Merge branch 'gravity_component' of github.com:AnonymusRaccoon/Bomberman into gravity_component

This commit is contained in:
Clément Le Bihan
2021-06-14 17:26:21 +02:00

View File

@@ -194,7 +194,7 @@ namespace BBM
for (int i = 0; i < width + 1; i++) {
for (int j = 0; j < height + 1; j++) {
if (map[std::make_tuple(i, 0, j)] != HOLE && map[std::make_tuple(i, -1, j)] != BUMPER)
scene->addEntity("Unbreakable Wall")
scene->addEntity("Ground")
.addComponent<PositionComponent>(Vector3f(i, -1, j))
.addComponent<Drawable3DComponent, RAY3D::Model>(floorObj, false,
std::make_pair(MAP_DIFFUSE, floorPng));