Updating the how to play

This commit is contained in:
Zoe Roux
2021-06-18 14:39:51 +02:00
parent 917e0c73ac
commit 97b4a5fe0a
+5 -5
View File
@@ -35,16 +35,16 @@ namespace BBM
scene->addEntity("select text")
.addComponent<PositionComponent>(1920 / 8, 1080 / 3, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Select:", 60, RAY::Vector2(), ORANGE);
.addComponent<Drawable2DComponent, RAY2D::Text>("Select/Drop Bomb:", 60, RAY::Vector2(), ORANGE);
scene->addEntity("select")
.addComponent<PositionComponent>(1920 / 7, 1080 / 2.5, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Space/A Button", 35, RAY::Vector2(), BLACK);
.addComponent<Drawable2DComponent, RAY2D::Text>("Space/Left CTRL/A Button", 35, RAY::Vector2(), BLACK);
scene->addEntity("change skin text")
.addComponent<PositionComponent>(1920 / 8, 1080 / 2, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Change Skin/Drop Bomb:", 60, RAY::Vector2(), ORANGE);
.addComponent<Drawable2DComponent, RAY2D::Text>("Change Skin:", 60, RAY::Vector2(), ORANGE);
scene->addEntity("change skin")
.addComponent<PositionComponent>(1920 / 7, 1080 / 1.75, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("E/B Button", 35, RAY::Vector2(), BLACK);
.addComponent<Drawable2DComponent, RAY2D::Text>("Left ctrl/Right shift/B Button", 35, RAY::Vector2(), BLACK);
scene->addEntity("move text")
.addComponent<PositionComponent>(1920 / 1.75, 1080 / 3, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Move:", 60, RAY::Vector2(), ORANGE);
@@ -56,7 +56,7 @@ namespace BBM
.addComponent<Drawable2DComponent, RAY2D::Text>("Back/Pause:", 60, RAY::Vector2(), ORANGE);
scene->addEntity("back")
.addComponent<PositionComponent>(1920 / 1.75, 1080 / 1.75, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Esc / Controller's Home button:", 35, RAY::Vector2(), BLACK);
.addComponent<Drawable2DComponent, RAY2D::Text>("Esc/Backspace/Controller's Home button:", 35, RAY::Vector2(), BLACK);
scene->addEntity("back to menu")
.addComponent<PositionComponent>(10, 1080 - 85, 0)
.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")