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Bomberman
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#include <ShaderDrawable2DSystem.hpp>
Public Member Functions | |
| void | onUpdate (WAL::ViewEntity< ShaderComponentDrawable2D > &entity, std::chrono::nanoseconds dtime) override |
| ShaderDrawable2DSystem (WAL::Wal &wal) | |
| ctor More... | |
| ShaderDrawable2DSystem (const ShaderDrawable2DSystem &)=default | |
| Default copy ctor. More... | |
| ~ShaderDrawable2DSystem () override=default | |
| Default dtor. More... | |
| ShaderDrawable2DSystem & | operator= (const ShaderDrawable2DSystem &)=delete |
| A render screen system can't be assigned. More... | |
Public Member Functions inherited from WAL::System< ShaderComponentDrawable2D > | |
| ~System () override=default | |
| A virtual, default, destructor. More... | |
| System (System &&) noexcept=default | |
| A system can be moved. More... | |
| View< Dependencies... > & | getView () override |
| Get a view of all entities containing every dependencies of this system. More... | |
| virtual void | onUpdate (ViewEntity< Dependencies... > &entity, std::chrono::nanoseconds dtime) |
| Update the corresponding component of the given entity. More... | |
| virtual void | onFixedUpdate (ViewEntity< Dependencies... > &entity) |
| An alternative of onUpdate that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. More... | |
| virtual void | onSelfUpdate (std::chrono::nanoseconds dtime) |
| A method called after all entities that this system manage has been updated. More... | |
| void | update (std::chrono::nanoseconds dtime) final |
| Update the whole system (every entities that this system is responsible can be updated. More... | |
| void | fixedUpdate () final |
| An alternative of update that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. More... | |
Public Member Functions inherited from WAL::ISystem | |
| virtual | ~ISystem ()=default |
| A virtual default destructor. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from WAL::System< ShaderComponentDrawable2D > | |
| System (Wal &wal) | |
| A system can't be instantiated, it should be derived. More... | |
| System (const System &)=default | |
| A system can't be instantiated, it should be derived. More... | |
| System & | operator= (const System &)=default |
| A system can't be instantiated, it should be derived. More... | |
Protected Attributes inherited from WAL::System< ShaderComponentDrawable2D > | |
| Wal & | _wal |
| A reference to the ECS. More... | |
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explicit |
ctor
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default |
Default copy ctor.
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overridedefault |
Default dtor.
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override |
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delete |
A render screen system can't be assigned.
1.8.17