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Fixing background overlap
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@@ -36,11 +36,11 @@ namespace BBM
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.addComponent<PositionComponent>(8, 0, -5)
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.addComponent<CameraComponent>(Vector3f(8, 0, 8));
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scene->addEntity("background image")
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.addComponent<Drawable3DComponent, RAY3D::Model>("assets/map/breakable_wall.obj", false, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/game.png"), Vector3f(50, 1, 50))
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.addComponent<Drawable3DComponent, RAY3D::Model>("assets/map/breakable_wall.obj", true, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/game.png"), Vector3f(50, 1, 50))
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.addComponent<PositionComponent>(5, -2, 0);
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scene->addEntity("background image")
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.addComponent<Drawable3DComponent, RAY3D::Model>("assets/map/breakable_wall.obj", false, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/gameWall.png"), Vector3f(50, 1, 50), 90, Vector3f(), Vector3f(1, 0, 0))
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.addComponent<PositionComponent>(0, 0, 22);
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.addComponent<Drawable3DComponent, RAY3D::Model>("assets/map/breakable_wall.obj", true, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/gameWall.png"), Vector3f(50, 1, 50), -90, Vector3f(), Vector3f(1, 0, 0))
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.addComponent<PositionComponent>(5, 0, 22);
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MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16, hasHeights), scene);
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return scene;
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}
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