NPanel: animation improvements and debugging to handle all the settings combinations.

This commit is contained in:
ItsLemmy
2025-11-03 19:16:57 -05:00
parent b7b10a360d
commit e4069fcdbf
3 changed files with 147 additions and 99 deletions
-1
View File
@@ -17,7 +17,6 @@ NPanel {
preferredHeightRatio: 0.5
panelBackgroundColor: Qt.alpha(Color.mSurface, Settings.data.appLauncher.backgroundOpacity)
panelKeyboardFocus: true // Needs Exclusive focus for text input
// Positioning
readonly property string panelPosition: {
-2
View File
@@ -36,8 +36,6 @@ NPanel {
panelAnchorBottom: panelPosition.startsWith("bottom_")
panelAnchorTop: panelPosition.startsWith("top_")
panelKeyboardFocus: true // Needs Exclusive focus for text input (search)
// Store direct reference to content for instant access
property var contentItem: null
+147 -96
View File
@@ -13,18 +13,13 @@ Item {
// Screen property provided by NFullScreenWindow
property ShellScreen screen: null
readonly property real opacityThreshold: 0.33
property bool forceDetached: false // Force panel to be detached regardless of settings
property bool attachedToBar: (Settings.data.ui.panelsAttachedToBar && Settings.data.bar.backgroundOpacity > opacityThreshold && !forceDetached)
// A panel can only be a attached to the bar of screen edges if
property bool couldAttach: Settings.data.ui.panelsAttachedToBar
property bool couldAttachToBar: (Settings.data.ui.panelsAttachedToBar && Settings.data.bar.backgroundOpacity >= 1.0)
// Edge snapping: if panel is within this distance (in pixels) from a screen edge, snap
property real edgeSnapDistance: 50
// Keyboard focus documentation (not currently used for focus mode)
// Just for documentation: true for panels with text input
// NFullScreenWindow always uses Exclusive focus when any panel is open
property bool panelKeyboardFocus: false
property Component panelContent: null
// Panel size properties
@@ -108,10 +103,10 @@ Item {
// 1. Explicitly anchored, OR
// 2. Using button position and bar is on that edge, OR
// 3. Attached to bar with no explicit anchors (default centering behavior)
readonly property bool effectivePanelAnchorTop: panelAnchorTop || (useButtonPosition && barPosition === "top") || (attachedToBar && !hasExplicitVerticalAnchor && barPosition === "top" && !barIsVertical)
readonly property bool effectivePanelAnchorBottom: panelAnchorBottom || (useButtonPosition && barPosition === "bottom") || (attachedToBar && !hasExplicitVerticalAnchor && barPosition === "bottom" && !barIsVertical)
readonly property bool effectivePanelAnchorLeft: panelAnchorLeft || (useButtonPosition && barPosition === "left") || (attachedToBar && !hasExplicitHorizontalAnchor && barPosition === "left" && barIsVertical)
readonly property bool effectivePanelAnchorRight: panelAnchorRight || (useButtonPosition && barPosition === "right") || (attachedToBar && !hasExplicitHorizontalAnchor && barPosition === "right" && barIsVertical)
readonly property bool effectivePanelAnchorTop: panelAnchorTop || (useButtonPosition && barPosition === "top") || (couldAttach && !hasExplicitVerticalAnchor && barPosition === "top" && !barIsVertical)
readonly property bool effectivePanelAnchorBottom: panelAnchorBottom || (useButtonPosition && barPosition === "bottom") || (couldAttach && !hasExplicitVerticalAnchor && barPosition === "bottom" && !barIsVertical)
readonly property bool effectivePanelAnchorLeft: panelAnchorLeft || (useButtonPosition && barPosition === "left") || (couldAttach && !hasExplicitHorizontalAnchor && barPosition === "left" && barIsVertical)
readonly property bool effectivePanelAnchorRight: panelAnchorRight || (useButtonPosition && barPosition === "right") || (couldAttach && !hasExplicitHorizontalAnchor && barPosition === "right" && barIsVertical)
