Fixing background overlap

This commit is contained in:
Zoe Roux
2021-06-18 22:19:33 +02:00
parent 11720b8d10
commit 64d0244c54
+3 -3
View File
@@ -36,11 +36,11 @@ namespace BBM
.addComponent<PositionComponent>(8, 0, -5)
.addComponent<CameraComponent>(Vector3f(8, 0, 8));
scene->addEntity("background image")
.addComponent<Drawable3DComponent, RAY3D::Model>("assets/map/breakable_wall.obj", false, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/game.png"), Vector3f(50, 1, 50))
.addComponent<Drawable3DComponent, RAY3D::Model>("assets/map/breakable_wall.obj", true, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/game.png"), Vector3f(50, 1, 50))
.addComponent<PositionComponent>(5, -2, 0);
scene->addEntity("background image")
.addComponent<Drawable3DComponent, RAY3D::Model>("assets/map/breakable_wall.obj", false, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/gameWall.png"), Vector3f(50, 1, 50), 90, Vector3f(), Vector3f(1, 0, 0))
.addComponent<PositionComponent>(0, 0, 22);
.addComponent<Drawable3DComponent, RAY3D::Model>("assets/map/breakable_wall.obj", true, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/gameWall.png"), Vector3f(50, 1, 50), -90, Vector3f(), Vector3f(1, 0, 0))
.addComponent<PositionComponent>(5, 0, 22);
MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16, hasHeights), scene);
return scene;
}