Fixing the background wall

This commit is contained in:
Zoe Roux
2021-06-18 22:42:54 +02:00
parent 64d0244c54
commit a9d5f81de7
2 changed files with 1 additions and 1 deletions
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@@ -40,7 +40,7 @@ namespace BBM
.addComponent<PositionComponent>(5, -2, 0);
scene->addEntity("background image")
.addComponent<Drawable3DComponent, RAY3D::Model>("assets/map/breakable_wall.obj", true, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/gameWall.png"), Vector3f(50, 1, 50), -90, Vector3f(), Vector3f(1, 0, 0))
.addComponent<PositionComponent>(5, 0, 22);
.addComponent<PositionComponent>(5, 14, 22);
MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16, hasHeights), scene);
return scene;
}