[change] Port ScrollView to Class Component

Port ScrollView from legacy createReactClass to ES6 Class syntax.
This commit is contained in:
Nicolas Gallagher
2022-11-02 14:41:23 -07:00
committed by Nicolas Gallagher
parent a33c322152
commit 2874b281ff
6 changed files with 476 additions and 607 deletions

34
package-lock.json generated
View File

@@ -15424,11 +15424,11 @@
"prop-types": "^15.6.0",
"react": ">=17.0.2",
"react-dom": ">=17.0.2",
"react-native-web": "0.18.9"
"react-native-web": "0.18.10"
},
"devDependencies": {
"babel-loader": "^8.2.5",
"babel-plugin-react-native-web": "0.18.9",
"babel-plugin-react-native-web": "0.18.10",
"css-loader": "^6.7.1",
"style-loader": "^3.3.1",
"url-loader": "^4.1.1",
@@ -15438,15 +15438,15 @@
}
},
"packages/benchmarks/node_modules/babel-plugin-react-native-web": {
"version": "0.18.9",
"resolved": "https://registry.npmjs.org/babel-plugin-react-native-web/-/babel-plugin-react-native-web-0.18.9.tgz",
"integrity": "sha512-A9rrSfV98CFRS+ACgZorxaHH8gDrVyK2Nea8OHepY4Sv/Mf+vk8uvQq+tRUEBpHnUvd/qRDKIjFLbygecAt9VA==",
"version": "0.18.10",
"resolved": "https://registry.npmjs.org/babel-plugin-react-native-web/-/babel-plugin-react-native-web-0.18.10.tgz",
"integrity": "sha512-2UiwS6G7XKJvpo0X5OFkzGjHGFuNx9J+DgEG8TEmm+X5S0z6EB59W11RDEZghdKzsQzVbs1jB+2VHBuVgjMTiw==",
"dev": true
},
"packages/benchmarks/node_modules/react-native-web": {
"version": "0.18.9",
"resolved": "https://registry.npmjs.org/react-native-web/-/react-native-web-0.18.9.tgz",
"integrity": "sha512-BaV5Mpe7u9pN5vTRDW2g+MLh6PbPBJZpXRQM3Jr2cNv7hNa3sxCGh9T+NcW6wOFzf/+USrdrEPI1M9wNyr7vyA==",
"version": "0.18.10",
"resolved": "https://registry.npmjs.org/react-native-web/-/react-native-web-0.18.10.tgz",
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"dependencies": {
"@babel/runtime": "^7.18.6",
"create-react-class": "^15.7.0",
@@ -15470,7 +15470,6 @@
"license": "MIT",
"dependencies": {
"@babel/runtime": "^7.18.6",
"create-react-class": "^15.7.0",
"fbjs": "^3.0.4",
"inline-style-prefixer": "^6.0.1",
"normalize-css-color": "^1.0.2",
@@ -18209,14 +18208,14 @@
"version": "file:packages/benchmarks",
"requires": {
"babel-loader": "^8.2.5",
"babel-plugin-react-native-web": "0.18.9",
"babel-plugin-react-native-web": "0.18.10",
"classnames": "^2.3.1",
"css-loader": "^6.7.1",
"d3-scale-chromatic": "^3.0.0",
"prop-types": "^15.6.0",
"react": ">=17.0.2",
"react-dom": ">=17.0.2",
"react-native-web": "0.18.9",
"react-native-web": "0.18.10",
"style-loader": "^3.3.1",
"url-loader": "^4.1.1",
"webpack": "^5.76.0",
@@ -18225,15 +18224,15 @@
},
"dependencies": {
"babel-plugin-react-native-web": {
"version": "0.18.9",
"resolved": "https://registry.npmjs.org/babel-plugin-react-native-web/-/babel-plugin-react-native-web-0.18.9.tgz",
"integrity": "sha512-A9rrSfV98CFRS+ACgZorxaHH8gDrVyK2Nea8OHepY4Sv/Mf+vk8uvQq+tRUEBpHnUvd/qRDKIjFLbygecAt9VA==",
"version": "0.18.10",
"resolved": "https://registry.npmjs.org/babel-plugin-react-native-web/-/babel-plugin-react-native-web-0.18.10.tgz",
"integrity": "sha512-2UiwS6G7XKJvpo0X5OFkzGjHGFuNx9J+DgEG8TEmm+X5S0z6EB59W11RDEZghdKzsQzVbs1jB+2VHBuVgjMTiw==",
"dev": true
},
"react-native-web": {
"version": "0.18.9",
"resolved": "https://registry.npmjs.org/react-native-web/-/react-native-web-0.18.9.tgz",
"integrity": "sha512-BaV5Mpe7u9pN5vTRDW2g+MLh6PbPBJZpXRQM3Jr2cNv7hNa3sxCGh9T+NcW6wOFzf/+USrdrEPI1M9wNyr7vyA==",
"version": "0.18.10",
"resolved": "https://registry.npmjs.org/react-native-web/-/react-native-web-0.18.10.tgz",
"integrity": "sha512-YV2gtZa1n7ulTGp+HcxH+KsAtaDPBI/dKd9oOQS31zyFHURjObLUVkKnGjkmlYAUReWfvmlU64GzyNwoZF9/tA==",
"requires": {
"@babel/runtime": "^7.18.6",
"create-react-class": "^15.7.0",
@@ -23606,7 +23605,6 @@
"version": "file:packages/react-native-web",
"requires": {
"@babel/runtime": "^7.18.6",
"create-react-class": "^15.7.0",
"fbjs": "^3.0.4",
"inline-style-prefixer": "^6.0.1",
"normalize-css-color": "^1.0.2",

View File

@@ -13,11 +13,11 @@
"prop-types": "^15.6.0",
"react": ">=17.0.2",
"react-dom": ">=17.0.2",
"react-native-web": "0.18.9"
"react-native-web": "0.18.10"
},
"devDependencies": {
"babel-loader": "^8.2.5",
"babel-plugin-react-native-web": "0.18.9",
"babel-plugin-react-native-web": "0.18.10",
"css-loader": "^6.7.1",
"style-loader": "^3.3.1",
"url-loader": "^4.1.1",

View File

@@ -23,7 +23,6 @@
},
"dependencies": {
"@babel/runtime": "^7.18.6",
"create-react-class": "^15.7.0",
"fbjs": "^3.0.4",
"inline-style-prefixer": "^6.0.1",
"normalize-css-color": "^1.0.2",

View File

@@ -10,15 +10,18 @@
import type { ViewProps, ViewStyle } from '../View/types';
import createReactClass from 'create-react-class';
import Dimensions from '../Dimensions';
import dismissKeyboard from '../../modules/dismissKeyboard';
import invariant from 'fbjs/lib/invariant';
import mergeRefs from '../../modules/mergeRefs';
import ScrollResponder from '../../modules/ScrollResponder';
