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screen corners
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@@ -1,6 +1,7 @@
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import QtQuick
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import QtQuick.Shapes
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import qs.Commons
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import qs.Modules.MainScreen.Backgrounds
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/**
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@@ -32,19 +33,10 @@ ShapePath {
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readonly property point barMappedPos: bar ? Qt.point(bar.x, bar.y) : Qt.point(0, 0)
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// Flatten corners if bar is too small (handle null bar)
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readonly property bool shouldFlatten: bar ? (bar.width < radius * 2 || bar.height < radius * 2) : false
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readonly property real effectiveRadius: shouldFlatten ? (bar ? Math.min(bar.width / 2, bar.height / 2) : 0) : radius
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readonly property bool shouldFlatten: bar ? ShapeCornerHelper.shouldFlatten(bar.width, bar.height, radius) : false
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readonly property real effectiveRadius: shouldFlatten ? (bar ? ShapeCornerHelper.getFlattenedRadius(Math.min(bar.width, bar.height), radius) : 0) : radius
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// Helper functions (inlined from ShapeCornerHelper)
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function getMultX(cornerState) {
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return cornerState === 1 ? -1 : 1
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}
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function getMultY(cornerState) {
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return cornerState === 2 ? -1 : 1
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}
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function getArcDirection(multX, multY) {
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return ((multX < 0) !== (multY < 0)) ? PathArc.Counterclockwise : PathArc.Clockwise
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}
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// Helper function for getting corner radius based on state
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function getCornerRadius(cornerState) {
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// State -1 = no radius (flat corner)
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if (cornerState === -1)
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@@ -54,20 +46,20 @@ ShapePath {
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}
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// Per-corner multipliers and radii based on bar's corner states (handle null bar)
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readonly property real tlMultX: bar ? getMultX(bar.topLeftCornerState) : 1
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readonly property real tlMultY: bar ? getMultY(bar.topLeftCornerState) : 1
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readonly property real tlMultX: bar ? ShapeCornerHelper.getMultX(bar.topLeftCornerState) : 1
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readonly property real tlMultY: bar ? ShapeCornerHelper.getMultY(bar.topLeftCornerState) : 1
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readonly property real tlRadius: bar ? getCornerRadius(bar.topLeftCornerState) : 0
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readonly property real trMultX: bar ? getMultX(bar.topRightCornerState) : 1
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readonly property real trMultY: bar ? getMultY(bar.topRightCornerState) : 1
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readonly property real trMultX: bar ? ShapeCornerHelper.getMultX(bar.topRightCornerState) : 1
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readonly property real trMultY: bar ? ShapeCornerHelper.getMultY(bar.topRightCornerState) : 1
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readonly property real trRadius: bar ? getCornerRadius(bar.topRightCornerState) : 0
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readonly property real brMultX: bar ? getMultX(bar.bottomRightCornerState) : 1
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readonly property real brMultY: bar ? getMultY(bar.bottomRightCornerState) : 1
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readonly property real brMultX: bar ? ShapeCornerHelper.getMultX(bar.bottomRightCornerState) : 1
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readonly property real brMultY: bar ? ShapeCornerHelper.getMultY(bar.bottomRightCornerState) : 1
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readonly property real brRadius: bar ? getCornerRadius(bar.bottomRightCornerState) : 0
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readonly property real blMultX: bar ? getMultX(bar.bottomLeftCornerState) : 1
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readonly property real blMultY: bar ? getMultY(bar.bottomLeftCornerState) : 1
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readonly property real blMultX: bar ? ShapeCornerHelper.getMultX(bar.bottomLeftCornerState) : 1
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readonly property real blMultY: bar ? ShapeCornerHelper.getMultY(bar.bottomLeftCornerState) : 1
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readonly property real blRadius: bar ? getCornerRadius(bar.bottomLeftCornerState) : 0
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// ShapePath configuration
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@@ -102,7 +94,7 @@ ShapePath {
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relativeY: root.trRadius * root.trMultY
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radiusX: root.trRadius
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radiusY: root.trRadius
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direction: root.getArcDirection(root.trMultX, root.trMultY)
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direction: ShapeCornerHelper.getArcDirection(root.trMultX, root.trMultY)
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}
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// Right edge (moving down)
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@@ -117,7 +109,7 @@ ShapePath {
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relativeY: root.brRadius * root.brMultY
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radiusX: root.brRadius
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radiusY: root.brRadius
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direction: root.getArcDirection(root.brMultX, root.brMultY)
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direction: ShapeCornerHelper.getArcDirection(root.brMultX, root.brMultY)
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}
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// Bottom edge (moving left)
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@@ -132,7 +124,7 @@ ShapePath {
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relativeY: -root.blRadius * root.blMultY
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radiusX: root.blRadius
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radiusY: root.blRadius
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direction: root.getArcDirection(root.blMultX, root.blMultY)
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direction: ShapeCornerHelper.getArcDirection(root.blMultX, root.blMultY)
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}
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// Left edge (moving up) - closes the path back to start
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@@ -147,6 +139,6 @@ ShapePath {
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relativeY: -root.tlRadius * root.tlMultY
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radiusX: root.tlRadius
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radiusY: root.tlRadius
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direction: root.getArcDirection(root.tlMultX, root.tlMultY)
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direction: ShapeCornerHelper.getArcDirection(root.tlMultX, root.tlMultY)
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}
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}
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