signal opened
signal closed
@@ -207,7 +202,7 @@ Item {
NShapedRectangle {
id: panelBackground
backgroundColor: root.attachedToBar ? Qt.alpha(root.panelBackgroundColor, Settings.data.bar.backgroundOpacity) : root.panelBackgroundColor
backgroundColor: root.panelBackgroundColor
Behavior on backgroundColor {
ColorAnimation {
@@ -216,12 +211,30 @@ Item {
}
}
Behavior on width {
NumberAnimation {
duration: Style.animationFast
easing.type: Easing.InOutQuad
}
}
Behavior on height {
NumberAnimation {
duration: Style.animationFast
easing.type: Easing.InOutQuad
}
}
// Check if panel has any inverted corners
readonly property bool hasInvertedCorners: topLeftInverted || topRightInverted || bottomLeftInverted || bottomRightInverted
// Determine closest screen edge to slide from
// Determine panel attachment type for animation
readonly property bool isAttachedToFloatingBar: hasInvertedCorners && root.barFloating && root.couldAttach
readonly property bool isAttachedToNonFloating: hasInvertedCorners && (!root.barFloating || !root.couldAttach)
readonly property bool isDetached: !hasInvertedCorners
// Determine closest screen edge to slide from (for full slide animation)
readonly property string slideDirection: {
if (!hasInvertedCorners)
if (!isAttachedToNonFloating)
return "none"
// Use panel's center point (barycenter) as reference
@@ -229,11 +242,10 @@ Item {
var centerY = y + height / 2
// Calculate actual travel distances (barycenter to screen edge)
// This represents how far the panel needs to slide from each direction
var travelFromTop = y + height / 2 // Center needs to travel from top edge
var travelFromBottom = parent.height - (y + height / 2) // Center needs to travel from bottom edge
var travelFromLeft = x + width / 2 // Center needs to travel from left edge
var travelFromRight = parent.width - (x + width / 2) // Center needs to travel from right edge
var travelFromTop = centerY
var travelFromBottom = parent.height - centerY
var travelFromLeft = centerX
var travelFromRight = parent.width - centerX
// Find minimum travel distance
var minTravel = Math.min(travelFromTop, travelFromBottom, travelFromLeft, travelFromRight)
@@ -250,57 +262,70 @@ Item {
return "none"
}
// Animation offset for slide effect on panels with inverted corners
// Animation offset calculation
readonly property real slideOffset: {
if (!hasInvertedCorners)
return 0
// Use width for left/right slides, height for top/bottom slides
var distance = (slideDirection === "left" || slideDirection === "right") ? width : height
return Math.round((1 - root.animationProgress) * distance)
// Full slide for non-floating attached panels
if (isAttachedToNonFloating) {
var distance = (slideDirection === "left" || slideDirection === "right") ? width : height
return Math.round((1 - root.animationProgress) * distance)
}
// Small 40px slide for floating bar attached panels
if (isAttachedToFloatingBar) {
return (1 - root.animationProgress) * 40
}
// No slide for detached panels
return 0
}
// Animation properties
// Panels with inverted corners: slide in with no opacity/scale change
// Panels without inverted corners: fade in + slight scale up
opacity: hasInvertedCorners ? 1.0 : root.animationProgress
scale: hasInvertedCorners ? 1 : (0.9 + root.animationProgress * 0.1)
// Transform origin for scale animation
transformOrigin: {
if (!hasInvertedCorners) {
return Item.Center
}
// For panels with inverted corners, scale from the closest edge
if (slideDirection === "top")
return Item.Top
if (slideDirection === "bottom")
return Item.Bottom
if (slideDirection === "left")
return Item.Left
if (slideDirection === "right")