import Platform from '../Platform';
import ScrollViewBase from './ScrollViewBase';
import StyleSheet from '../StyleSheet';
import TextInputState from '../../modules/TextInputState';
import UIManager from '../UIManager';
import View from '../View';
import React from 'react';
import warning from 'fbjs/lib/warning';
type ScrollViewProps = {
...ViewProps,
@@ -35,19 +38,436 @@ type ScrollViewProps = {
stickyHeaderIndices?: Array<number>
};
type Event = Object;
const emptyObject = {};
const IS_ANIMATING_TOUCH_START_THRESHOLD_MS = 16;
/* eslint-disable react/prefer-es6-class */
const ScrollView = ((createReactClass({
mixins: [ScrollResponder.Mixin],
class ScrollView extends React.Component<ScrollViewProps> {
_scrollNodeRef: any = null;
_innerViewRef: any = null;
getInitialState() {
return this.scrollResponderMixinGetInitialState();
},
/**
* ------------------------------------------------------
* START SCROLLRESPONDER
* ------------------------------------------------------
*/
isTouching: boolean = false;
lastMomentumScrollBeginTime: number = 0;
lastMomentumScrollEndTime: number = 0;
// Reset to false every time becomes responder. This is used to:
// - Determine if the scroll view has been scrolled and therefore should
// refuse to give up its responder lock.
// - Determine if releasing should dismiss the keyboard when we are in
// tap-to-dismiss mode (!this.props.keyboardShouldPersistTaps).
observedScrollSinceBecomingResponder: boolean = false;
becameResponderWhileAnimating: boolean = false;
flashScrollIndicators() {
/**
* Invoke this from an `onScroll` event.
*/
scrollResponderHandleScrollShouldSetResponder: boolean = () => {
return this.isTouching;
};
/**
* Merely touch starting is not sufficient for a scroll view to become the
* responder. Being the "responder" means that the very next touch move/end
* event will result in an action/movement.
*
* Invoke this from an `onStartShouldSetResponder` event.
*
* `onStartShouldSetResponder` is used when the next move/end will trigger
* some UI movement/action, but when you want to yield priority to views
* nested inside of the view.
*
* There may be some cases where scroll views actually should return `true`
* from `onStartShouldSetResponder`: Any time we are detecting a standard tap
* that gives priority to nested views.
*
* - If a single tap on the scroll view triggers an action such as
* recentering a map style view yet wants to give priority to interaction
* views inside (such as dropped pins or labels), then we would return true
* from this method when there is a single touch.
*
* - Similar to the previous case, if a two finger "tap" should trigger a
* zoom, we would check the `touches` count, and if `>= 2`, we would return
* true.
*
*/
scrollResponderHandleStartShouldSetResponder(): boolean {
return false;
}
/**
* There are times when the scroll view wants to become the responder
* (meaning respond to the next immediate `touchStart/touchEnd`), in a way
* that *doesn't* give priority to nested views (hence the capture phase):
*
* - Currently animating.
* - Tapping anywhere that is not the focused input, while the keyboard is
* up (which should dismiss the keyboard).
*
* Invoke this from an `onStartShouldSetResponderCapture` event.
*/
scrollResponderHandleStartShouldSetResponderCapture: boolean = (e: Event) => {
// First see if we want to eat taps while the keyboard is up
// var currentlyFocusedTextInput = TextInputState.currentlyFocusedField();
// if (!this.props.keyboardShouldPersistTaps &&
// currentlyFocusedTextInput != null &&
// e.target !== currentlyFocusedTextInput) {
// return true;
// }
return this.scrollResponderIsAnimating();
};
/**
* Invoke this from an `onResponderReject` event.
*
* Some other element is not yielding its role as responder. Normally, we'd
* just disable the `UIScrollView`, but a touch has already began on it, the
* `UIScrollView` will not accept being disabled after that. The easiest
* solution for now is to accept the limitation of disallowing this
* altogether. To improve this, find a way to disable the `UIScrollView` after
* a touch has already started.
*/
scrollResponderHandleResponderReject() {
warning(false, "ScrollView doesn't take rejection well - scrolls anyway");
}
/**
* We will allow the scroll view to give up its lock iff it acquired the lock
* during an animation. This is a very useful default that happens to satisfy
* many common user experiences.
*
* - Stop a scroll on the left edge, then turn that into an outer view's
* backswipe.
* - Stop a scroll mid-bounce at the top, continue pulling to have the outer
* view dismiss.
* - However, without catching the scroll view mid-bounce (while it is
* motionless), if you drag far enough for the scroll view to become
* responder (and therefore drag the scroll view a bit), any backswipe
* navigation of a swipe gesture higher in the view hierarchy, should be
* rejected.
