Replace the signal-as-event live-reload scheduler with a runner-driven model. The `resolveTrack` loader schedules its resolve work on a new `RecurringRunner` that re-runs the task on an injected `reschedule` policy; the separate `scheduleTrackReload` behavior and its per-type reload-epoch signals are deleted. Core (`core/tasks`): - `Task.run()` is now memoized (runs once, shares the result across calls) and gains `clone()` (fresh, pending, structurally identical) — added to `TaskLike`. - `RecurringRunner`: single-slot, id-keyed (dedup same id / abort-and-replace on new id), time-free. Each cycle runs `Promise.all([task.run(), reschedule(task, previous, signal)])` and re-runs a `clone()` while reschedule resolves `true`. - `Reschedule<T> = (task, previous, signal) => PromiseLike<boolean>` — invoked concurrently with the run, observes it via the memoized `run()`, owns its delay. - `delayedReschedule(cadence)` builds a Reschedule from a pure ms-cadence fn, start-anchored (subtracts the run's elapsed) so reloads are measured from load-start per RFC 8216 §6.3.4, preserving half-on-unchanged. Supporting: - `@videojs/utils/time`: add cancellable `sleep(ms, signal)`. - `media/hls/reload-policy`: `mediaPlaylistReloadDelay` (pure cadence; relocated scheduler logic — target-duration, half-on-unchanged, stop-on-ENDLIST, retry). - `resolve-track`: baked universal completeness gate + injected `reschedule`; engine composes `delayedReschedule(mediaPlaylistReloadDelay)`. WIP: not fully validated end-to-end against a live stream through this path. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Video.js v10
Modern, modular, and composable media player framework for Web and React.
🚧 Beta - close to stable. Experimental adoption in real projects. 🚧
Video.js v10 is close to stable. Try it out in real projects and share your feedback 🙏.
- Read our design documents.
- Read the v10 discussion topic.
- Watch Heff's recent presentation.
Timeline
- Technical Preview (Complete): Initial showcase for Demuxed.
- Alpha (Complete): See milestone
- Beta (Complete): See milestone
- GA (Mid 2026): See milestone ← WIP
- Video.js (End of 2026): Video.js core/contrib parity and supported plugins migrated.
Documentation
If you'd like to get started and learn more, you can find our documentation on our website:
Community
If you need help with anything related to Video.js 10, or if you'd like to casually chat with other members:
Contributing
We'd love for you to join our community channels above and give us feedback! Feedback on any of the following would help us:
- Player skin designs
- Component structures and APIs
- Package structure and exports
- Repo, workspace, contributor guides
Please see our contributing guide for getting set up locally and making code or docs changes.
Code of Conduct
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.