Replace the resolve-track loader's fused reload gate (`isResolvedTrack(track) && epoch <= lastLoadedEpoch`) and its `let lastLoadedEpoch` closure-local with a pure `shouldResolveTrack` predicate keyed off `Track.duration` completeness: unresolved → load, resolved-but-incomplete → reload, resolved + complete → reuse. A switch to a resolved-but-incomplete live track now eagerly re-fetches (its window may have slid past the playhead), which is what makes the last-serviced memory unnecessary — every effect re-fire is a legitimate load, with in-flight dedup and the peeked presentation preventing redundancy. The reload-epoch slot becomes purely a re-fire ping: subscribed to, never compared. Completeness via `Number.isFinite(track.duration)` is the existing single source of truth, so a live stream that hits ENDLIST stops reloading with no engine- or stream-type config. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Video.js v10
Modern, modular, and composable media player framework for Web and React.
🚧 Beta - close to stable. Experimental adoption in real projects. 🚧
Video.js v10 is close to stable. Try it out in real projects and share your feedback 🙏.
- Read our design documents.
- Read the v10 discussion topic.
- Watch Heff's recent presentation.
Timeline
- Technical Preview (Complete): Initial showcase for Demuxed.
- Alpha (Complete): See milestone
- Beta (Complete): See milestone
- GA (Mid 2026): See milestone ← WIP
- Video.js (End of 2026): Video.js core/contrib parity and supported plugins migrated.
Documentation
If you'd like to get started and learn more, you can find our documentation on our website:
Community
If you need help with anything related to Video.js 10, or if you'd like to casually chat with other members:
Contributing
We'd love for you to join our community channels above and give us feedback! Feedback on any of the following would help us:
- Player skin designs
- Component structures and APIs
- Package structure and exports
- Repo, workspace, contributor guides
Please see our contributing guide for getting set up locally and making code or docs changes.
Code of Conduct
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.