remove debug print in bombHolderSystem

This commit is contained in:
Askou
2021-06-11 19:27:02 +02:00
parent 73b8cc5ccd
commit a9edacd41b
@@ -38,7 +38,6 @@ namespace BBM
{
if (radiusToDo <= 0)
return;
std::cout << "exploding at " << position << std::endl;
wal.getSystem<EventSystem>().dispatchEvent([position, radiusToDo, posFrom](WAL::Wal &wal) {
for (auto &[entity, pos, _] : wal.getScene()->view<PositionComponent, TagComponent<Blowable>>()) {
if (pos.position.round() == position) {