*/
scrollResponderHandleTerminationRequest: boolean = () => {
return !this.observedScrollSinceBecomingResponder;
};
/**
* Invoke this from an `onTouchEnd` event.
*
* @param {SyntheticEvent} e Event.
*/
scrollResponderHandleTouchEnd = (e: Event) => {
const nativeEvent = e.nativeEvent;
this.isTouching = nativeEvent.touches.length !== 0;
this.props.onTouchEnd && this.props.onTouchEnd(e);
};
/**
* Invoke this from an `onResponderRelease` event.
*/
scrollResponderHandleResponderRelease = (e: Event) => {
this.props.onResponderRelease && this.props.onResponderRelease(e);
// By default scroll views will unfocus a textField
// if another touch occurs outside of it
const currentlyFocusedTextInput = TextInputState.currentlyFocusedField();
if (
!this.props.keyboardShouldPersistTaps &&
currentlyFocusedTextInput != null &&
e.target !== currentlyFocusedTextInput &&
!this.observedScrollSinceBecomingResponder &&
!this.becameResponderWhileAnimating
) {
this.props.onScrollResponderKeyboardDismissed &&
this.props.onScrollResponderKeyboardDismissed(e);
TextInputState.blurTextInput(currentlyFocusedTextInput);
}
};
scrollResponderHandleScroll = (e: Event) => {
this.observedScrollSinceBecomingResponder = true;
this.props.onScroll && this.props.onScroll(e);
};
/**
* Invoke this from an `onResponderGrant` event.
*/
scrollResponderHandleResponderGrant = (e: Event) => {
this.observedScrollSinceBecomingResponder = false;
this.props.onResponderGrant && this.props.onResponderGrant(e);
this.becameResponderWhileAnimating = this.scrollResponderIsAnimating();
};
/**
* Unfortunately, `onScrollBeginDrag` also fires when *stopping* the scroll
* animation, and there's not an easy way to distinguish a drag vs. stopping
* momentum.
*
* Invoke this from an `onScrollBeginDrag` event.
*/
scrollResponderHandleScrollBeginDrag = (e: Event) => {
this.props.onScrollBeginDrag && this.props.onScrollBeginDrag(e);
};
/**
* Invoke this from an `onScrollEndDrag` event.
*/
scrollResponderHandleScrollEndDrag = (e: Event) => {
this.props.onScrollEndDrag && this.props.onScrollEndDrag(e);
};
/**
* Invoke this from an `onMomentumScrollBegin` event.
*/
scrollResponderHandleMomentumScrollBegin = (e: Event) => {
this.lastMomentumScrollBeginTime = Date.now();
this.props.onMomentumScrollBegin && this.props.onMomentumScrollBegin(e);
};
/**
* Invoke this from an `onMomentumScrollEnd` event.
*/
scrollResponderHandleMomentumScrollEnd = (e: Event) => {
this.lastMomentumScrollEndTime = Date.now();
this.props.onMomentumScrollEnd && this.props.onMomentumScrollEnd(e);
};
/**
* Invoke this from an `onTouchStart` event.
*
* Since we know that the `SimpleEventPlugin` occurs later in the plugin
* order, after `ResponderEventPlugin`, we can detect that we were *not*
* permitted to be the responder (presumably because a contained view became
* responder). The `onResponderReject` won't fire in that case - it only
* fires when a *current* responder rejects our request.
*
* @param {SyntheticEvent} e Touch Start event.
*/
scrollResponderHandleTouchStart = (e: Event) => {
this.isTouching = true;
this.props.onTouchStart && this.props.onTouchStart(e);
};
/**
* Invoke this from an `onTouchMove` event.
*
* Since we know that the `SimpleEventPlugin` occurs later in the plugin
* order, after `ResponderEventPlugin`, we can detect that we were *not*
* permitted to be the responder (presumably because a contained view became
* responder). The `onResponderReject` won't fire in that case - it only
* fires when a *current* responder rejects our request.
*
* @param {SyntheticEvent} e Touch Start event.
*/
scrollResponderHandleTouchMove = (e: Event) => {
this.props.onTouchMove && this.props.onTouchMove(e);
};
/**
* A helper function for this class that lets us quickly determine if the
* view is currently animating. This is particularly useful to know when
* a touch has just started or ended.
*/
scrollResponderIsAnimating: boolean = () => {
const now = Date.now();
const timeSinceLastMomentumScrollEnd = now - this.lastMomentumScrollEndTime;
const isAnimating =
timeSinceLastMomentumScrollEnd < IS_ANIMATING_TOUCH_START_THRESHOLD_MS ||
this.lastMomentumScrollEndTime < this.lastMomentumScrollBeginTime;
return isAnimating;
};
/**
* A helper function to scroll to a specific point in the scrollview.
* This is currently used to help focus on child textviews, but can also
* be used to quickly scroll to any element we want to focus. Syntax:
*
* scrollResponderScrollTo(options: {x: number = 0; y: number = 0; animated: boolean = true})
*
* Note: The weird argument signature is due to the fact that, for historical reasons,
* the function also accepts separate arguments as as alternative to the options object.
* This is deprecated due to ambiguity (y before x), and SHOULD NOT BE USED.
*/
scrollResponderScrollTo = (
x?: number | { x?: number, y?: number, animated?: boolean },
y?: number,
animated?: boolean
) => {
if (typeof x === 'number') {
console.warn(
'`scrollResponderScrollTo(x, y, animated)` is deprecated. Use `scrollResponderScrollTo({x: 5, y: 5, animated: true})` instead.'