return Item.Right
return Item.Center
opacity: root.animationProgress
scale: {
if (isAttachedToNonFloating)
return 1 // No scale for full slide animation
if (isAttachedToFloatingBar)
return 1 // No scale for floating bar (40px slide + opacity only)
return (0.9 + root.animationProgress * 0.1) // Scale for detached panels
}
// Slide animation using transform instead of position offset
// Transform origin for scale animation
transformOrigin: Item.Center
// Slide animation using transform
transform: Translate {
x: {
if (!panelBackground.hasInvertedCorners)
// Full slide from nearest edge for non-floating attached panels
if (panelBackground.isAttachedToNonFloating) {
if (panelBackground.slideDirection === "left")
return -panelBackground.slideOffset
if (panelBackground.slideDirection === "right")
return panelBackground.slideOffset
return 0
if (panelBackground.slideDirection === "left")
return -panelBackground.slideOffset
if (panelBackground.slideDirection === "right")
return panelBackground.slideOffset
}
// Small 40px slide from bar for floating bar attached panels
if (panelBackground.isAttachedToFloatingBar) {
if (root.barPosition === "left")
return -panelBackground.slideOffset
if (root.barPosition === "right")
return panelBackground.slideOffset
}
return 0
}
y: {
if (!panelBackground.hasInvertedCorners)
// Full slide from nearest edge for non-floating attached panels
if (panelBackground.isAttachedToNonFloating) {
if (panelBackground.slideDirection === "top")
return -panelBackground.slideOffset
if (panelBackground.slideDirection === "bottom")
return panelBackground.slideOffset
return 0
if (panelBackground.slideDirection === "top")
return -panelBackground.slideOffset
if (panelBackground.slideDirection === "bottom")
return panelBackground.slideOffset
}
// Small 40px slide from bar for floating bar attached panels
if (panelBackground.isAttachedToFloatingBar) {
if (root.barPosition === "top")
return -panelBackground.slideOffset
if (root.barPosition === "bottom")
return panelBackground.slideOffset
}
return 0
}
}
@@ -314,29 +339,33 @@ Item {
// When attached to bar AND effectively anchored to it, the corner(s) touching the bar should be inverted
// Also invert corners when touching screen edges (non-floating bar only)
topLeftInverted: {
// Bar attachment
var barInverted = root.attachedToBar && ((root.barPosition === "top" && !root.barIsVertical && root.effectivePanelAnchorTop) || (root.barPosition === "left" && root.barIsVertical && root.effectivePanelAnchorLeft))
// Edge contact: top-left corner inverts when touching left edge (for horizontal bars) or top edge (for vertical bars)
var edgeInverted = (touchingLeftEdge && !root.barIsVertical) || (touchingTopEdge && root.barIsVertical)
return barInverted || edgeInverted
// Bar attachment: only attach to bar if bar opacity >= 1.0 (no color clash)
var barInverted = root.couldAttachToBar && ((root.barPosition === "top" && !root.barIsVertical && root.effectivePanelAnchorTop) || (root.barPosition === "left" && root.barIsVertical && root.effectivePanelAnchorLeft))
// Screen edge contact: can attach to screen edges even if bar opacity < 1.0
// For horizontal bars: invert when touching left/right edges
// For vertical bars: invert when touching top/bottom edges
var edgeInverted = root.couldAttach && ((touchingLeftEdge && !root.barIsVertical) || (touchingTopEdge && root.barIsVertical))
// Also invert when touching screen edge opposite to bar (e.g., bottom edge when bar is at top)
var oppositeEdgeInverted = root.couldAttach && (touchingTopEdge && !root.barIsVertical && root.barPosition !== "top")
return barInverted || edgeInverted || oppositeEdgeInverted
}
topRightInverted: {
