mirror of
https://github.com/zoriya/noctalia-shell.git
synced 2026-06-03 10:56:16 +00:00
screen corners
This commit is contained in:
@@ -109,7 +109,7 @@ Loader {
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anchors.fill: parent
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visible: Settings.data.general.showScreenCorners
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property color cornerColor: Settings.data.general.forceBlackScreenCorners ? Qt.rgba(0, 0, 0, 1) : Qt.alpha(Color.mSurface, Settings.data.bar.backgroundOpacity)
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property color cornerColor: Settings.data.general.forceBlackScreenCorners ? Color.black : Qt.alpha(Color.mSurface, Settings.data.bar.backgroundOpacity)
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property real cornerRadius: Style.screenRadius
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property real cornerSize: Style.screenRadius
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@@ -146,6 +146,15 @@ Item {
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// panel: root.windowRoot.trayDropdownPanel
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// shapeContainer: backgroundsShape
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// }
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/**
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* Screen Corners
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*/
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ScreenCornersBackground {
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shapeContainer: backgroundsShape
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bar: root.bar
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}
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}
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// Unified shadow system (one MultiEffect for all backgrounds)
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@@ -1,6 +1,7 @@
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import QtQuick
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import QtQuick.Shapes
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import qs.Commons
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import qs.Modules.MainScreen.Backgrounds
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/**
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@@ -32,19 +33,10 @@ ShapePath {
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readonly property point barMappedPos: bar ? Qt.point(bar.x, bar.y) : Qt.point(0, 0)
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// Flatten corners if bar is too small (handle null bar)
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readonly property bool shouldFlatten: bar ? (bar.width < radius * 2 || bar.height < radius * 2) : false
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readonly property real effectiveRadius: shouldFlatten ? (bar ? Math.min(bar.width / 2, bar.height / 2) : 0) : radius
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readonly property bool shouldFlatten: bar ? ShapeCornerHelper.shouldFlatten(bar.width, bar.height, radius) : false
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readonly property real effectiveRadius: shouldFlatten ? (bar ? ShapeCornerHelper.getFlattenedRadius(Math.min(bar.width, bar.height), radius) : 0) : radius
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// Helper functions (inlined from ShapeCornerHelper)
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function getMultX(cornerState) {
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return cornerState === 1 ? -1 : 1
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}
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function getMultY(cornerState) {
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return cornerState === 2 ? -1 : 1
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}
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function getArcDirection(multX, multY) {
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return ((multX < 0) !== (multY < 0)) ? PathArc.Counterclockwise : PathArc.Clockwise
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}
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// Helper function for getting corner radius based on state
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function getCornerRadius(cornerState) {
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// State -1 = no radius (flat corner)
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if (cornerState === -1)
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@@ -54,20 +46,20 @@ ShapePath {
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}
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// Per-corner multipliers and radii based on bar's corner states (handle null bar)
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readonly property real tlMultX: bar ? getMultX(bar.topLeftCornerState) : 1
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readonly property real tlMultY: bar ? getMultY(bar.topLeftCornerState) : 1
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readonly property real tlMultX: bar ? ShapeCornerHelper.getMultX(bar.topLeftCornerState) : 1
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readonly property real tlMultY: bar ? ShapeCornerHelper.getMultY(bar.topLeftCornerState) : 1
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readonly property real tlRadius: bar ? getCornerRadius(bar.topLeftCornerState) : 0
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readonly property real trMultX: bar ? getMultX(bar.topRightCornerState) : 1
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readonly property real trMultY: bar ? getMultY(bar.topRightCornerState) : 1
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readonly property real trMultX: bar ? ShapeCornerHelper.getMultX(bar.topRightCornerState) : 1
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readonly property real trMultY: bar ? ShapeCornerHelper.getMultY(bar.topRightCornerState) : 1
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readonly property real trRadius: bar ? getCornerRadius(bar.topRightCornerState) : 0
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readonly property real brMultX: bar ? getMultX(bar.bottomRightCornerState) : 1
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readonly property real brMultY: bar ? getMultY(bar.bottomRightCornerState) : 1
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readonly property real brMultX: bar ? ShapeCornerHelper.getMultX(bar.bottomRightCornerState) : 1
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readonly property real brMultY: bar ? ShapeCornerHelper.getMultY(bar.bottomRightCornerState) : 1
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readonly property real brRadius: bar ? getCornerRadius(bar.bottomRightCornerState) : 0
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readonly property real blMultX: bar ? getMultX(bar.bottomLeftCornerState) : 1
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readonly property real blMultY: bar ? getMultY(bar.bottomLeftCornerState) : 1
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readonly property real blMultX: bar ? ShapeCornerHelper.getMultX(bar.bottomLeftCornerState) : 1
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readonly property real blMultY: bar ? ShapeCornerHelper.getMultY(bar.bottomLeftCornerState) : 1
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readonly property real blRadius: bar ? getCornerRadius(bar.bottomLeftCornerState) : 0
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// ShapePath configuration
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@@ -102,7 +94,7 @@ ShapePath {
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relativeY: root.trRadius * root.trMultY
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radiusX: root.trRadius
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radiusY: root.trRadius
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direction: root.getArcDirection(root.trMultX, root.trMultY)
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direction: ShapeCornerHelper.getArcDirection(root.trMultX, root.trMultY)
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}
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// Right edge (moving down)
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@@ -117,7 +109,7 @@ ShapePath {
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relativeY: root.brRadius * root.brMultY
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radiusX: root.brRadius