);
} else {
({ x, y, animated } = x || emptyObject);
}
const node = this.getScrollableNode();
const left = x || 0;
const top = y || 0;
if (node != null) {
if (typeof node.scroll === 'function') {
node.scroll({ top, left, behavior: !animated ? 'auto' : 'smooth' });
} else {
node.scrollLeft = left;
node.scrollTop = top;
}
}
};
/**
* A helper function to zoom to a specific rect in the scrollview. The argument has the shape
* {x: number; y: number; width: number; height: number; animated: boolean = true}
*
* @platform ios
*/
scrollResponderZoomTo = (
rect: {
x: number,
y: number,
width: number,
height: number,
animated?: boolean
},
animated?: boolean // deprecated, put this inside the rect argument instead
) => {
if (Platform.OS !== 'ios') {
invariant('zoomToRect is not implemented');
}
};
/**
* Displays the scroll indicators momentarily.
*/
scrollResponderFlashScrollIndicators() {}
/**
* This method should be used as the callback to onFocus in a TextInputs'
* parent view. Note that any module using this mixin needs to return
* the parent view's ref in getScrollViewRef() in order to use this method.
* @param {any} nodeHandle The TextInput node handle
* @param {number} additionalOffset The scroll view's top "contentInset".
* Default is 0.
* @param {bool} preventNegativeScrolling Whether to allow pulling the content
* down to make it meet the keyboard's top. Default is false.
*/
scrollResponderScrollNativeHandleToKeyboard = (
nodeHandle: any,
additionalOffset?: number,
preventNegativeScrollOffset?: boolean
) => {
this.additionalScrollOffset = additionalOffset || 0;
this.preventNegativeScrollOffset = !!preventNegativeScrollOffset;
UIManager.measureLayout(
nodeHandle,
this.getInnerViewNode(),
this.scrollResponderTextInputFocusError,
this.scrollResponderInputMeasureAndScrollToKeyboard
);
};
/**
* The calculations performed here assume the scroll view takes up the entire
* screen - even if has some content inset. We then measure the offsets of the
* keyboard, and compensate both for the scroll view's "contentInset".
*
* @param {number} left Position of input w.r.t. table view.
* @param {number} top Position of input w.r.t. table view.
* @param {number} width Width of the text input.
* @param {number} height Height of the text input.
*/
scrollResponderInputMeasureAndScrollToKeyboard = (
left: number,
top: number,
width: number,
height: number
) => {
let keyboardScreenY = Dimensions.get('window').height;
if (this.keyboardWillOpenTo) {
keyboardScreenY = this.keyboardWillOpenTo.endCoordinates.screenY;
}
let scrollOffsetY =
top - keyboardScreenY + height + this.additionalScrollOffset;
// By default, this can scroll with negative offset, pulling the content
// down so that the target component's bottom meets the keyboard's top.
// If requested otherwise, cap the offset at 0 minimum to avoid content
// shifting down.
if (this.preventNegativeScrollOffset) {
scrollOffsetY = Math.max(0, scrollOffsetY);
}
this.scrollResponderScrollTo({ x: 0, y: scrollOffsetY, animated: true });
this.additionalOffset = 0;
this.preventNegativeScrollOffset = false;
};
scrollResponderTextInputFocusError(e: Event) {
console.error('Error measuring text field: ', e);
}
/**
* Warning, this may be called several times for a single keyboard opening.
* It's best to store the information in this method and then take any action
* at a later point (either in `keyboardDidShow` or other).
*
* Here's the order that events occur in:
* - focus
* - willShow {startCoordinates, endCoordinates} several times
* - didShow several times
* - blur
* - willHide {startCoordinates, endCoordinates} several times
* - didHide several times
*
* The `ScrollResponder` providesModule callbacks for each of these events.
* Even though any user could have easily listened to keyboard events
* themselves, using these `props` callbacks ensures that ordering of events
* is consistent - and not dependent on the order that the keyboard events are
* subscribed to. This matters when telling the scroll view to scroll to where
* the keyboard is headed - the scroll responder better have been notified of
* the keyboard destination before being instructed to scroll to where the
* keyboard will be. Stick to the `ScrollResponder` callbacks, and everything
* will work.
*
* WARNING: These callbacks will fire even if a keyboard is displayed in a
* different navigation pane. Filter out the events to determine if they are
* relevant to you. (For example, only if you receive these callbacks after
* you had explicitly focused a node etc).
*/
scrollResponderKeyboardWillShow = (e: Event) => {
this.keyboardWillOpenTo = e;
this.props.onKeyboardWillShow && this.props.onKeyboardWillShow(e);
};
scrollResponderKeyboardWillHide = (e: Event) => {
this.keyboardWillOpenTo = null;
this.props.onKeyboardWillHide && this.props.onKeyboardWillHide(e);
};
scrollResponderKeyboardDidShow = (e: Event) => {
// TODO(7693961): The event for DidShow is not available on iOS yet.
// Use the one from WillShow and do not assign.
if (e) {
this.keyboardWillOpenTo = e;
}
this.props.onKeyboardDidShow && this.props.onKeyboardDidShow(e);
};
scrollResponderKeyboardDidHide = (e: Event) => {
this.keyboardWillOpenTo = null;
this.props.onKeyboardDidHide && this.props.onKeyboardDidHide(e);
};
/**
* ------------------------------------------------------
* END SCROLLRESPONDER
* ------------------------------------------------------
*/
flashScrollIndicators = () => {
this.scrollResponderFlashScrollIndicators();
},
};
/**
* Returns a reference to the underlying scroll responder, which supports
@@ -55,25 +475,25 @@ const ScrollView = ((createReactClass({
* implement this method so that they can be composed while providing access
* to the underlying scroll responder's methods.
