arthur.jamet
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051096a194
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fix compile errors
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2021-06-17 20:50:43 +02:00 |
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Zoe Roux
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e9c3f8e083
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Fixing bonus collisions
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2021-06-17 14:37:34 +02:00 |
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Clément Le Bihan
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d08613a9d4
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zoe has to smile !
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2021-06-08 11:58:30 +02:00 |
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Clément Le Bihan
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22606ecf68
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giving the collided Axis for context to callback on collisions
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2021-06-08 00:19:34 +02:00 |
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Clément Le Bihan
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65af11f3f9
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collisions are working ok with user defined offsets
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2021-06-07 23:37:51 +02:00 |
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Clément Le Bihan
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8203532d52
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code style fix
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2021-06-07 22:06:17 +02:00 |
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Zoe Roux
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f3ce14caca
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Cleaning up callbacks
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2021-06-05 19:11:26 +02:00 |
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Bluub
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d0205b68e6
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public onCollide and onCollided
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2021-06-01 17:45:09 +02:00 |
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Bluub
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b3dd001532
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adding on collided callback
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2021-06-01 14:43:48 +02:00 |
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Bluub
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e1b1f0a5a4
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setting bound as public and add velocity with a if instead of a try/catch
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2021-05-31 17:36:48 +02:00 |
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Bluub
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4d0621a987
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min max static function on vector3f, bound is public, adding movable into collision calculation
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2021-05-31 17:26:54 +02:00 |
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Bluub
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761eaabddb
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adding unit test and constructor for collusion components without callbacks
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2021-05-31 15:26:35 +02:00 |
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Bluub
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47aac95801
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adding unit test crashing on addEntity
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2021-05-31 14:54:53 +02:00 |
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Bluub
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79aa4cc86c
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bounding of box collision in the collisionComponent
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2021-05-31 13:06:03 +02:00 |
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