fixing shaders throw

This commit is contained in:
Clément Le Bihan
2021-06-18 09:11:33 +02:00
parent 8d9234ceae
commit e18f72578e
@@ -25,7 +25,7 @@ namespace BBM
const WAL::Callback<WAL::Entity &, WAL::Wal &, std::chrono::nanoseconds> &onFixedUpdate,
bool lonely)
: WAL::Component(entity),
shader(vertexFilePath, fragmentFilePath, lonely),
shader(vertexPath, fragmentPath, lonely),
fragmentFilePath(fragmentPath),
vertexFilePath(vertexPath),
update(onFixedUpdate)