*/
getScrollResponder(): ScrollView {
getScrollResponder: ScrollView = () => {
return this;
},
};
getScrollableNode(): any {
getScrollableNode = () => {
return this._scrollNodeRef;
},
};
getInnerViewRef(): any {
getInnerViewRef = () => {
return this._innerViewRef;
},
};
getInnerViewNode(): any {
getInnerViewNode = () => {
return this._innerViewRef;
},
};
getNativeScrollRef(): any {
getNativeScrollRef = () => {
return this._scrollNodeRef;
},
};
/**
* Scrolls to a given x, y offset, either immediately or with a smooth animation.
@@ -85,11 +505,11 @@ const ScrollView = ((createReactClass({
* the function also accepts separate arguments as as alternative to the options object.
* This is deprecated due to ambiguity (y before x), and SHOULD NOT BE USED.
*/
scrollTo(
scrollTo = (
y?: number | { x?: number, y?: number, animated?: boolean },
x?: number,
animated?: boolean
) {
) => {
if (typeof y === 'number') {
console.warn(
'`scrollTo(y, x, animated)` is deprecated. Use `scrollTo({x: 5, y: 5, animated: true})` instead.'
@@ -98,12 +518,12 @@ const ScrollView = ((createReactClass({
({ x, y, animated } = y || emptyObject);
}
this.getScrollResponder().scrollResponderScrollTo({
this.scrollResponderScrollTo({
x: x || 0,
y: y || 0,
animated: animated !== false
});
},
};
/**
* If this is a vertical ScrollView scrolls to the bottom.
@@ -113,17 +533,15 @@ const ScrollView = ((createReactClass({
* `scrollToEnd({ animated: false })` for immediate scrolling.
* If no options are passed, `animated` defaults to true.
*/
scrollToEnd(options?: { animated?: boolean }) {
scrollToEnd = (options?: { animated?: boolean }) => {
// Default to true
const animated = (options && options.animated) !== false;
const { horizontal } = this.props;
const scrollResponder = this.getScrollResponder();
const scrollResponderNode =
scrollResponder.scrollResponderGetScrollableNode();
const scrollResponderNode = this.getScrollableNode();
const x = horizontal ? scrollResponderNode.scrollWidth : 0;
const y = horizontal ? 0 : scrollResponderNode.scrollHeight;
scrollResponder.scrollResponderScrollTo({ x, y, animated });
},
this.scrollResponderScrollTo({ x, y, animated });
};
render() {
const {
@@ -251,14 +669,14 @@ const ScrollView = ((createReactClass({
}
return scrollView;
},
}
_handleContentOnLayout(e: Object) {
_handleContentOnLayout = (e: Object) => {
const { width, height } = e.nativeEvent.layout;
this.props.onContentSizeChange(width, height);
},
};
_handleScroll(e: Object) {
_handleScroll = (e: Object) => {
if (process.env.NODE_ENV !== 'production') {
if (this.props.onScroll && this.props.scrollEventThrottle == null) {
console.log(
@@ -276,13 +694,13 @@ const ScrollView = ((createReactClass({
}
this.scrollResponderHandleScroll(e);
},
};
_setInnerViewRef(node) {
_setInnerViewRef = (node) => {
this._innerViewRef = node;
},
};
_setScrollNodeRef(node) {
_setScrollNodeRef = (node) => {
this._scrollNodeRef = node;
// ScrollView needs to add more methods to the hostNode in addition to those
// added by `usePlatformMethods`. This is temporarily until an API like
@@ -302,8 +720,8 @@ const ScrollView = ((createReactClass({
}
const ref = mergeRefs(this.props.forwardedRef);
ref(node);
}
}): any): React.ComponentType<ScrollViewProps>);
};
}
const commonStyle = {
flexGrow: 1,

View File

@@ -1,546 +0,0 @@
/**
* Copyright (c) Nicolas Gallagher.
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
import Dimensions from '../../exports/Dimensions';
import invariant from 'fbjs/lib/invariant';
import Platform from '../../exports/Platform';
import TextInputState from '../TextInputState';
import UIManager from '../../exports/UIManager';
import warning from 'fbjs/lib/warning';
/**
* Mixin that can be integrated in order to handle scrolling that plays well
* with `ResponderEventPlugin`. Integrate with your platform specific scroll
* views, or even your custom built (every-frame animating) scroll views so that
* all of these systems play well with the `ResponderEventPlugin`.
*
* iOS scroll event timing nuances:
* ===============================
*
*
* Scrolling without bouncing, if you touch down:
* -------------------------------
*
* 1. `onMomentumScrollBegin` (when animation begins after letting up)
* ... physical touch starts ...
* 2. `onTouchStartCapture` (when you press down to stop the scroll)
* 3. `onTouchStart` (same, but bubble phase)
* 4. `onResponderRelease` (when lifting up - you could pause forever before * lifting)
* 5. `onMomentumScrollEnd`
*
*
* Scrolling with bouncing, if you touch down:
* -------------------------------
*
* 1. `onMomentumScrollBegin` (when animation begins after letting up)
* ... bounce begins ...
* ... some time elapses ...
* ... physical touch during bounce ...
* 2. `onMomentumScrollEnd` (Makes no sense why this occurs first during bounce)
* 3. `onTouchStartCapture` (immediately after `onMomentumScrollEnd`)
* 4. `onTouchStart` (same, but bubble phase)
* 5. `onTouchEnd` (You could hold the touch start for a long time)
* 6. `onMomentumScrollBegin` (When releasing the view starts bouncing back)
*
* So when we receive an `onTouchStart`, how can we tell if we are touching
* *during* an animation (which then causes the animation to stop)? The only way
* to tell is if the `touchStart` occurred immediately after the
* `onMomentumScrollEnd`.