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radiusY: root.brRadius
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direction: root.getArcDirection(root.brMultX, root.brMultY)
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direction: ShapeCornerHelper.getArcDirection(root.brMultX, root.brMultY)
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}
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// Bottom edge (moving left)
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@@ -132,7 +124,7 @@ ShapePath {
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relativeY: -root.blRadius * root.blMultY
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radiusX: root.blRadius
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radiusY: root.blRadius
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direction: root.getArcDirection(root.blMultX, root.blMultY)
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direction: ShapeCornerHelper.getArcDirection(root.blMultX, root.blMultY)
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}
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// Left edge (moving up) - closes the path back to start
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@@ -147,6 +139,6 @@ ShapePath {
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relativeY: -root.tlRadius * root.tlMultY
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radiusX: root.tlRadius
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radiusY: root.tlRadius
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direction: root.getArcDirection(root.tlMultX, root.tlMultY)
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direction: ShapeCornerHelper.getArcDirection(root.tlMultX, root.tlMultY)
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}
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}
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@@ -1,6 +1,7 @@
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import QtQuick
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import QtQuick.Shapes
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import qs.Commons
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import qs.Modules.MainScreen.Backgrounds
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/**
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@@ -38,19 +39,10 @@ ShapePath {
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readonly property real panelHeight: panelBg ? panelBg.height : 0
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// Flatten corners if panel is too small
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readonly property bool shouldFlatten: panelBg ? (panelWidth < radius * 2 || panelHeight < radius * 2) : false
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readonly property real effectiveRadius: shouldFlatten ? Math.min(panelWidth / 2, panelHeight / 2) : radius
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readonly property bool shouldFlatten: panelBg ? ShapeCornerHelper.shouldFlatten(panelWidth, panelHeight, radius) : false
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readonly property real effectiveRadius: shouldFlatten ? ShapeCornerHelper.getFlattenedRadius(Math.min(panelWidth, panelHeight), radius) : radius
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// Helper functions (inlined from ShapeCornerHelper)
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function getMultX(cornerState) {
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return cornerState === 1 ? -1 : 1
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}
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function getMultY(cornerState) {
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return cornerState === 2 ? -1 : 1
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}
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function getArcDirection(multX, multY) {
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return ((multX < 0) !== (multY < 0)) ? PathArc.Counterclockwise : PathArc.Clockwise
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}
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// Helper function for getting corner radius based on state
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function getCornerRadius(cornerState) {
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// State -1 = no radius (flat corner)
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if (cornerState === -1)
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@@ -60,20 +52,20 @@ ShapePath {
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}
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// Per-corner multipliers and radii based on panelBg's corner states
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readonly property real tlMultX: panelBg ? getMultX(panelBg.topLeftCornerState) : 1
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readonly property real tlMultY: panelBg ? getMultY(panelBg.topLeftCornerState) : 1
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readonly property real tlMultX: panelBg ? ShapeCornerHelper.getMultX(panelBg.topLeftCornerState) : 1
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readonly property real tlMultY: panelBg ? ShapeCornerHelper.getMultY(panelBg.topLeftCornerState) : 1
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readonly property real tlRadius: panelBg ? getCornerRadius(panelBg.topLeftCornerState) : 0
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readonly property real trMultX: panelBg ? getMultX(panelBg.topRightCornerState) : 1
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readonly property real trMultY: panelBg ? getMultY(panelBg.topRightCornerState) : 1
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readonly property real trMultX: panelBg ? ShapeCornerHelper.getMultX(panelBg.topRightCornerState) : 1
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readonly property real trMultY: panelBg ? ShapeCornerHelper.getMultY(panelBg.topRightCornerState) : 1
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readonly property real trRadius: panelBg ? getCornerRadius(panelBg.topRightCornerState) : 0
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readonly property real brMultX: panelBg ? getMultX(panelBg.bottomRightCornerState) : 1
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readonly property real brMultY: panelBg ? getMultY(panelBg.bottomRightCornerState) : 1
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readonly property real brMultX: panelBg ? ShapeCornerHelper.getMultX(panelBg.bottomRightCornerState) : 1
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readonly property real brMultY: panelBg ? ShapeCornerHelper.getMultY(panelBg.bottomRightCornerState) : 1
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readonly property real brRadius: panelBg ? getCornerRadius(panelBg.bottomRightCornerState) : 0
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readonly property real blMultX: panelBg ? getMultX(panelBg.bottomLeftCornerState) : 1
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readonly property real blMultY: panelBg ? getMultY(panelBg.bottomLeftCornerState) : 1
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readonly property real blMultX: panelBg ? ShapeCornerHelper.getMultX(panelBg.bottomLeftCornerState) : 1
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readonly property real blMultY: panelBg ? ShapeCornerHelper.getMultY(panelBg.bottomLeftCornerState) : 1
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readonly property real blRadius: panelBg ? getCornerRadius(panelBg.bottomLeftCornerState) : 0
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// DEBUG: Log panel state changes
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@@ -124,7 +116,7 @@ ShapePath {
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relativeY: root.trRadius * root.trMultY
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radiusX: root.trRadius
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radiusY: root.trRadius
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direction: root.getArcDirection(root.trMultX, root.trMultY)
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direction: ShapeCornerHelper.getArcDirection(root.trMultX, root.trMultY)
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}
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// Right edge (moving down)
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@@ -139,7 +131,7 @@ ShapePath {
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relativeY: root.brRadius * root.brMultY