var barInverted = root.attachedToBar && ((root.barPosition === "top" && !root.barIsVertical && root.effectivePanelAnchorTop) || (root.barPosition === "right" && root.barIsVertical && root.effectivePanelAnchorRight))
// Edge contact: top-right corner inverts when touching right edge (for horizontal bars) or top edge (for vertical bars)
var edgeInverted = (touchingRightEdge && !root.barIsVertical) || (touchingTopEdge && root.barIsVertical)
return barInverted || edgeInverted
var barInverted = root.couldAttachToBar && ((root.barPosition === "top" && !root.barIsVertical && root.effectivePanelAnchorTop) || (root.barPosition === "right" && root.barIsVertical && root.effectivePanelAnchorRight))
var edgeInverted = root.couldAttach && ((touchingRightEdge && !root.barIsVertical) || (touchingTopEdge && root.barIsVertical))
var oppositeEdgeInverted = root.couldAttach && (touchingTopEdge && !root.barIsVertical && root.barPosition !== "top")
return barInverted || edgeInverted || oppositeEdgeInverted
}
bottomLeftInverted: {
var barInverted = root.attachedToBar && ((root.barPosition === "bottom" && !root.barIsVertical && root.effectivePanelAnchorBottom) || (root.barPosition === "left" && root.barIsVertical && root.effectivePanelAnchorLeft))
// Edge contact: bottom-left corner inverts when touching left edge (for horizontal bars) or bottom edge (for vertical bars)
var edgeInverted = (touchingLeftEdge && !root.barIsVertical) || (touchingBottomEdge && root.barIsVertical)
return barInverted || edgeInverted
var barInverted = root.couldAttachToBar && ((root.barPosition === "bottom" && !root.barIsVertical && root.effectivePanelAnchorBottom) || (root.barPosition === "left" && root.barIsVertical && root.effectivePanelAnchorLeft))
var edgeInverted = root.couldAttach && ((touchingLeftEdge && !root.barIsVertical) || (touchingBottomEdge && root.barIsVertical))
var oppositeEdgeInverted = root.couldAttach && (touchingBottomEdge && !root.barIsVertical && root.barPosition !== "bottom")
return barInverted || edgeInverted || oppositeEdgeInverted
}
bottomRightInverted: {
var barInverted = root.attachedToBar && ((root.barPosition === "bottom" && !root.barIsVertical && root.effectivePanelAnchorBottom) || (root.barPosition === "right" && root.barIsVertical && root.effectivePanelAnchorRight))
// Edge contact: bottom-right corner inverts when touching right edge (for horizontal bars) or bottom edge (for vertical bars)
var edgeInverted = (touchingRightEdge && !root.barIsVertical) || (touchingBottomEdge && root.barIsVertical)
return barInverted || edgeInverted
var barInverted = root.couldAttachToBar && ((root.barPosition === "bottom" && !root.barIsVertical && root.effectivePanelAnchorBottom) || (root.barPosition === "right" && root.barIsVertical && root.effectivePanelAnchorRight))
var edgeInverted = root.couldAttach && ((touchingRightEdge && !root.barIsVertical) || (touchingBottomEdge && root.barIsVertical))
var oppositeEdgeInverted = root.couldAttach && (touchingBottomEdge && !root.barIsVertical && root.barPosition !== "bottom")
return barInverted || edgeInverted || oppositeEdgeInverted
}
// Set inverted corner direction based on which edge touches
@@ -400,11 +429,11 @@ Item {
return Math.min(h, (parent.height || 1080) - Style.barHeight - Style.marginL * 2)
}
// Detect if panel is touching screen edges (only when bar is not floating)
readonly property bool touchingLeftEdge: !root.barFloating && root.attachedToBar && x <= (root.barMarginH + 1)
readonly property bool touchingRightEdge: !root.barFloating && root.attachedToBar && (x + width) >= (parent.width - root.barMarginH - 1)
readonly property bool touchingTopEdge: !root.barFloating && root.attachedToBar && y <= (root.barMarginV + 1)
