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+2
-2
@@ -143,7 +143,7 @@ namespace BBM
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map[std::make_tuple(1, 1)] = SPAWNER;
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map[std::make_tuple(width - 1, 1)] = SPAWNER;
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map[std::make_tuple(1, height - 1)] = SPAWNER;
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map[std::make_tuple(width - 1, height - 1)] = SPAWNER;
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map[std::make_tuple(width - 1, height - 2)] = SPAWNER;
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for (int i = 1; i < width - 1; i++) {
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for (int j = 1; j < height - 1; j++) {
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if (isBlockCloseToBlockType(map, i , j, SPAWNER)) {
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@@ -151,7 +151,7 @@ namespace BBM
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} else {
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map[std::make_tuple(i, j)] = getRandomBlockType(seed, i * width + j);
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}
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if (map[std::make_tuple(i, j)] != NOTHING && isBlockCloseToBlockType(map, i , j, UNBREAKABLE) && !isBlockCloseToBlockType(map, i , j, SPAWNER)) {
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if (isBlockCloseToBlockType(map, i , j, UNBREAKABLE) && !isBlockCloseToBlockType(map, i , j, SPAWNER)) {
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map[std::make_tuple(i, j)] = BREAKABLE;
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}
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}
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@@ -55,7 +55,7 @@ namespace BBM
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.addComponent<PositionComponent>()
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.addComponent<Drawable3DComponent<RAY3D::Model>>("assets/player/player.iqm", std::make_pair(MAP_DIFFUSE, "assets/player/blue.png"));
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scene->addEntity("camera")
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.addComponent<PositionComponent>(25, 25, 25)
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.addComponent<PositionComponent>(10, 10, 10)
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.addComponent<CameraComponent>();
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Map::generateMap(15, 15, rand(), scene);
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return scene;
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