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radiusX: root.brRadius
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radiusY: root.brRadius
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direction: root.getArcDirection(root.brMultX, root.brMultY)
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direction: ShapeCornerHelper.getArcDirection(root.brMultX, root.brMultY)
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}
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// Bottom edge (moving left)
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@@ -154,7 +146,7 @@ ShapePath {
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relativeY: -root.blRadius * root.blMultY
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radiusX: root.blRadius
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radiusY: root.blRadius
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direction: root.getArcDirection(root.blMultX, root.blMultY)
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direction: ShapeCornerHelper.getArcDirection(root.blMultX, root.blMultY)
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}
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// Left edge (moving up) - closes the path back to start
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@@ -169,6 +161,6 @@ ShapePath {
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relativeY: -root.tlRadius * root.tlMultY
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radiusX: root.tlRadius
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radiusY: root.tlRadius
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direction: root.getArcDirection(root.tlMultX, root.tlMultY)
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direction: ShapeCornerHelper.getArcDirection(root.tlMultX, root.tlMultY)
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}
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}
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@@ -0,0 +1,219 @@
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import QtQuick
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import QtQuick.Shapes
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import qs.Commons
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import qs.Services
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import qs.Modules.MainScreen.Backgrounds
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/**
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* ScreenCornersBackground - ShapePath component for rendering screen corners
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*
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* Renders concave corners at the screen edges to create a rounded screen effect.
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* Uses the unified shadow system - this ShapePath is a child of the AllBackgrounds Shape container.
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*/
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ShapePath {
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id: root
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// Required reference to AllBackgrounds shapeContainer
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required property var shapeContainer
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// Required reference to the bar
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required property var bar
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// Corner configuration
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readonly property color cornerColor: Settings.data.general.forceBlackScreenCorners ? Color.black : Qt.alpha(Color.mSurface, Settings.data.bar.backgroundOpacity)
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readonly property real cornerRadius: Style.screenRadius
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readonly property real cornerSize: Style.screenRadius
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// Helper properties for margin calculations
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readonly property bool barOnThisMonitor: BarService.isVisible && Settings.data.bar.backgroundOpacity > 0
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readonly property real barMargin: !Settings.data.bar.floating && barOnThisMonitor ? Style.barHeight : 0
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// Determine margins based on bar position
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readonly property real topMargin: Settings.data.bar.position === "top" ? barMargin : 0
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readonly property real bottomMargin: Settings.data.bar.position === "bottom" ? barMargin : 0
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readonly property real leftMargin: Settings.data.bar.position === "left" ? barMargin : 0
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readonly property real rightMargin: Settings.data.bar.position === "right" ? barMargin : 0
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// Screen dimensions
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readonly property real screenWidth: shapeContainer ? shapeContainer.width : 0
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readonly property real screenHeight: shapeContainer ? shapeContainer.height : 0
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// Only show screen corners if enabled and appropriate conditions are met
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readonly property bool shouldShow: Settings.data.general.showScreenCorners && (!Settings.data.ui.panelsAttachedToBar || Settings.data.bar.backgroundOpacity >= 1 || Settings.data.bar.floating)
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// ShapePath configuration
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strokeWidth: -1 // No stroke, fill only
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fillColor: shouldShow ? cornerColor : Color.transparent
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// Smooth color animation
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Behavior on fillColor {
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ColorAnimation {
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duration: Style.animationFast
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}
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}
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// ========== PATH DEFINITION ==========
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// Draws 4 separate corner squares at screen edges
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// Each corner square has a concave arc on the inner diagonal
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// ========== TOP-LEFT CORNER ==========
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// Arc is at the bottom-right of this square (inner diagonal)
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// Start at top-left screen corner
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startX: leftMargin
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startY: topMargin
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// Top edge (moving right)
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PathLine {
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relativeX: cornerSize
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relativeY: 0
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}
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// Right edge (moving down toward arc)
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PathLine {
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relativeX: 0
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relativeY: cornerSize - cornerRadius
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}
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// Concave arc (bottom-right corner of square, curving inward toward screen center)
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PathArc {
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relativeX: -cornerRadius
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relativeY: cornerRadius
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radiusX: cornerRadius
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radiusY: cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -(cornerSize - cornerRadius)
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relativeY: 0
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -cornerSize
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}