readonly property bool touchingBottomEdge: !root.barFloating && root.attachedToBar && (y + height) >= (parent.height - root.barMarginV - 1)
// Detect if panel is touching screen edges
readonly property bool touchingLeftEdge: root.couldAttach && x <= 1
readonly property bool touchingRightEdge: root.couldAttach && (x + width) >= (parent.width - 1)
readonly property bool touchingTopEdge: root.couldAttach && y <= 1
readonly property bool touchingBottomEdge: root.couldAttach && (y + height) >= (parent.height - 1)
// Position the panel using explicit x/y coordinates (no anchors)
// This makes coordinates clearer for the click-through mask system
@@ -417,7 +446,7 @@ Item {
if (root.useButtonPosition && parent.width > 0 && width > 0) {
if (root.barIsVertical) {
// For vertical bars
if (root.attachedToBar) {
if (root.couldAttach) {
// Attached panels: align with bar edge (left or right side)
if (root.barPosition === "left") {
// Panel to the right of left bar
@@ -455,7 +484,7 @@ Item {
var panelX = root.buttonPosition.x + root.buttonWidth / 2 - width / 2
// Clamp to bar bounds (account for floating bar margins)
// When attached, panel should not extend beyond bar edges
if (root.attachedToBar) {
if (root.couldAttach) {
// Inverted corners with horizontal direction extend left/right by radiusL
// When bar is floating, it also has rounded corners, so we need extra insets
var cornerInset = root.barFloating ? Style.radiusL * 2 : 0
@@ -478,19 +507,27 @@ Item {
} else if (root.effectivePanelAnchorRight) {
Logger.d("NPanel", " -> Right anchor")
// When attached to right vertical bar, position next to bar (like useButtonPosition does)
if (root.attachedToBar && root.barIsVertical && root.barPosition === "right") {
if (root.couldAttach && root.barIsVertical && root.barPosition === "right") {
var rightBarEdge = parent.width - root.barMarginH - Style.barHeight
calculatedX = rightBarEdge - width + 1 // +1 to eliminate gap
} else if (root.couldAttach) {
// Attach to right screen edge
calculatedX = parent.width - width
} else {
// Detached: use margin
calculatedX = parent.width - width - Style.marginL
}
} else if (root.effectivePanelAnchorLeft) {
Logger.d("NPanel", " -> Left anchor")
// When attached to left vertical bar, position next to bar (like useButtonPosition does)
if (root.attachedToBar && root.barIsVertical && root.barPosition === "left") {
if (root.couldAttach && root.barIsVertical && root.barPosition === "left") {
var leftBarEdge = root.barMarginH + Style.barHeight
calculatedX = leftBarEdge - 1 // -1 to eliminate gap
} else if (root.couldAttach) {
// Attach to left screen edge
calculatedX = 0
} else {
// Detached: use margin
calculatedX = Style.marginL
}
} else {
@@ -512,7 +549,7 @@ Item {
}
} else {
// For horizontal bars: center horizontally, respect bar margins if attached
if (root.attachedToBar) {
if (root.couldAttach) {
// When attached, respect bar bounds (like button position does)
var cornerInset = Style.radiusL + (root.barFloating ? Style.radiusL : 0)
var barLeftEdge = root.barMarginH + cornerInset
@@ -527,7 +564,7 @@ Item {
}
// Edge snapping: snap to screen edges if close (only when attached and bar is not floating)
if (root.attachedToBar && !root.barFloating && parent.width > 0 && width > 0) {
if (root.couldAttach && !root.barFloating && parent.width > 0 && width > 0) {
// Calculate edge positions accounting for bar position
// For vertical bars (left/right), we need to position panels AFTER the bar, not behind it
var leftEdgePos = root.barMarginH
@@ -564,7 +601,7 @@ Item {
if (root.barPosition === "top") {
// Panel below top bar
var topBarEdge = root.barMarginV + Style.barHeight
if (root.attachedToBar) {
