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Add permanent bonuses except for wallpass
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@@ -29,7 +29,6 @@ namespace BBM {
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if (!bombHolder || !playerBonus)
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return;
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bombHolder->explosionRadius++;
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std::cout << "BombRadius : " << bombHolder->explosionRadius << std::endl;
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}
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void Bonus::SpeedUpBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis)
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@@ -111,8 +111,6 @@ namespace BBM
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MAP_DIFFUSE,
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"assets/bombs/bomb_normal.png"
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));
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holder.damage = 1;
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holder.explosionRadius = 3;
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}
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void
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