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<div id="projectname">Bomberman
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<li class="navelem"><a class="el" href="namespaceWAL.html">WAL</a></li><li class="navelem"><a class="el" href="classWAL_1_1ISystem.html">ISystem</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> |
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<a href="classWAL_1_1ISystem-members.html">List of all members</a> </div>
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<div class="title">WAL::ISystem Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div> </div>
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<p>A base class that represent a system.
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<a href="classWAL_1_1ISystem.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="ISystem_8hpp_source.html">ISystem.hpp</a>></code></p>
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Inheritance diagram for WAL::ISystem:</div>
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Collaboration diagram for WAL::ISystem:</div>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a7916b8ebc26262ea0f42c1befed4fd8b"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1ISystem.html#a7916b8ebc26262ea0f42c1befed4fd8b">update</a> (std::chrono::nanoseconds dtime)=0</td></tr>
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<tr class="memdesc:a7916b8ebc26262ea0f42c1befed4fd8b"><td class="mdescLeft"> </td><td class="mdescRight">Update the whole system (every entities that this system is responsible can be updated. <a href="classWAL_1_1ISystem.html#a7916b8ebc26262ea0f42c1befed4fd8b">More...</a><br /></td></tr>
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<tr class="separator:a7916b8ebc26262ea0f42c1befed4fd8b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa8676dd41f8f76d1c017e381a4f6d25a"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1ISystem.html#aa8676dd41f8f76d1c017e381a4f6d25a">fixedUpdate</a> ()=0</td></tr>
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<tr class="memdesc:aa8676dd41f8f76d1c017e381a4f6d25a"><td class="mdescLeft"> </td><td class="mdescRight">An alternative of update that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. <a href="classWAL_1_1ISystem.html#aa8676dd41f8f76d1c017e381a4f6d25a">More...</a><br /></td></tr>
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<tr class="separator:aa8676dd41f8f76d1c017e381a4f6d25a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:afb7248ce89d12c0d0261c53d0ef805ae"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="classWAL_1_1IView.html">IView</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1ISystem.html#afb7248ce89d12c0d0261c53d0ef805ae">getView</a> ()=0</td></tr>
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<tr class="memdesc:afb7248ce89d12c0d0261c53d0ef805ae"><td class="mdescLeft"> </td><td class="mdescRight">Get a view containing every entity this system should update. <a href="classWAL_1_1ISystem.html#afb7248ce89d12c0d0261c53d0ef805ae">More...</a><br /></td></tr>
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<tr class="separator:afb7248ce89d12c0d0261c53d0ef805ae"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a0b6e35f2112486fbfc871bcc63acb740"><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1ISystem.html#a0b6e35f2112486fbfc871bcc63acb740">~ISystem</a> ()=default</td></tr>
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<tr class="memdesc:a0b6e35f2112486fbfc871bcc63acb740"><td class="mdescLeft"> </td><td class="mdescRight">A virtual default destructor. <a href="classWAL_1_1ISystem.html#a0b6e35f2112486fbfc871bcc63acb740">More...</a><br /></td></tr>
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<tr class="separator:a0b6e35f2112486fbfc871bcc63acb740"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>A base class that represent a system. </p>
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</div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
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<a id="a0b6e35f2112486fbfc871bcc63acb740"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a0b6e35f2112486fbfc871bcc63acb740">◆ </a></span>~ISystem()</h2>
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<td class="memname">virtual WAL::ISystem::~ISystem </td>
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<td>(</td>
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<span class="mlabels"><span class="mlabel">virtual</span><span class="mlabel">default</span></span> </td>
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<p>A virtual default destructor. </p>
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<h2 class="groupheader">Member Function Documentation</h2>
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<a id="aa8676dd41f8f76d1c017e381a4f6d25a"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#aa8676dd41f8f76d1c017e381a4f6d25a">◆ </a></span>fixedUpdate()</h2>
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<td class="memname">virtual void WAL::ISystem::fixedUpdate </td>
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<td>(</td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span> </td>
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<p>An alternative of update that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. </p>
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<dl class="section remark"><dt>Remarks</dt><dd>This should be used for Physics, AI and everything that could be imprecise due to float rounding. </dd></dl>
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<p>Implemented in <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< Dependencies ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< BasicBombComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< ControllableComponent, MovableComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< Drawable3DComponent, AnimationsComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< IntroAnimationComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< AnimationsComponent, ControllableComponent, Drawable3DComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< PositionComponent, CollisionComponent, MovableComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System<></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< HealthComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< ScoreComponent, HealthComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< TimerComponent, Drawable2DComponent, TagComponent< Timer > ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< MusicComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< StatComponent, Drawable2DComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< PlayerBonusComponent, ControllableComponent, BombHolderComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< TimerComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< MovableComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< GamepadComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< SoundComponent, ControllableComponent, HealthComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< LevitateComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< ShaderComponentModel ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< GridCenteredComponent, MovableComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< LobbyComponent, Drawable2DComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< ShaderComponentDrawable2D ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< KeyboardComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< BumperTimerComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< GravityComponent, MovableComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< PositionComponent, BombHolderComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< CameraComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< SoundComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< ResumeLobbyComponent, Drawable2DComponent ></a>, and <a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">WAL::System< ShaderComponent ></a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#afb7248ce89d12c0d0261c53d0ef805ae">◆ </a></span>getView()</h2>