*
* This is abstracted out for you, so you can just call this.scrollResponderIsAnimating() if
* necessary
*
* `ScrollResponder` also includes logic for blurring a currently focused input
* if one is focused while scrolling. The `ScrollResponder` is a natural place
* to put this logic since it can support not dismissing the keyboard while
* scrolling, unless a recognized "tap"-like gesture has occurred.
*
* The public lifecycle API includes events for keyboard interaction, responder
* interaction, and scrolling (among others). The keyboard callbacks
* `onKeyboardWill/Did/*` are *global* events, but are invoked on scroll
* responder's props so that you can guarantee that the scroll responder's
* internal state has been updated accordingly (and deterministically) by
* the time the props callbacks are invoke. Otherwise, you would always wonder
* if the scroll responder is currently in a state where it recognizes new
* keyboard positions etc. If coordinating scrolling with keyboard movement,
* *always* use these hooks instead of listening to your own global keyboard
* events.
*
* Public keyboard lifecycle API: (props callbacks)
*
* Standard Keyboard Appearance Sequence:
*
* this.props.onKeyboardWillShow
* this.props.onKeyboardDidShow
*
* `onScrollResponderKeyboardDismissed` will be invoked if an appropriate
* tap inside the scroll responder's scrollable region was responsible
* for the dismissal of the keyboard. There are other reasons why the
* keyboard could be dismissed.
*
* this.props.onScrollResponderKeyboardDismissed
*
* Standard Keyboard Hide Sequence:
*
* this.props.onKeyboardWillHide
* this.props.onKeyboardDidHide
*/
const emptyObject = {};
const IS_ANIMATING_TOUCH_START_THRESHOLD_MS = 16;
type State = {
isTouching: boolean,
lastMomentumScrollBeginTime: number,
lastMomentumScrollEndTime: number,
observedScrollSinceBecomingResponder: boolean,
becameResponderWhileAnimating: boolean
};
type Event = Object;
const ScrollResponderMixin = {
// mixins: [Subscribable.Mixin],
scrollResponderMixinGetInitialState: function (): State {
return {
isTouching: false,
lastMomentumScrollBeginTime: 0,
lastMomentumScrollEndTime: 0,
// Reset to false every time becomes responder. This is used to:
// - Determine if the scroll view has been scrolled and therefore should
// refuse to give up its responder lock.
// - Determine if releasing should dismiss the keyboard when we are in
// tap-to-dismiss mode (!this.props.keyboardShouldPersistTaps).
observedScrollSinceBecomingResponder: false,
becameResponderWhileAnimating: false
};
},
/**
* Invoke this from an `onScroll` event.
*/
scrollResponderHandleScrollShouldSetResponder: function (): boolean {
return this.state.isTouching;
},
/**
* Merely touch starting is not sufficient for a scroll view to become the
* responder. Being the "responder" means that the very next touch move/end
* event will result in an action/movement.
*
* Invoke this from an `onStartShouldSetResponder` event.
*
* `onStartShouldSetResponder` is used when the next move/end will trigger
* some UI movement/action, but when you want to yield priority to views
* nested inside of the view.
*
* There may be some cases where scroll views actually should return `true`
* from `onStartShouldSetResponder`: Any time we are detecting a standard tap
* that gives priority to nested views.
*
* - If a single tap on the scroll view triggers an action such as
* recentering a map style view yet wants to give priority to interaction
* views inside (such as dropped pins or labels), then we would return true
* from this method when there is a single touch.
*
* - Similar to the previous case, if a two finger "tap" should trigger a
* zoom, we would check the `touches` count, and if `>= 2`, we would return
* true.
*
*/
scrollResponderHandleStartShouldSetResponder: function (): boolean {
return false;
},
/**
* There are times when the scroll view wants to become the responder
* (meaning respond to the next immediate `touchStart/touchEnd`), in a way
* that *doesn't* give priority to nested views (hence the capture phase):
*
* - Currently animating.
* - Tapping anywhere that is not the focused input, while the keyboard is
* up (which should dismiss the keyboard).
*
* Invoke this from an `onStartShouldSetResponderCapture` event.
*/
scrollResponderHandleStartShouldSetResponderCapture: function (
e: Event
): boolean {
// First see if we want to eat taps while the keyboard is up
// var currentlyFocusedTextInput = TextInputState.currentlyFocusedField();
// if (!this.props.keyboardShouldPersistTaps &&
// currentlyFocusedTextInput != null &&
// e.target !== currentlyFocusedTextInput) {
// return true;
// }
return this.scrollResponderIsAnimating();
},
/**
* Invoke this from an `onResponderReject` event.
*
* Some other element is not yielding its role as responder. Normally, we'd
* just disable the `UIScrollView`, but a touch has already began on it, the
* `UIScrollView` will not accept being disabled after that. The easiest
* solution for now is to accept the limitation of disallowing this
* altogether. To improve this, find a way to disable the `UIScrollView` after
* a touch has already started.
*/
scrollResponderHandleResponderReject: function () {
warning(false, "ScrollView doesn't take rejection well - scrolls anyway");
},
/**
* We will allow the scroll view to give up its lock iff it acquired the lock
* during an animation. This is a very useful default that happens to satisfy
* many common user experiences.
*
* - Stop a scroll on the left edge, then turn that into an outer view's
* backswipe.
* - Stop a scroll mid-bounce at the top, continue pulling to have the outer
* view dismiss.
* - However, without catching the scroll view mid-bounce (while it is
* motionless), if you drag far enough for the scroll view to become
* responder (and therefore drag the scroll view a bit), any backswipe
* navigation of a swipe gesture higher in the view hierarchy, should be
* rejected.
*/
scrollResponderHandleTerminationRequest: function (): boolean {
return !this.state.observedScrollSinceBecomingResponder;
},
/**
* Invoke this from an `onTouchEnd` event.
*
* @param {SyntheticEvent} e Event.
