fix indent on runner

This commit is contained in:
Askou
2021-06-09 12:05:18 +02:00
parent 14328a68a0
commit 77cf1a93e1
+6 -6
View File
@@ -77,12 +77,12 @@ namespace BBM
std::shared_ptr<WAL::Scene> loadGameScene()
{
auto scene = std::make_shared<WAL::Scene>();
std::map<SoundComponent::SoundIndex, std::string> soundPath= {
{SoundComponent::JUMP, "assets/sounds/jump.wav"},
{SoundComponent::MOVE, "assets/sounds/move.ogg"},
{SoundComponent::BOMB, "assets/sounds/bomb_drop.ogg"},
{SoundComponent::DEATH, "assets/sounds/death.ogg"}
};
std::map<SoundComponent::SoundIndex, std::string> soundPath ={
{SoundComponent::JUMP, "assets/sounds/jump.wav"},
{SoundComponent::MOVE, "assets/sounds/move.ogg"},
{SoundComponent::BOMB, "assets/sounds/bomb_drop.ogg"},
{SoundComponent::DEATH, "assets/sounds/death.ogg"}
};
scene->addEntity("player")
.addComponent<PositionComponent>()
.addComponent<Drawable3DComponent, RAY3D::Model>("assets/player/player.iqm", std::make_pair(MAP_DIFFUSE, "assets/player/blue.png"))