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update Gamepad.hpp
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@@ -13,7 +13,7 @@
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namespace RAY::Camera {
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class ICamera {
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public:
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virtual ~ICamera() = 0;
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virtual ~ICamera() = default;
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virtual Matrix getMatrix() const = 0;
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};
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@@ -1,4 +1,3 @@
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/*
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** EPITECH PROJECT, 2021
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** Bomberman
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@@ -53,7 +52,7 @@ namespace RAY {
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bool isAvailable(Button);
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//! @brief Sets gamepad's id
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GamePad &setID(int id);
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void setID(int id);
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//! @brief Fetch currently pressed buttons
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//! @return Returns a vector containing keycode of currently pressed buttons
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