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noctalia-shell/Modules/MainScreen/ShapeCornerHelper.qml
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QML

pragma Singleton
import QtQuick
import QtQuick.Shapes
/**
* ShapeCornerHelper - Utility singleton for shape corner calculations
*
* Uses 4-state per-corner system for flexible corner rendering:
* - State -1: No radius (flat/square corner)
* - State 0: Normal (inner curve)
* - State 1: Horizontal inversion (outer curve on X-axis)
* - State 2: Vertical inversion (outer curve on Y-axis)
*
* The key technique: Using PathArc direction control (Clockwise vs Counterclockwise)
* combined with multipliers to create both inner and outer corner curves.
*/
QtObject {
id: root
/**
* Get X-axis multiplier for a corner state
* State 1 (horizontal invert) returns -1, others return 1
*/
function getMultX(cornerState) {
return cornerState === 1 ? -1 : 1
}
/**
* Get Y-axis multiplier for a corner state
* State 2 (vertical invert) returns -1, others return 1
*/
function getMultY(cornerState) {
return cornerState === 2 ? -1 : 1
}
/**
* Get PathArc direction for a corner based on its multipliers
* Uses XOR logic: if X inverted differs from Y inverted, use Counterclockwise
* This creates the outer curve effect for inverted corners
*/
function getArcDirection(multX, multY) {
return ((multX < 0) !== (multY < 0)) ? PathArc.Counterclockwise : PathArc.Clockwise
}
/**
* Convenience function to get arc direction directly from corner state
*/
function getArcDirectionFromState(cornerState) {
const multX = getMultX(cornerState)
const multY = getMultY(cornerState)
return getArcDirection(multX, multY)
}
/**
* Calculate the starting X position for a shape, accounting for top-left corner
* This is used to set ShapePath's startX position
*/
function getStartX(x, radius, topLeftState) {
return x + radius * getMultX(topLeftState)
}
/**
* Calculate the starting Y position for a shape
* In most cases this is just the y position, but can be adjusted for special cases
*/
function getStartY(y) {
return y
}
/**
* Get the "flattening" radius when shape dimensions are too small
* Prevents visual artifacts when radius exceeds dimensions
*/
function getFlattenedRadius(dimension, requestedRadius) {
if (dimension < requestedRadius * 2) {
return dimension / 2
}
return requestedRadius
}
/**
* Check if a shape should use flattened corners
* Returns true if width or height is too small for the requested radius
*/
function shouldFlatten(width, height, radius) {
return width < radius * 2 || height < radius * 2
}
}