Add permanent bonuses except for wallpass

This commit is contained in:
Askou
2021-06-15 14:35:59 +02:00
parent baac958615
commit 11370c890d
2 changed files with 0 additions and 3 deletions
-1
View File
@@ -29,7 +29,6 @@ namespace BBM {
if (!bombHolder || !playerBonus)
return;
bombHolder->explosionRadius++;
std::cout << "BombRadius : " << bombHolder->explosionRadius << std::endl;
}
void Bonus::SpeedUpBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis)
@@ -111,8 +111,6 @@ namespace BBM
MAP_DIFFUSE,
"assets/bombs/bomb_normal.png"
));
holder.damage = 1;
holder.explosionRadius = 3;
}
void