mirror of
https://github.com/zoriya/react-native-svg.git
synced 2026-05-27 04:32:57 +00:00
fix(android): clear path parser state #1091
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@@ -4,7 +4,7 @@ import android.graphics.Path;
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import android.graphics.RectF;
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class PathParser {
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static final PathParser singleton = new PathParser();
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private static final PathParser singleton = new PathParser();
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private PathParser() {
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}
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@@ -15,27 +15,34 @@ class PathParser {
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static float mScale;
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private char prev_cmd = ' ';
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private Path mPath;
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private int i = 0;
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private int l = 0;
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private String s;
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private int i;
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private int l;
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private float mPenX = 0f;
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private float mPenY = 0f;
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private float mPenX;
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private float mPenY;
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private float mPivotX;
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private float mPivotY;
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private float mPenDownX;
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private float mPenDownY;
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private float mPivotX = 0f;
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private float mPivotY = 0f;
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private boolean mPenDown = false;
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private boolean mPenDown;
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Path parse(String data) {
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private Path parse(String data) {
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char prev_cmd = ' ';
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mPath = new Path();
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l = data.length();
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prev_cmd = ' ';
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s = data;
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i = 0;
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mPenX = 0f;
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mPenY = 0f;
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mPivotX = 0f;
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mPivotY = 0f;
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mPenDownX = 0f;
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mPenDownY = 0f;
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mPenDown = false;
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while (i < l) {
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skip_spaces();
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@@ -187,6 +194,7 @@ class PathParser {
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}
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private void moveTo(float x, float y) {
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//FLog.w(ReactConstants.TAG, "move x: " + x + " y: " + y);
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mPenDownX = mPivotX = mPenX = x;
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mPenDownY = mPivotY = mPenY = y;
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mPath.moveTo(x * mScale, y * mScale);
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@@ -197,6 +205,7 @@ class PathParser {
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}
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private void lineTo(float x, float y) {
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//FLog.w(ReactConstants.TAG, "line x: " + x + " y: " + y);
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setPenDown();
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mPivotX = mPenX = x;
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mPivotY = mPenY = y;
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@@ -208,6 +217,7 @@ class PathParser {
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}
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private void curveTo(float c1x, float c1y, float c2x, float c2y, float ex, float ey) {
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//FLog.w(ReactConstants.TAG, "curve c1x: " + c1x + " c1y: " + c1y + "ex: " + ex + " ey: " + ey);
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mPivotX = c2x;
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mPivotY = c2y;
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cubicTo(c1x, c1y, c2x, c2y, ex, ey);
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@@ -225,6 +235,7 @@ class PathParser {
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}
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private void smoothCurveTo(float c1x, float c1y, float ex, float ey) {
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//FLog.w(ReactConstants.TAG, "smoothcurve c1x: " + c1x + " c1y: " + c1y + "ex: " + ex + " ey: " + ey);
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float c2x = c1x;
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float c2y = c1y;
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c1x = (mPenX * 2) - mPivotX;
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@@ -239,6 +250,7 @@ class PathParser {
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}
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private void quadraticBezierCurveTo(float c1x, float c1y, float c2x, float c2y) {
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//FLog.w(ReactConstants.TAG, "quad c1x: " + c1x + " c1y: " + c1y + "c2x: " + c2x + " c2y: " + c2y);
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mPivotX = c1x;
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mPivotY = c1y;
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float ex = c2x;
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@@ -255,6 +267,7 @@ class PathParser {
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}
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private void smoothQuadraticBezierCurveTo(float c1x, float c1y) {
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//FLog.w(ReactConstants.TAG, "smoothquad c1x: " + c1x + " c1y: " + c1y);
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float c2x = c1x;
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float c2y = c1y;
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c1x = (mPenX * 2) - mPivotX;
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@@ -267,6 +280,7 @@ class PathParser {
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}
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private void arcTo(float rx, float ry, float rotation, boolean outer, boolean clockwise, float x, float y) {
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//FLog.w(ReactConstants.TAG, "arc rx: " + rx + " ry: " + ry + " rotation: " + rotation + " outer: " + outer + " clockwise: " + clockwise + " x: " + x + " y: " + y);
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float tX = mPenX;
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float tY = mPenY;
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@@ -205,6 +205,7 @@
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- (void)moveTo:(CGMutablePathRef)path x:(float)x y:(float)y
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{
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//RCTLogInfo(@"move x: %f y: %f", x, y);
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_penDownX = _pivotX = _penX = x;
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_penDownY = _pivotY = _penY = y;
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CGPathMoveToPoint(path, nil, x, y);
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@@ -216,6 +217,7 @@
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}
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- (void)lineTo:(CGMutablePathRef)path x:(float)x y:(float)y{
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//RCTLogInfo(@"line x: %f y: %f", x, y);
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[self setPenDown];
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_pivotX = _penX = x;
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_pivotY = _penY = y;
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@@ -234,6 +236,7 @@
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- (void)curveTo:(CGMutablePathRef)path c1x:(float)c1x c1y:(float)c1y c2x:(float)c2x c2y:(float)c2y ex:(float)ex ey:(float)ey
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{
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//RCTLogInfo(@"curve c1x: %f c1y: %f c2x: %f c2y: %f ex: %f ey: %f", c1x, c1y, c2x, c2y, ex, ey);
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_pivotX = c2x;
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_pivotY = c2y;
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[self curveToPoint:path c1x:(float)c1x c1y:(float)c1y c2x:(float)c2x c2y:(float)c2y ex:(float)ex ey:(float)ey];
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@@ -254,6 +257,7 @@
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- (void)smoothCurveTo:(CGMutablePathRef)path c1x:(float)c1x c1y:(float)c1y ex:(float)ex ey:(float)ey
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{
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//RCTLogInfo(@"smoothcurve c1x: %f c1y: %f ex: %f ey: %f", c1x, c1y, ex, ey);
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float c2x = c1x;
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float c2y = c1y;
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c1x = (_penX * 2) - _pivotX;
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@@ -270,6 +274,7 @@
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- (void)quadraticBezierCurveTo:(CGMutablePathRef)path c1x:(float)c1x c1y:(float)c1y c2x:(float)c2x c2y:(float)c2y
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{
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//RCTLogInfo(@"quad c1x: %f c1y: %f c2x: %f c2y: %f", c1x, c1y, c2x, c2y);
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_pivotX = c1x;
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_pivotY = c1y;
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float ex = c2x;
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@@ -288,6 +293,7 @@
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- (void)smoothQuadraticBezierCurveTo:(CGMutablePathRef)path c1x:(float)c1x c1y:(float)c1y
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{
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//RCTLogInfo(@"smoothquad c1x: %f c1y: %f", c1x, c1y);
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float c2x = c1x;
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float c2y = c1y;
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c1x = (_penX * 2) - _pivotX;
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@@ -302,6 +308,7 @@
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- (void)arcTo:(CGMutablePathRef)path rx:(float)rx ry:(float)ry rotation:(float)rotation outer:(BOOL)outer clockwise:(BOOL)clockwise x:(float)x y:(float)y
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{
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//RCTLogInfo(@"arc rx: %f ry: %f rotation: %f outer: %i clockwise: %i x: %f y: %f", rx, ry, rotation, outer, clockwise, x, y);
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float tX = _penX;
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float tY = _penY;
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