Replace the inline completeness check (and the `state[reloadEpochKey].get()` ping read) in the loader's effect with an injected `shouldLoadTrack(track, params)` gate, mirroring track-switching's rule pattern. The core (`setupTrackResolution`) now knows nothing about reload epochs or completeness: its effect just runs `if (!track || !shouldLoadTrack(track, params)) return;`. - Default gate `loadIfUnresolved` (`!isResolvedTrack`) is the live-agnostic one-shot resolve. Each `resolve*` variant injects `shouldLoadLiveTrack`, which reloads incomplete windows and subscribes the effect to the scheduler's per-type reload-epoch ping (read for subscription only; value unused). - `ResolveTrackState`, the variants' `stateKeys`, and `TrackResolutionConfig` drop the epoch slots + `reloadEpochKey`. The live gate reads its slot defensively off an optional `ReloadEpochStateView` (the `bandwidthState?` pattern), with the per-type key closured in at the variant — so only the gate names the ping, never the core. The scheduler still materializes the slots. - `setupTrackResolution` takes `params` whole (destructured in the body, not the signature) and threads it through to the gate, so a future gate can reach `context` without changing the seam. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Video.js v10
Modern, modular, and composable media player framework for Web and React.
🚧 Beta - close to stable. Experimental adoption in real projects. 🚧
Video.js v10 is close to stable. Try it out in real projects and share your feedback 🙏.
- Read our design documents.
- Read the v10 discussion topic.
- Watch Heff's recent presentation.
Timeline
- Technical Preview (Complete): Initial showcase for Demuxed.
- Alpha (Complete): See milestone
- Beta (Complete): See milestone
- GA (Mid 2026): See milestone ← WIP
- Video.js (End of 2026): Video.js core/contrib parity and supported plugins migrated.
Documentation
If you'd like to get started and learn more, you can find our documentation on our website:
Community
If you need help with anything related to Video.js 10, or if you'd like to casually chat with other members:
Contributing
We'd love for you to join our community channels above and give us feedback! Feedback on any of the following would help us:
- Player skin designs
- Component structures and APIs
- Package structure and exports
- Repo, workspace, contributor guides
Please see our contributing guide for getting set up locally and making code or docs changes.
Code of Conduct
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.