Convert anchor-live-tracks from N per-track buffer pins to a single shared (media-time <-> PDT) anchor applied to every selected track — video, audio, and now text. A two-state reactor (unanchored -> anchored) positions from the manifest estimate until a selected A/V track has SourceBuffer ground truth, then establishes the shared anchor once (first track to buffer wins) and positions each track onto it by PDT, leaving it to the parser's carry-forward thereafter. The resolveBufferedAnchor seam now takes the standard (track, deps) setup arguments instead of closing over engine scope; the HLS engine's implementation lives in its own generic module (resolve-buffered-anchor) so a future audio-only-live engine can reuse it. anchorLiveTracks is now a makeAnchorLiveTracks<Context>() factory mirroring makeShareSignals. Realizes internal/decisions/live-presentation-anchor.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Video.js v10
Modern, modular, and composable media player framework for Web and React.
🚧 Beta - close to stable. Experimental adoption in real projects. 🚧
Video.js v10 is close to stable. Try it out in real projects and share your feedback 🙏.
- Read our design documents.
- Read the v10 discussion topic.
- Watch Heff's recent presentation.
Timeline
- Technical Preview (Complete): Initial showcase for Demuxed.
- Alpha (Complete): See milestone
- Beta (Complete): See milestone
- GA (Mid 2026): See milestone ← WIP
- Video.js (End of 2026): Video.js core/contrib parity and supported plugins migrated.
Documentation
If you'd like to get started and learn more, you can find our documentation on our website:
Community
If you need help with anything related to Video.js 10, or if you'd like to casually chat with other members:
Contributing
We'd love for you to join our community channels above and give us feedback! Feedback on any of the following would help us:
- Player skin designs
- Component structures and APIs
- Package structure and exports
- Repo, workspace, contributor guides
Please see our contributing guide for getting set up locally and making code or docs changes.
Code of Conduct
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.