endOfStream's deriveState treated "the last currently-known segment is appended" as "the stream ended", with no completeness check. For VoD that's correct, but for live the last segment is only the rolling edge — so once it was appended the behavior called mediaSource.endOfStream() and set duration to the buffered (live-edge) end, the next reload's appends flipped the MediaSource back to 'open', and it re-fired on a loop. The visible symptom was mediaSource.duration flipping from Infinity to a finite, growing value (and a stream that could stall once the window slid past it). Add a completeness guard: a track only reaches 'eos-ready' when its playlist is complete (#EXT-X-ENDLIST) and its last segment is appended. Ongoing live (no endList) stays inert, so duration remains Infinity; a live stream that genuinely ends appends #EXT-X-ENDLIST, which opens the guard and ends it gracefully. Keys off completeness, consistent with resolveSelectedTrackDuration and seekToLiveEdge. Verified live playback through createSimpleHlsEngine: duration now holds at Infinity. Full spf suite green (1073 passed); two new tests cover the live-no-fire and graceful-endList-fire cases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Video.js v10
Modern, modular, and composable media player framework for Web and React.
🚧 Beta - close to stable. Experimental adoption in real projects. 🚧
Video.js v10 is close to stable. Try it out in real projects and share your feedback 🙏.
- Read our design documents.
- Read the v10 discussion topic.
- Watch Heff's recent presentation.
Timeline
- Technical Preview (Complete): Initial showcase for Demuxed.
- Alpha (Complete): See milestone
- Beta (Complete): See milestone
- GA (Mid 2026): See milestone ← WIP
- Video.js (End of 2026): Video.js core/contrib parity and supported plugins migrated.
Documentation
If you'd like to get started and learn more, you can find our documentation on our website:
Community
If you need help with anything related to Video.js 10, or if you'd like to casually chat with other members:
Contributing
We'd love for you to join our community channels above and give us feedback! Feedback on any of the following would help us:
- Player skin designs
- Component structures and APIs
- Package structure and exports
- Repo, workspace, contributor guides
Please see our contributing guide for getting set up locally and making code or docs changes.
Code of Conduct
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.