Make a complete VOD reach native `ended` (and loop) reliably even when audio and video tracks end a few ms apart, via two narrow changes in the behaviors that already own end-of-playback: 1. `end-of-stream` reactor — add `LAST_SEGMENT_REACHED_SLACK` (0.5s) to the "playhead reached the last segment" gate. A tiny final segment (e.g. Apple's ~44ms last segment) starts at the buffered end and Chrome freezes the playhead ~50-70ms short of it, so a strict `currentTime >= lastSegStart` never opens -> `endOfStream()` never fires -> MediaSource stays `'open'` -> frozen. The slack fires EOS just before the freeze. 2. `recover-end-stall` (new DOM behavior) — on `waiting`, if the MediaSource is `'ended'`, duration is finite, and the playhead is within `endStallNudgeWindow` (0.2s, config) of the reachable buffered end, nudge `currentTime = duration` to force native `ended`. Event-driven, no poll (`waiting` fires at ~0ms). Inert for live and clean-ending streams. Composed in both engines. ADR: internal/decisions/end-of-stream-av-skew-recovery.md Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Video.js v10
Modern, modular, and composable media player framework for Web and React.
🚧 Beta - close to stable. Experimental adoption in real projects. 🚧
Video.js v10 is close to stable. Try it out in real projects and share your feedback 🙏.
- Read our design documents.
- Read the v10 discussion topic.
- Watch Heff's recent presentation.
Timeline
- Technical Preview (Complete): Initial showcase for Demuxed.
- Alpha (Complete): See milestone
- Beta (Complete): See milestone
- GA (Mid 2026): See milestone ← WIP
- Video.js (End of 2026): Video.js core/contrib parity and supported plugins migrated.
Documentation
If you'd like to get started and learn more, you can find our documentation on our website:
Community
If you need help with anything related to Video.js 10, or if you'd like to casually chat with other members:
Contributing
We'd love for you to join our community channels above and give us feedback! Feedback on any of the following would help us:
- Player skin designs
- Component structures and APIs
- Package structure and exports
- Repo, workspace, contributor guides
Please see our contributing guide for getting set up locally and making code or docs changes.
Code of Conduct
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.