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// ========== TOP-RIGHT CORNER ==========
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// Arc is at the bottom-left of this square (inner diagonal)
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PathMove {
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x: screenWidth - rightMargin - cornerSize
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y: topMargin
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}
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// Top edge (moving right)
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PathLine {
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relativeX: cornerSize
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relativeY: 0
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}
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// Right edge (moving down)
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PathLine {
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relativeX: 0
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relativeY: cornerSize
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}
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// Bottom edge (moving left toward arc)
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PathLine {
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relativeX: -(cornerSize - cornerRadius)
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relativeY: 0
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}
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// Concave arc (bottom-left corner of square, curving inward toward screen center)
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PathArc {
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relativeX: -cornerRadius
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relativeY: -cornerRadius
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radiusX: cornerRadius
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radiusY: cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -(cornerSize - cornerRadius)
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}
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// ========== BOTTOM-LEFT CORNER ==========
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// Arc is at the top-right of this square (inner diagonal)
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PathMove {
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x: leftMargin
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y: screenHeight - bottomMargin - cornerSize
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}
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// Top edge (moving right toward arc)
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PathLine {
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relativeX: cornerSize - cornerRadius
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relativeY: 0
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}
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// Concave arc (top-right corner of square, curving inward toward screen center)
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PathArc {
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relativeX: cornerRadius
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relativeY: cornerRadius
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radiusX: cornerRadius
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radiusY: cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Right edge (moving down)
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PathLine {
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relativeX: 0
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relativeY: cornerSize - cornerRadius
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -cornerSize
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relativeY: 0
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}
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||||
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||||
// Left edge (moving up) - closes back to start
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PathLine {
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relativeX: 0
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relativeY: -cornerSize
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}
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// ========== BOTTOM-RIGHT CORNER ==========
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// Arc is at the top-left of this square (inner diagonal)
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// Start at bottom-right of square (different from other corners!)
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PathMove {
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x: screenWidth - rightMargin
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y: screenHeight - bottomMargin
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}
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// Bottom edge (moving left)
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PathLine {
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relativeX: -cornerSize
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relativeY: 0
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}
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// Left edge (moving up toward arc)
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PathLine {
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relativeX: 0
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relativeY: -(cornerSize - cornerRadius)
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}
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// Concave arc (top-left corner of square, curving inward toward screen center)
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PathArc {
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relativeX: cornerRadius
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relativeY: -cornerRadius
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radiusX: cornerRadius
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radiusY: cornerRadius
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direction: PathArc.Counterclockwise
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}
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// Top edge (moving right)
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PathLine {
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relativeX: cornerSize - cornerRadius
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relativeY: 0
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||||
}
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||||
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// Right edge (moving down) - closes back to start
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PathLine {
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||||
relativeX: 0
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||||
relativeY: cornerSize
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||||
}
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||||
}
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+2
-19
@@ -2,6 +2,7 @@ pragma Singleton
|
||||
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import Quickshell
|
||||
|
||||
|
||||
/**
|
||||
@@ -16,7 +17,7 @@ import QtQuick.Shapes
|
||||
* The key technique: Using PathArc direction control (Clockwise vs Counterclockwise)
|
||||
* combined with multipliers to create both inner and outer corner curves.
|
||||
*/
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||||
QtObject {
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Singleton {
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||||
id: root
|
||||
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||||
|
||||
@@ -58,24 +59,6 @@ QtObject {
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Calculate the starting X position for a shape, accounting for top-left corner
|
||||
* This is used to set ShapePath's startX position
|
||||
*/
|
||||
function getStartX(x, radius, topLeftState) {
|
||||
return x + radius * getMultX(topLeftState)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Calculate the starting Y position for a shape
|
||||
* In most cases this is just the y position, but can be adjusted for special cases
|
||||
*/
|
||||
function getStartY(y) {
|
||||
return y
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the "flattening" radius when shape dimensions are too small
|
||||
* Prevents visual artifacts when radius exceeds dimensions
|
||||
Reference in New Issue
Block a user