*/
scrollResponderHandleTouchEnd: function (e: Event) {
const nativeEvent = e.nativeEvent;
this.state.isTouching = nativeEvent.touches.length !== 0;
this.props.onTouchEnd && this.props.onTouchEnd(e);
},
/**
* Invoke this from an `onResponderRelease` event.
*/
scrollResponderHandleResponderRelease: function (e: Event) {
this.props.onResponderRelease && this.props.onResponderRelease(e);
// By default scroll views will unfocus a textField
// if another touch occurs outside of it
const currentlyFocusedTextInput = TextInputState.currentlyFocusedField();
if (
!this.props.keyboardShouldPersistTaps &&
currentlyFocusedTextInput != null &&
e.target !== currentlyFocusedTextInput &&
!this.state.observedScrollSinceBecomingResponder &&
!this.state.becameResponderWhileAnimating
) {
this.props.onScrollResponderKeyboardDismissed &&
this.props.onScrollResponderKeyboardDismissed(e);
TextInputState.blurTextInput(currentlyFocusedTextInput);
}
},
scrollResponderHandleScroll: function (e: Event) {
this.state.observedScrollSinceBecomingResponder = true;
this.props.onScroll && this.props.onScroll(e);
},
/**
* Invoke this from an `onResponderGrant` event.
*/
scrollResponderHandleResponderGrant: function (e: Event) {
this.state.observedScrollSinceBecomingResponder = false;
this.props.onResponderGrant && this.props.onResponderGrant(e);
this.state.becameResponderWhileAnimating =
this.scrollResponderIsAnimating();
},
/**
* Unfortunately, `onScrollBeginDrag` also fires when *stopping* the scroll
* animation, and there's not an easy way to distinguish a drag vs. stopping
* momentum.
*
* Invoke this from an `onScrollBeginDrag` event.
*/
scrollResponderHandleScrollBeginDrag: function (e: Event) {
this.props.onScrollBeginDrag && this.props.onScrollBeginDrag(e);
},
/**
* Invoke this from an `onScrollEndDrag` event.
*/
scrollResponderHandleScrollEndDrag: function (e: Event) {
this.props.onScrollEndDrag && this.props.onScrollEndDrag(e);
},
/**
* Invoke this from an `onMomentumScrollBegin` event.
*/
scrollResponderHandleMomentumScrollBegin: function (e: Event) {
this.state.lastMomentumScrollBeginTime = Date.now();
this.props.onMomentumScrollBegin && this.props.onMomentumScrollBegin(e);
},
/**
* Invoke this from an `onMomentumScrollEnd` event.
*/
scrollResponderHandleMomentumScrollEnd: function (e: Event) {
this.state.lastMomentumScrollEndTime = Date.now();
this.props.onMomentumScrollEnd && this.props.onMomentumScrollEnd(e);
},
/**
* Invoke this from an `onTouchStart` event.
*
* Since we know that the `SimpleEventPlugin` occurs later in the plugin
* order, after `ResponderEventPlugin`, we can detect that we were *not*
* permitted to be the responder (presumably because a contained view became
* responder). The `onResponderReject` won't fire in that case - it only
* fires when a *current* responder rejects our request.
*
* @param {SyntheticEvent} e Touch Start event.
*/
scrollResponderHandleTouchStart: function (e: Event) {
this.state.isTouching = true;
this.props.onTouchStart && this.props.onTouchStart(e);
},
/**
* Invoke this from an `onTouchMove` event.
*
* Since we know that the `SimpleEventPlugin` occurs later in the plugin
* order, after `ResponderEventPlugin`, we can detect that we were *not*
* permitted to be the responder (presumably because a contained view became
* responder). The `onResponderReject` won't fire in that case - it only
* fires when a *current* responder rejects our request.
*
* @param {SyntheticEvent} e Touch Start event.
*/
scrollResponderHandleTouchMove: function (e: Event) {
this.props.onTouchMove && this.props.onTouchMove(e);
},
/**
* A helper function for this class that lets us quickly determine if the
* view is currently animating. This is particularly useful to know when
* a touch has just started or ended.
*/
scrollResponderIsAnimating: function (): boolean {
const now = Date.now();
const timeSinceLastMomentumScrollEnd =
now - this.state.lastMomentumScrollEndTime;
const isAnimating =
timeSinceLastMomentumScrollEnd < IS_ANIMATING_TOUCH_START_THRESHOLD_MS ||
this.state.lastMomentumScrollEndTime <
this.state.lastMomentumScrollBeginTime;
return isAnimating;
},
/**
* A helper function to scroll to a specific point in the scrollview.
* This is currently used to help focus on child textviews, but can also
* be used to quickly scroll to any element we want to focus. Syntax:
*
* scrollResponderScrollTo(options: {x: number = 0; y: number = 0; animated: boolean = true})
*
* Note: The weird argument signature is due to the fact that, for historical reasons,
* the function also accepts separate arguments as as alternative to the options object.
* This is deprecated due to ambiguity (y before x), and SHOULD NOT BE USED.
*/
scrollResponderScrollTo: function (
x?: number | { x?: number, y?: number, animated?: boolean },
y?: number,
animated?: boolean
) {
if (typeof x === 'number') {
console.warn(
'`scrollResponderScrollTo(x, y, animated)` is deprecated. Use `scrollResponderScrollTo({x: 5, y: 5, animated: true})` instead.'
);
} else {
({ x, y, animated } = x || emptyObject);
}
const node = this.getScrollableNode();
const left = x || 0;
const top = y || 0;
if (typeof node.scroll === 'function') {
node.scroll({ top, left, behavior: !animated ? 'auto' : 'smooth' });
} else {
node.scrollLeft = left;
node.scrollTop = top;
}
},
/**
* A helper function to zoom to a specific rect in the scrollview. The argument has the shape
* {x: number; y: number; width: number; height: number; animated: boolean = true}
*
* @platform ios
*/
scrollResponderZoomTo: function (
rect: {
x: number,
y: number,
width: number,
height: number,
animated?: boolean
},
animated?: boolean // deprecated, put this inside the rect argument instead
) {
if (Platform.OS !== 'ios') {
invariant('zoomToRect is not implemented');
}
},
/**
* Displays the scroll indicators momentarily.
