Merge pull request #227 from react-native-community/percentage-props-refactor

Fix curveTo bug
This commit is contained in:
Horcrux
2017-01-13 23:50:32 +08:00
committed by GitHub
2 changed files with 34 additions and 34 deletions
+33 -33
View File
@@ -9,7 +9,7 @@
#import "RNSVGPathParser.h"
#import <React/RCTLog.h>
@implementation RNSVGPathParser : NSObject
@implementation RNSVGPathParser : NSObject
{
NSString* _d;
NSString* _originD;
@@ -43,7 +43,7 @@
NSArray<NSTextCheckingResult *>* results = [_pathRegularExpression matchesInString:_d options:0 range:NSMakeRange(0, [_d length])];
_bezierCurves = [[NSMutableArray alloc] init];
int count = [results count];
if (count) {
NSUInteger i = 0;
#define NEXT_VALUE [self getNextValue:results[i++]]
@@ -51,7 +51,7 @@
#define NEXT_BOOL [self bool:NEXT_VALUE]
NSString* lastCommand;
NSString* command = NEXT_VALUE;
@try {
while (command) {
if ([command isEqualToString:@"m"]) { // moveTo command
@@ -99,14 +99,14 @@
i--;
continue;
}
lastCommand = command;
if ([lastCommand isEqualToString:@"m"]) {
lastCommand = @"l";
} else if ([lastCommand isEqualToString:@"M"]) {
lastCommand = @"L";
}
command = i < count ? NEXT_VALUE : nil;
}
} @catch (NSException *exception) {
@@ -116,7 +116,7 @@
}
}
return (CGPathRef)CFAutorelease(path);
}
@@ -125,7 +125,7 @@
if (!_bezierCurves) {
CGPathRelease([self getPath]);
}
return [_bezierCurves copy];
}
@@ -157,7 +157,7 @@
_pivotX = _penX = x;
_pivotY = _penY = y;
CGPathMoveToPoint(path, nil, x, y);
_lastStartPoint = [NSValue valueWithCGPoint: CGPointMake(x, y)];
[_bezierCurves addObject: @[_lastStartPoint]];
}
@@ -169,12 +169,12 @@
- (void)lineTo:(CGPathRef)path x:(double)x y:(double)y{
NSValue * source = [NSValue valueWithCGPoint:CGPointMake(_pivotX, _pivotY)];
[self setPenDown];
_pivotX = _penX = x;
_pivotY = _penY = y;
CGPathAddLineToPoint(path, nil, x, y);
NSValue * destination = [NSValue valueWithCGPoint:CGPointMake(x, y)];
[_bezierCurves addObject: @[destination, destination, destination]];
}
@@ -191,8 +191,8 @@
- (void)curveTo:(CGPathRef)path c1x:(double)c1x c1y:(double)c1y c2x:(double)c2x c2y:(double)c2y ex:(double)ex ey:(double)ey
{
_pivotX = ex;
_pivotY = ey;
_pivotX = c2x;
_pivotY = c2y;
[self curveToPoint:path c1x:(double)c1x c1y:(double)c1y c2x:(double)c2x c2y:(double)c2y ex:(double)ex ey:(double)ey];
}
@@ -202,7 +202,7 @@
_penX = ex;
_penY = ey;
CGPathAddCurveToPoint(path, nil, c1x, c1y, c2x, c2y, ex, ey);
[_bezierCurves addObject: @[
[NSValue valueWithCGPoint:CGPointMake(c1x, c1y)],
[NSValue valueWithCGPoint:CGPointMake(c2x, c2y)],
@@ -267,16 +267,16 @@
{
double tX = _penX;
double tY = _penY;
ry = fabs(ry == 0 ? (rx == 0 ? (y - tY) : rx) : ry);
rx = fabs(rx == 0 ? (x - tX) : rx);
if (rx == 0 || ry == 0 || (x == tX && y == tY)) {
[self lineTo:path x:x y:y];
return;
}
double rad = rotation * M_PI / 180;
double cosed = cos(rad);
double sined = sin(rad);
@@ -289,7 +289,7 @@
float rycx = ry * ry * cx * cx;
float rxcy = rx * rx * cy * cy;
float a = rxry - rxcy - rycx;
if (a < 0){
a = sqrt(1 - a / rxry);
rx *= a;
@@ -298,7 +298,7 @@
cy = y / 2;
} else {
a = sqrt(a / (rxcy + rycx));
if (outer == clockwise) {
a = -a;
}
@@ -307,27 +307,27 @@
cx = cosed * cxd - sined * cyd + x / 2;
cy = sined * cxd + cosed * cyd + y / 2;
}
// Rotation + Scale Transform
float xx = cosed / rx;
float yx = sined / rx;
float xy = -sined / ry;
float yy = cosed / ry;
// Start and End Angle
float sa = atan2(xy * -cx + yy * -cy, xx * -cx + yx * -cy);
float ea = atan2(xy * (x - cx) + yy * (y - cy), xx * (x - cx) + yx * (y - cy));
cx += tX;
cy += tY;
x += tX;
y += tY;
[self setPenDown];
_penX = _pivotX = x;
_penY = _pivotY = y;
[self arcToBezier:path cx:cx cy:cy rx:rx ry:ry sa:sa ea:ea clockwise:clockwise rad:rad];
}
@@ -340,7 +340,7 @@
double yx = -sined * ry;
double xy = sined * rx;
double yy = cosed * ry;
// Bezier Curve Approximation
double arc = ea - sa;
if (arc < 0 && clockwise) {
@@ -348,26 +348,26 @@
} else if (arc > 0 && !clockwise) {
arc -= M_PI * 2;
}
int n = ceil(fabs(arc / (M_PI / 2)));
double step = arc / n;
double k = (4 / 3) * tan(step / 4);
double x = cos(sa);
double y = sin(sa);
for (int i = 0; i < n; i++){
double cp1x = x - k * y;
double cp1y = y + k * x;
sa += step;
x = cos(sa);
y = sin(sa);
double cp2x = x + k * y;
double cp2y = y - k * x;
CGPathAddCurveToPoint(path,
nil,
cx + xx * cp1x + yx * cp1y,
+1 -1
View File
@@ -1,5 +1,5 @@
{
"version": "4.6.1",
"version": "5.0.1",
"name": "react-native-svg",
"description": "SVG library for react-native",
"repository": {