen corner
startX: leftMargin
startY: topMargin
// Top edge (moving right)
PathLine {
relativeX: cornersPath.cornerSize
relativeY: 0
}
// Right edge (moving down toward arc)
PathLine {
relativeX: 0
relativeY: cornersPath.cornerSize - cornersPath.cornerRadius
}
// Concave arc (bottom-right corner of square, curving inward toward screen center)
PathArc {
relativeX: -cornersPath.cornerRadius
relativeY: cornersPath.cornerRadius
radiusX: cornersPath.cornerRadius
radiusY: cornersPath.cornerRadius
direction: PathArc.Counterclockwise
}
// Bottom edge (moving left)
PathLine {
relativeX: -(cornersPath.cornerSize - cornersPath.cornerRadius)
relativeY: 0
}
// Left edge (moving up) - closes back to start
PathLine {
relativeX: 0
relativeY: -cornersPath.cornerSize
}
// ========== TOP-RIGHT CORNER ==========
// Arc is at the bottom-left of this square (inner diagonal)
PathMove {
x: cornersPath.screenWidth - cornersPath.rightMargin - cornersPath.cornerSize
y: cornersPath.topMargin
}
// Top edge (moving right)
PathLine {
relativeX: cornersPath.cornerSize
relativeY: 0
}
// Right edge (moving down)
PathLine {
relativeX: 0
relativeY: cornersPath.cornerSize
}
// Bottom edge (moving left toward arc)
PathLine {
relativeX: -(cornersPath.cornerSize - cornersPath.cornerRadius)
relativeY: 0
}
// Concave arc (bottom-left corner of square, curving inward toward screen center)
PathArc {
relativeX: -cornersPath.cornerRadius
relativeY: -cornersPath.cornerRadius
radiusX: cornersPath.cornerRadius
radiusY: cornersPath.cornerRadius
direction: PathArc.Counterclockwise
}
// Left edge (moving up) - closes back to start
PathLine {
relativeX: 0
relativeY: -(cornersPath.cornerSize - cornersPath.cornerRadius)
}
// ========== BOTTOM-LEFT CORNER ==========
// Arc is at the top-right of this square (inner diagonal)
PathMove {
x: cornersPath.leftMargin
y: cornersPath.screenHeight - cornersPath.bottomMargin - cornersPath.cornerSize
}
// Top edge (moving right toward arc)
PathLine {
relativeX: cornersPath.cornerSize - cornersPath.cornerRadius
relativeY: 0
}
// Concave arc (top-right corner of square, curving inward toward screen center)
PathArc {
relativeX: cornersPath.cornerRadius
relativeY: cornersPath.cornerRadius
radiusX: cornersPath.cornerRadius
radiusY: cornersPath.cornerRadius
direction: PathArc.Counterclockwise
}
// Right edge (moving down)
PathLine {
relativeX: 0
relativeY: cornersPath.cornerSize - cornersPath.cornerRadius
}
// Bottom edge (moving left)
PathLine {
relativeX: -cornersPath.cornerSize
relativeY: 0
}
// Left edge (moving up) - closes back to start
PathLine {
relativeX: 0
relativeY: -cornersPath.cornerSize
}
// ========== BOTTOM-RIGHT CORNER ==========
// Arc is at the top-left of this square (inner diagonal)
// Start at bottom-right of square (different from other corners!)
PathMove {
x: cornersPath.screenWidth - cornersPath.rightMargin
y: cornersPath.screenHeight - cornersPath.bottomMargin
}
// Bottom edge (moving left)
PathLine {
relativeX: -cornersPath.cornerSize
relativeY: 0
}
// Left edge (moving up toward arc)
PathLine {
relativeX: 0
relativeY: -(cornersPath.cornerSize - cornersPath.cornerRadius)
}
// Concave arc (top-left corner of square, curving inward toward screen center)
PathArc {
relativeX: cornersPath.cornerRadius
relativeY: -cornersPath.cornerRadius
radiusX: cornersPath.cornerRadius
radiusY: cornersPath.cornerRadius
direction: PathArc.Counterclockwise
}
// Top edge (moving right)
PathLine {
relativeX: cornersPath.cornerSize - cornersPath.cornerRadius
relativeY: 0
}
// Right edge (moving down) - closes back to start
PathLine {
relativeX: 0
relativeY: cornersPath.cornerSize
}
}
}