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https://github.com/zoriya/Bomberman.git
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indent fixes
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@@ -93,14 +93,14 @@ namespace BBM
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{
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this->_wal.getScene()->scheduleNewEntity("Bomb")
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.addComponent<PositionComponent>(position.round())
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.addComponent<HealthComponent>(1, [](WAL::Entity &entity, WAL::Wal &wal) {
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// the bomb explode when hit
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entity.scheduleDeletion();
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auto &pos = entity.getComponent<PositionComponent>();
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auto &bombDetails = entity.getComponent<BasicBombComponent>();
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BombHolderSystem::_dispatchExplosion(pos.position, wal, bombDetails.explosionRadius);
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})
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.addComponent<TagComponent<BlowablePass>>()
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.addComponent<HealthComponent>(1, [](WAL::Entity &entity, WAL::Wal &wal) {
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// the bomb explode when hit
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entity.scheduleDeletion();
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auto &pos = entity.getComponent<PositionComponent>();
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auto &bombDetails = entity.getComponent<BasicBombComponent>();
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BombHolderSystem::_dispatchExplosion(pos.position, wal, bombDetails.explosionRadius);
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})
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.addComponent<TagComponent<BlowablePass>>()
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.addComponent<BasicBombComponent>(holder.damage, holder.explosionRadius, id)
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.addComponent<TimerComponent>(BombHolderSystem::explosionTimer, &BombHolderSystem::_bombExplosion)
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.addComponent<CollisionComponent>(
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