add Image support for Android

This commit is contained in:
Horcrux
2016-05-19 00:13:59 +08:00
parent 9677e4768a
commit 85ab1c67c5
4 changed files with 55 additions and 36 deletions
@@ -38,14 +38,14 @@ public class RNSVGGroupShadowNode extends RNSVGVirtualNode {
if (opacity > MIN_OPACITY_FOR_DRAW) {
saveAndSetupCanvas(canvas);
clip(canvas, paint);
RNSVGSvgViewShadowNode svg = getSvgView();
RNSVGSvgViewShadowNode svg = getSvgShadowNode();
if (mAsClipPath == null) {
for (int i = 0; i < getChildCount(); i++) {
RNSVGVirtualNode child = (RNSVGVirtualNode) getChildAt(i);
child.setDimensions(mWidth, mHeight);
child.draw(canvas, paint, opacity);
child.markUpdateSeen();
//child.markUpdateSeen();
if (child.isTouchable() && !svg.touchable) {
svg.touchable = true;
@@ -87,13 +87,4 @@ public class RNSVGGroupShadowNode extends RNSVGVirtualNode {
return viewTag;
}
private RNSVGSvgViewShadowNode getSvgView() {
ReactShadowNode parent = getParent();
while (!(parent instanceof RNSVGSvgViewShadowNode)) {
parent = parent.getParent();
}
return (RNSVGSvgViewShadowNode)parent;
}
}
@@ -14,7 +14,9 @@ import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.graphics.RectF;
import android.net.Uri;
@@ -40,16 +42,18 @@ public class RNSVGImageShadowNode extends RNSVGPathShadowNode {
private String mH;
private ReadableMap mSrc;
private Uri mUri;
private Bitmap mBitmap;
private boolean mLocalImage;
private class BitmapWorkerTask extends AsyncTask<Integer, Void, Bitmap> {
private final Canvas mCanvas;
private final Paint mPaint;
private int data = 0;
public BitmapWorkerTask(Canvas canvas, Paint paint) {
private RNSVGSvgViewShadowNode mSvgShadowNode;
public BitmapWorkerTask(Canvas canvas, Paint paint, RNSVGSvgViewShadowNode node) {
// Use a WeakReference to ensure the ImageView can be garbage collected
mCanvas = canvas;
mPaint = paint;
mSvgShadowNode = node;
mSvgShadowNode.mBitmapCount++;
}
// Decode image in background.
@@ -75,15 +79,11 @@ public class RNSVGImageShadowNode extends RNSVGPathShadowNode {
@Override
protected void onPostExecute(@Nullable Bitmap bitmap) {
if (bitmap != null) {
float x = PropHelper.fromPercentageToFloat(mX, mWidth, 0, mScale);
float y = PropHelper.fromPercentageToFloat(mY, mHeight, 0, mScale);
float w = PropHelper.fromPercentageToFloat(mW, mWidth, 0, mScale);
float h = PropHelper.fromPercentageToFloat(mH, mHeight, 0, mScale);
clip(mCanvas, mPaint);
mCanvas.restoreToCount(1);
mCanvas.drawBitmap(bitmap, null, new Rect((int)x, (int)y, (int)(x + w), (int)(y + h)), null);
mCanvas.restoreToCount(2);
mBitmap = bitmap;
mCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
mPaint.reset();
mSvgShadowNode.mBitmapCount--;
mSvgShadowNode.drawChildren(mCanvas, mPaint, mWidth, mHeight);
}
}
}
@@ -141,12 +141,27 @@ public class RNSVGImageShadowNode extends RNSVGPathShadowNode {
@Override
public void draw(Canvas canvas, Paint paint, float opacity) {
canvas.saveLayer(0f, 0f, 0f, 0f, paint, Canvas.ALL_SAVE_FLAG);
loadBitmap(getResourceDrawableId(getThemedContext(), null), canvas, paint);
RNSVGSvgViewShadowNode node = getSvgShadowNode();
if (mBitmap != null) {
// TODO: fixme
// clip(canvas, paint);