*/
scrollResponderFlashScrollIndicators: function () {},
/**
* This method should be used as the callback to onFocus in a TextInputs'
* parent view. Note that any module using this mixin needs to return
* the parent view's ref in getScrollViewRef() in order to use this method.
* @param {any} nodeHandle The TextInput node handle
* @param {number} additionalOffset The scroll view's top "contentInset".
* Default is 0.
* @param {bool} preventNegativeScrolling Whether to allow pulling the content
* down to make it meet the keyboard's top. Default is false.
*/
scrollResponderScrollNativeHandleToKeyboard: function (
nodeHandle: any,
additionalOffset?: number,
preventNegativeScrollOffset?: boolean
) {
this.additionalScrollOffset = additionalOffset || 0;
this.preventNegativeScrollOffset = !!preventNegativeScrollOffset;
UIManager.measureLayout(
nodeHandle,
this.getInnerViewNode(),
this.scrollResponderTextInputFocusError,
this.scrollResponderInputMeasureAndScrollToKeyboard
);
},
/**
* The calculations performed here assume the scroll view takes up the entire
* screen - even if has some content inset. We then measure the offsets of the
* keyboard, and compensate both for the scroll view's "contentInset".
*
* @param {number} left Position of input w.r.t. table view.
* @param {number} top Position of input w.r.t. table view.
* @param {number} width Width of the text input.
* @param {number} height Height of the text input.
*/
scrollResponderInputMeasureAndScrollToKeyboard: function (
left: number,
top: number,
width: number,
height: number
) {
let keyboardScreenY = Dimensions.get('window').height;
if (this.keyboardWillOpenTo) {
keyboardScreenY = this.keyboardWillOpenTo.endCoordinates.screenY;
}
let scrollOffsetY =
top - keyboardScreenY + height + this.additionalScrollOffset;
// By default, this can scroll with negative offset, pulling the content
// down so that the target component's bottom meets the keyboard's top.
// If requested otherwise, cap the offset at 0 minimum to avoid content
// shifting down.
if (this.preventNegativeScrollOffset) {
scrollOffsetY = Math.max(0, scrollOffsetY);
}
this.scrollResponderScrollTo({ x: 0, y: scrollOffsetY, animated: true });
this.additionalOffset = 0;
this.preventNegativeScrollOffset = false;
},
scrollResponderTextInputFocusError: function (e: Event) {
console.error('Error measuring text field: ', e);
},
/**
* `componentWillMount` is the closest thing to a standard "constructor" for
* React components.
*
* The `keyboardWillShow` is called before input focus.
*/
UNSAFE_componentWillMount: function () {
this.keyboardWillOpenTo = null;
this.additionalScrollOffset = 0;
// this.addListenerOn(RCTDeviceEventEmitter, 'keyboardWillShow', this.scrollResponderKeyboardWillShow);
// this.addListenerOn(RCTDeviceEventEmitter, 'keyboardWillHide', this.scrollResponderKeyboardWillHide);
// this.addListenerOn(RCTDeviceEventEmitter, 'keyboardDidShow', this.scrollResponderKeyboardDidShow);
// this.addListenerOn(RCTDeviceEventEmitter, 'keyboardDidHide', this.scrollResponderKeyboardDidHide);
},
/**
* Warning, this may be called several times for a single keyboard opening.
* It's best to store the information in this method and then take any action
* at a later point (either in `keyboardDidShow` or other).
*
* Here's the order that events occur in:
* - focus
* - willShow {startCoordinates, endCoordinates} several times
* - didShow several times
* - blur
* - willHide {startCoordinates, endCoordinates} several times
* - didHide several times
*
* The `ScrollResponder` providesModule callbacks for each of these events.
* Even though any user could have easily listened to keyboard events
* themselves, using these `props` callbacks ensures that ordering of events
* is consistent - and not dependent on the order that the keyboard events are
* subscribed to. This matters when telling the scroll view to scroll to where
* the keyboard is headed - the scroll responder better have been notified of
* the keyboard destination before being instructed to scroll to where the
* keyboard will be. Stick to the `ScrollResponder` callbacks, and everything
* will work.
*
* WARNING: These callbacks will fire even if a keyboard is displayed in a
* different navigation pane. Filter out the events to determine if they are
* relevant to you. (For example, only if you receive these callbacks after
* you had explicitly focused a node etc).
*/
scrollResponderKeyboardWillShow: function (e: Event) {
this.keyboardWillOpenTo = e;
this.props.onKeyboardWillShow && this.props.onKeyboardWillShow(e);
},
scrollResponderKeyboardWillHide: function (e: Event) {
this.keyboardWillOpenTo = null;
this.props.onKeyboardWillHide && this.props.onKeyboardWillHide(e);
},
scrollResponderKeyboardDidShow: function (e: Event) {
// TODO(7693961): The event for DidShow is not available on iOS yet.
// Use the one from WillShow and do not assign.
if (e) {
this.keyboardWillOpenTo = e;
}
this.props.onKeyboardDidShow && this.props.onKeyboardDidShow(e);
},
scrollResponderKeyboardDidHide: function (e: Event) {
this.keyboardWillOpenTo = null;
this.props.onKeyboardDidHide && this.props.onKeyboardDidHide(e);
}
};
const ScrollResponder = {
Mixin: ScrollResponderMixin
};
export default ScrollResponder;