add mouse system for button

This commit is contained in:
arthur.jamet
2021-06-15 16:55:18 +02:00
parent 7f22d3279c
commit eb65c73fbc
4 changed files with 101 additions and 0 deletions
+2
View File
@@ -143,6 +143,8 @@ set(SOURCES
sources/Runner/LobbyScene.cpp sources/Runner/LobbyScene.cpp
sources/Runner/HowToPlayScene.cpp sources/Runner/HowToPlayScene.cpp
sources/Runner/ScoreScene.cpp sources/Runner/ScoreScene.cpp
sources/System/MenuControllable/MenuControllableMouseSystem.cpp
sources/System/MenuControllable/MenuControllableMouseSystem.hpp
) )
add_executable(bomberman add_executable(bomberman
sources/main.cpp sources/main.cpp
+2
View File
@@ -37,6 +37,7 @@
#include "System/Score/ScoreSystem.hpp" #include "System/Score/ScoreSystem.hpp"
#include "System/EndCondition/EndConditionSystem.hpp" #include "System/EndCondition/EndConditionSystem.hpp"
#include "Component/Lobby/LobbyComponent.hpp" #include "Component/Lobby/LobbyComponent.hpp"
#include "System/MenuControllable/MenuControllableMouseSystem.hpp"
namespace BBM namespace BBM
{ {
@@ -90,6 +91,7 @@ namespace BBM
.addSystem<BumperTimerSystem>() .addSystem<BumperTimerSystem>()
.addSystem<EndConditionSystem>() .addSystem<EndConditionSystem>()
.addSystem<ScoreSystem>() .addSystem<ScoreSystem>()
.addSystem<MenuControllableMouseSystem>()
.addSystem<MusicSystem>(); .addSystem<MusicSystem>();
} }
@@ -0,0 +1,61 @@
//
// Created by Louis Auzuret 06/03/21
//
#include <algorithm>
#include "Component/Button/ButtonComponent.hpp"
#include "System/MenuControllable/MenuControllableMouseSystem.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
#include "Entity/Entity.hpp"
#include "Controllers/Mouse.hpp"
#include "Component/Position/PositionComponent.hpp"
#include "Drawables/Texture.hpp"
#include "Drawables/2D/Text.hpp"
#include "Component/Renderer/Drawable2DComponent.hpp"
namespace RAYControl = RAY::Controller;
namespace RAY2D = RAY::Drawables::Drawables2D;
namespace BBM
{
MenuControllableMouseSystem::MenuControllableMouseSystem(WAL::Wal &wal)
: System(wal), _currentButton()
{}
void MenuControllableMouseSystem::onFixedUpdate(WAL::ViewEntity<ControllableComponent, PositionComponent, Drawable2DComponent> &entity)
{
auto &positionComponent = entity.get<PositionComponent>();
RAY::Vector2 rayMousePos = RAYControl::Mouse::getCursorPosition();
Vector2f buttonPos(positionComponent.getX(), positionComponent.getY());
Vector2f mousePos(rayMousePos.x, rayMousePos.y);
Vector2f dimensions;
auto &controllable = entity.get<ControllableComponent>();
if (this->_currentButton && this->_currentButton->_scene.getID() != this->_wal.getScene()->getID()) {
this->_currentButton->getComponent<OnIdleComponent>().onEvent(*this->_currentButton, this->_wal);
this->_currentButton = nullptr;
}
RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.get<Drawable2DComponent>().drawable.get());
RAY2D::Text *text = dynamic_cast<RAY2D::Text *>(entity.get<Drawable2DComponent>().drawable.get());
WAL::Entity *newButton = nullptr;
if (texture) {
dimensions.x = texture->getDimensions().x;
dimensions.y = texture->getDimensions().y;
} else if (text) {
dimensions.y = text->getFontSize();
dimensions.x = text->getString().size() * (text->getLetterSpacing() + text->getFontSize());
} else
return;
if ((buttonPos.x <= mousePos.x && mousePos.x <= buttonPos.x + dimensions.x)
&& (buttonPos.y <= mousePos.y && mousePos.y <= buttonPos.y + dimensions.y))
newButton = &(*entity);
if (newButton) {
this->_currentButton->getComponent<OnIdleComponent>().onEvent(*this->_currentButton, this->_wal);
this->_currentButton = newButton;
this->_currentButton->getComponent<OnHoverComponent>().onEvent(*this->_currentButton, this->_wal);
if (RAYControl::Mouse::isPressed(RAYControl::Mouse::Button::MOUSE_BUTTON_LEFT))
this->_currentButton->getComponent<OnClickComponent>().onEvent(*this->_currentButton, this->_wal);
}
}
}
@@ -0,0 +1,36 @@
//
// Created by Louis Auzuret on 06/03/21
//
#pragma once
#include "Component/Controllable/ControllableComponent.hpp"
#include "Models/Vector2.hpp"
#include "System/System.hpp"
#include "Component/Position/PositionComponent.hpp"
#include "Component/Renderer/Drawable2DComponent.hpp"
namespace BBM
{
//! @brief A system to handle Controllable entities in a menu.
class MenuControllableMouseSystem : public WAL::System<ControllableComponent, PositionComponent, Drawable2DComponent>
{
private:
//! @brief index of the current button selected
WAL::Entity *_currentButton;
public:
//! @brief time (in millisecond) since last check
std::chrono::time_point<std::chrono::steady_clock> now;
//! @inherit
void onFixedUpdate(WAL::ViewEntity<ControllableComponent, PositionComponent, Drawable2DComponent> &entities) override;
//! @brief A default constructor
explicit MenuControllableMouseSystem(WAL::Wal &wal);
//! @brief A MenuControllable system is not copy constructable
MenuControllableMouseSystem(const MenuControllableMouseSystem &) = delete;
//! @brief A default destructor
~MenuControllableMouseSystem() override = default;
//! @brief A MenuControllable system is not assignable.
MenuControllableMouseSystem &operator=(const MenuControllableMouseSystem &) = delete;
};
}