Zoe Roux
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1b4e8d2151
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Optimizing view iterators
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2021-06-05 19:55:38 +02:00 |
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Zoe Roux
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f20445cdc8
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Update systems to the new view
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2021-06-05 18:42:10 +02:00 |
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Zoe Roux
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a40b61845a
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Adding an iterator
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2021-06-04 18:59:42 +02:00 |
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Zoe Roux
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eac5c2c847
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Oups
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2021-06-04 13:16:14 +02:00 |
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Zoe Roux
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181ccb7934
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Using views for the collision system
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2021-06-04 13:02:27 +02:00 |
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Zoe Roux
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306f07972d
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Reworking systems
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2021-06-04 00:50:38 +02:00 |
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Zoe Roux
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a11bd21ec3
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Creating a basic view
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2021-06-03 22:42:38 +02:00 |
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Bluub
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d0205b68e6
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public onCollide and onCollided
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2021-06-01 17:45:09 +02:00 |
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Bluub
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349da67b29
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runner with the collision system
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2021-06-01 17:21:26 +02:00 |
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Bluub
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b3dd001532
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adding on collided callback
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2021-06-01 14:43:48 +02:00 |
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Bluub
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e1b1f0a5a4
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setting bound as public and add velocity with a if instead of a try/catch
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2021-05-31 17:36:48 +02:00 |
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Bluub
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4d0621a987
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min max static function on vector3f, bound is public, adding movable into collision calculation
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2021-05-31 17:26:54 +02:00 |
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Bluub
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761eaabddb
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adding unit test and constructor for collusion components without callbacks
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2021-05-31 15:26:35 +02:00 |
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Bluub
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79aa4cc86c
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bounding of box collision in the collisionComponent
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2021-05-31 13:06:03 +02:00 |
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