mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-05-25 23:49:03 +00:00
Updating the how to play
This commit is contained in:
@@ -35,16 +35,16 @@ namespace BBM
|
||||
|
||||
scene->addEntity("select text")
|
||||
.addComponent<PositionComponent>(1920 / 8, 1080 / 3, 0)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Select:", 60, RAY::Vector2(), ORANGE);
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Select/Drop Bomb:", 60, RAY::Vector2(), ORANGE);
|
||||
scene->addEntity("select")
|
||||
.addComponent<PositionComponent>(1920 / 7, 1080 / 2.5, 0)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Space/A Button", 35, RAY::Vector2(), BLACK);
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Space/Left CTRL/A Button", 35, RAY::Vector2(), BLACK);
|
||||
scene->addEntity("change skin text")
|
||||
.addComponent<PositionComponent>(1920 / 8, 1080 / 2, 0)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Change Skin/Drop Bomb:", 60, RAY::Vector2(), ORANGE);
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Change Skin:", 60, RAY::Vector2(), ORANGE);
|
||||
scene->addEntity("change skin")
|
||||
.addComponent<PositionComponent>(1920 / 7, 1080 / 1.75, 0)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("E/B Button", 35, RAY::Vector2(), BLACK);
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Left ctrl/Right shift/B Button", 35, RAY::Vector2(), BLACK);
|
||||
scene->addEntity("move text")
|
||||
.addComponent<PositionComponent>(1920 / 1.75, 1080 / 3, 0)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Move:", 60, RAY::Vector2(), ORANGE);
|
||||
@@ -56,7 +56,7 @@ namespace BBM
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Back/Pause:", 60, RAY::Vector2(), ORANGE);
|
||||
scene->addEntity("back")
|
||||
.addComponent<PositionComponent>(1920 / 1.75, 1080 / 1.75, 0)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Esc / Controller's Home button:", 35, RAY::Vector2(), BLACK);
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Esc/Backspace/Controller's Home button:", 35, RAY::Vector2(), BLACK);
|
||||
scene->addEntity("back to menu")
|
||||
.addComponent<PositionComponent>(10, 1080 - 85, 0)
|
||||
.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
|
||||
|
||||
Reference in New Issue
Block a user