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<td class="memname">virtual <a class="el" href="classWAL_1_1IView.html">IView</a>& WAL::ISystem::getView </td>
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<td>(</td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span> </td>
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<p>Get a view containing every entity this system should update. </p>
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<p>Implemented in <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< Dependencies ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< BasicBombComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< ControllableComponent, MovableComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< Drawable3DComponent, AnimationsComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< IntroAnimationComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< AnimationsComponent, ControllableComponent, Drawable3DComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< PositionComponent, CollisionComponent, MovableComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System<></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< HealthComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< ScoreComponent, HealthComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< TimerComponent, Drawable2DComponent, TagComponent< Timer > ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< MusicComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< StatComponent, Drawable2DComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< PlayerBonusComponent, ControllableComponent, BombHolderComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< TimerComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< MovableComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< GamepadComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< SoundComponent, ControllableComponent, HealthComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< LevitateComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< ShaderComponentModel ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< GridCenteredComponent, MovableComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< LobbyComponent, Drawable2DComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< ShaderComponentDrawable2D ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< KeyboardComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< BumperTimerComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< GravityComponent, MovableComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< PositionComponent, BombHolderComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< CameraComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< SoundComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< ResumeLobbyComponent, Drawable2DComponent ></a>, and <a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">WAL::System< ShaderComponent ></a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a7916b8ebc26262ea0f42c1befed4fd8b">◆ </a></span>update()</h2>
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<td class="memname">virtual void WAL::ISystem::update </td>
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<td>(</td>
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<td class="paramtype">std::chrono::nanoseconds </td>
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<td class="paramname"><em>dtime</em></td><td>)</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">pure virtual</span></span> </td>
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<p>Update the whole system (every entities that this system is responsible can be updated. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">dtime</td><td>The delta time since the last call to this method. </td></tr>
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<p>Implemented in <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< Dependencies ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< BasicBombComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< ControllableComponent, MovableComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< Drawable3DComponent, AnimationsComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< IntroAnimationComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< AnimationsComponent, ControllableComponent, Drawable3DComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< PositionComponent, CollisionComponent, MovableComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System<></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< HealthComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< ScoreComponent, HealthComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< TimerComponent, Drawable2DComponent, TagComponent< Timer > ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< MusicComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< StatComponent, Drawable2DComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< PlayerBonusComponent, ControllableComponent, BombHolderComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< TimerComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< MovableComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< GamepadComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< SoundComponent, ControllableComponent, HealthComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< LevitateComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< ShaderComponentModel ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< GridCenteredComponent, MovableComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< LobbyComponent, Drawable2DComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< ShaderComponentDrawable2D ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< KeyboardComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< BumperTimerComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< GravityComponent, MovableComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< PositionComponent, BombHolderComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< CameraComponent, PositionComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< SoundComponent, ControllableComponent ></a>, <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< ResumeLobbyComponent, Drawable2DComponent ></a>, and <a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">WAL::System< ShaderComponent ></a>.</p>
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<hr/>The documentation for this class was generated from the following file:<ul>
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<li>lib/wal/sources/System/<a class="el" href="ISystem_8hpp_source.html">ISystem.hpp</a></li>
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