if (root.couldAttach) {
// Panel sits right at bar edge (inverted corners curve to the sides)
// Shift up by 1px to eliminate any gap between bar and panel
calculatedY = topBarEdge - 1
@@ -574,7 +611,7 @@ Item {
} else if (root.barPosition === "bottom") {
// Panel above bottom bar
var bottomBarEdge = parent.height - root.barMarginV - Style.barHeight
if (root.attachedToBar) {
if (root.couldAttach) {
// Panel sits right at bar edge (inverted corners curve to the sides)
// Shift down by 1px to eliminate any gap between bar and panel
calculatedY = bottomBarEdge - height + 1
@@ -585,8 +622,8 @@ Item {
// For vertical bars, center panel on button Y position
var panelY = root.buttonPosition.y + root.buttonHeight / 2 - height / 2
// Clamp to bar bounds (account for floating bar margins and inverted corners)
var extraPadding = (root.attachedToBar && root.barFloating) ? Style.radiusL : 0
if (root.attachedToBar) {
var extraPadding = (root.couldAttach && root.barFloating) ? Style.radiusL : 0
if (root.couldAttach) {
// When attached, panel should not extend beyond bar edges (accounting for floating margins)
// Inverted corners with vertical direction extend up/down by radiusL
// When bar is floating, it also has rounded corners, so we need extra inset
@@ -604,7 +641,7 @@ Item {
// Standard anchor positioning
// Calculate bar offset for detached panels - they should never overlap the bar
var barOffset = 0
if (!root.attachedToBar) {
if (!root.couldAttach) {
// For detached panels, always account for bar position
if (root.barPosition === "top") {
barOffset = root.barMarginV + Style.barHeight + Style.marginM
@@ -639,14 +676,28 @@ Item {
if (root.panelAnchorVerticalCenter) {
calculatedY = (parent.height - height) / 2
} else if (root.effectivePanelAnchorTop) {
calculatedY = barOffset + Style.marginL
// When couldAttach=true, attach to top screen edge; otherwise use margin
if (root.couldAttach) {
calculatedY = 0
} else {
// Only apply barOffset if bar is also at top (to avoid overlapping)
var topBarOffset = (root.barPosition === "top") ? barOffset : 0
calculatedY = topBarOffset + Style.marginL
}
} else if (root.effectivePanelAnchorBottom) {
calculatedY = parent.height - height - barOffset - Style.marginL
// When couldAttach=true, attach to bottom screen edge; otherwise use margin
if (root.couldAttach) {
calculatedY = parent.height - height
} else {
// Only apply barOffset if bar is also at bottom (to avoid overlapping)
var bottomBarOffset = (root.barPosition === "bottom") ? barOffset : 0
calculatedY = parent.height - height - bottomBarOffset - Style.marginL
}
} else {
// No explicit vertical anchor
if (root.barIsVertical) {
// For vertical bars: center vertically on bar
if (root.attachedToBar) {
if (root.couldAttach) {
// When attached, respect bar bounds
var cornerInset = root.barFloating ? Style.radiusL * 2 : 0
var barTopEdge = root.barMarginV + cornerInset
@@ -658,7 +709,7 @@ Item {
}
} else {
// For horizontal bars: attach to bar edge by default
if (root.attachedToBar && !root.barIsVertical) {
if (root.couldAttach && !root.barIsVertical) {
if (root.barPosition === "top") {
calculatedY = root.barMarginV + Style.barHeight - 1
} else if (root.barPosition === "bottom") {
@@ -680,7 +731,7 @@ Item {
}
// Edge snapping: snap to screen edges if close (only when attached and bar is not floating)
if (root.attachedToBar && !root.barFloating && parent.height > 0 && height > 0) {
if (root.couldAttach && !root.barFloating && parent.height > 0 && height > 0) {
// Calculate edge positions accounting for bar position
// For horizontal bars (top/bottom), we need to position panels AFTER the bar, not behind it
var topEdgePos = root.barMarginV