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Bomberman
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#include <TimerSystem.hpp>
Public Member Functions | |
| void | onUpdate (WAL::ViewEntity< TimerComponent > &entity, std::chrono::nanoseconds dtime) override |
| TimerSystem (WAL::Wal &) | |
| A default constructor. More... | |
| TimerSystem (const TimerSystem &)=default | |
| A timer system is copy constructable. More... | |
| ~TimerSystem () override=default | |
| A default destructor. More... | |
| TimerSystem & | operator= (const TimerSystem &)=default |
| @breief A timer system is assignable. More... | |
Public Member Functions inherited from WAL::System< TimerComponent > | |
| ~System () override=default | |
| A virtual, default, destructor. More... | |
| System (System &&) noexcept=default | |
| A system can be moved. More... | |
| View< Dependencies... > & | getView () override |
| Get a view of all entities containing every dependencies of this system. More... | |
| virtual void | onUpdate (ViewEntity< Dependencies... > &entity, std::chrono::nanoseconds dtime) |
| Update the corresponding component of the given entity. More... | |
| virtual void | onFixedUpdate (ViewEntity< Dependencies... > &entity) |
| An alternative of onUpdate that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. More... | |
| virtual void | onSelfUpdate (std::chrono::nanoseconds dtime) |
| A method called after all entities that this system manage has been updated. More... | |
| void | update (std::chrono::nanoseconds dtime) final |
| Update the whole system (every entities that this system is responsible can be updated. More... | |
| void | fixedUpdate () final |
| An alternative of update that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. More... | |
Public Member Functions inherited from WAL::ISystem | |
| virtual | ~ISystem ()=default |
| A virtual default destructor. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from WAL::System< TimerComponent > | |
| System (Wal &wal) | |
| A system can't be instantiated, it should be derived. More... | |
| System (const System &)=default | |
| A system can't be instantiated, it should be derived. More... | |
| System & | operator= (const System &)=default |
| A system can't be instantiated, it should be derived. More... | |
Protected Attributes inherited from WAL::System< TimerComponent > | |
| Wal & | _wal |
| A reference to the ECS. More... | |
| BBM::TimerSystem::TimerSystem | ( | WAL::Wal & | wal | ) |
A default constructor.
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default |
A timer system is copy constructable.
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overridedefault |
A default destructor.
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override |
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default |
@breief A timer system is assignable.
1.8.17