float x = PropHelper.fromPercentageToFloat(mX, mWidth, 0, mScale);
float y = PropHelper.fromPercentageToFloat(mY, mHeight, 0, mScale);
float w = PropHelper.fromPercentageToFloat(mW, mWidth, 0, mScale);
float h = PropHelper.fromPercentageToFloat(mH, mHeight, 0, mScale);
canvas.drawBitmap(mBitmap, null, new Rect((int) x, (int) y, (int) (x + w), (int)(y + h)), null);
if (node.mBitmapCount == 0) {
mBitmap.recycle();
}
} else {
loadBitmap(getResourceDrawableId(getThemedContext(), null), canvas, paint, node);
}
}
public void loadBitmap(int resId, Canvas canvas, Paint paint) {
BitmapWorkerTask task = new BitmapWorkerTask(canvas, paint);
public void loadBitmap(int resId, Canvas canvas, Paint paint, RNSVGSvgViewShadowNode node) {
BitmapWorkerTask task = new BitmapWorkerTask(canvas, paint, node);
task.execute(resId);
}
@@ -11,8 +11,10 @@ package com.horcrux.svg;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.PorterDuff;
import android.util.Log;
import android.view.ViewGroup;
@@ -25,6 +27,8 @@ import com.facebook.react.uimanager.UIViewOperationQueue;
public class RNSVGSvgViewShadowNode extends LayoutShadowNode {
public boolean touchable = false;
public int mBitmapCount = 0;
@Override
public void onCollectExtraUpdates(UIViewOperationQueue uiUpdater) {
super.onCollectExtraUpdates(uiUpdater);
@@ -32,8 +36,6 @@ public class RNSVGSvgViewShadowNode extends LayoutShadowNode {
}
private Object drawOutput() {
// TODO(7255985): Use TextureView and pass Svg from the view to draw on it asynchronously
// instead of passing the bitmap (which is inefficient especially in terms of memory usage)
float width = (int) getLayoutWidth();
float height = (int) getLayoutHeight();
Bitmap bitmap = Bitmap.createBitmap(
@@ -43,18 +45,22 @@ public class RNSVGSvgViewShadowNode extends LayoutShadowNode {
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
drawChildren(canvas, paint, width, height);
return bitmap;
}
public void drawChildren(Canvas canvas, Paint paint, float width, float height) {
for (int i = 0; i < getChildCount(); i++) {
RNSVGVirtualNode child = (RNSVGVirtualNode) getChildAt(i);
child.setDimensions(width, height);
child.draw(canvas, paint, 1f);
child.markUpdateSeen();
//child.markUpdateSeen();
if (child.isTouchable() && !touchable) {
touchable = true;
}
}
return bitmap;
}
public int hitTest(Point point, ViewGroup view) {
@@ -263,10 +263,8 @@ public abstract class RNSVGVirtualNode extends LayoutShadowNode {
}
protected void clip(Canvas canvas, Paint paint) {
Path clip = null;
if (mClipPath != null) {
clip = mClipPath;
} else if (mClipPathId != null) {
Path clip = mClipPath;
if (clip == null && mClipPathId != null) {
clip = CLIP_PATHS.get(mClipPathId);
}
@@ -294,6 +292,15 @@ public abstract class RNSVGVirtualNode extends LayoutShadowNode {
abstract protected Path getPath(Canvas canvas, Paint paint);
protected RNSVGSvgViewShadowNode getSvgShadowNode() {
ReactShadowNode parent = getParent();
while (!(parent instanceof RNSVGSvgViewShadowNode)) {
parent = parent.getParent();
}
return (RNSVGSvgViewShadowNode)parent;
}
protected void finalize() {
if (mDefinedClipPathId != null) {
CLIP_PATHS.remove(mDefinedClipPathId);