Commit Graph

39 Commits

Author SHA1 Message Date
Clément Le Bihan
4024b51c9f starting to implement true TileRenderer 2021-05-24 00:28:08 +02:00
Clément Le Bihan
11d0f35e07 adding a define for fallthrough abstraction 2021-05-21 00:41:11 +02:00
Clément Le Bihan
11bca5fe97 fixing some issues from those reported by the pr 2021-05-21 00:12:00 +02:00
Clément Le Bihan
978af3f280 fixing uninit conditions 2021-05-20 00:51:49 +02:00
Clément Le Bihan
44993064be merge master into PPU 2021-02-04 19:26:02 +01:00
Clément Le Bihan
d5af9fe98a starting implementing bg scroll 2021-02-04 19:06:54 +01:00
Clément Le Bihan
a4d9047a89 fixing getPalette due to wrong start 2021-02-02 01:08:39 +01:00
Clément Le Bihan
4802ba0714 getPalette should work fine 2021-02-01 17:55:57 +01:00
Clément Le Bihan
e1f1990402 adding define to clarify 2021-02-01 15:43:14 +01:00
Clément Le Bihan
16c41b528e adding getter setter for public vars of Background Class and norm fixes 2021-02-01 15:20:07 +01:00
Clément Le Bihan
d1b0e039ef handling tilemap mirroring 2020-10-15 23:16:59 +02:00
Clément Le Bihan
6334b4805a fixing warning implicit fallthrough (intentional fallthrough) 2020-10-15 22:35:05 +02:00
Clément Le Bihan
484d332b05 flipping horizontal and/or vertical bg tiles are now handled and rm a useless ternary 2020-10-15 22:24:11 +02:00
Clément Le Bihan
44ec270c56 fixing the get palette and getTilesetAddress 2020-10-13 23:48:40 +02:00
Clément Le Bihan
9193daccdb fixing rendering for bg 1 and 2 in 4bpp 2020-10-13 00:13:31 +02:00
Clément Le Bihan
1708e73619 adding fixes to getPalette and creating a setter for backgrounds bpp (when bgmode is changed) 2020-10-11 02:07:05 +02:00
Clément Le Bihan
004cdae186 changing the VRAM and CGRAM test content and unions are not working as intend 2020-10-06 00:24:01 +02:00
Clément Le Bihan
65a6494f34 adding documentation 2020-10-03 00:26:22 +02:00
Clément Le Bihan
8f6ee75c38 factorisation is done 2020-10-03 00:11:18 +02:00
Clément Le Bihan
85fe6cf0aa refactoring started but rendering isn't working 2020-10-02 23:27:59 +02:00
Clément Le Bihan
1f852ba6fa starting refactoring the function to get pixel reference 2020-10-02 00:23:21 +02:00
Clément Le Bihan
2d0e250982 setting the modification of getTilePixelReference 2020-09-30 00:09:09 +02:00
Clément Le Bihan
fa97b2ab38 starting clarify code 2020-09-07 00:33:22 +02:00
Octopus773
f00f8d931e adding some reminders for me 2020-08-13 17:10:33 +02:00
Clément Le Bihan
0933a9803e fixing some registers and update registers related to backgrounds 2020-05-28 14:35:06 +02:00
Clément Le Bihan
18757bbfa4 fixing getCharacterSize marge bg and reference color when it is 0 2020-05-28 14:14:35 +02:00
Clément Le Bihan
409b6fefd6 rendering for the tic tac toe game seems to work 2020-05-28 02:18:42 +02:00
Clément Le Bihan
4d68e8c300 fixing the color for 2bpp 2020-05-28 01:37:27 +02:00
Clément Le Bihan
a5d353b1ed fixing errors and now starting to render w mode 0 [test] memory inserted in PPU constructor 2020-05-28 00:04:11 +02:00
Clément Le Bihan
feabd56991 style \n 2020-05-26 01:54:43 +02:00
Clément Le Bihan
81b20e559a setting the default color in the main screen and moving getrealcolor fct 2020-05-26 01:03:04 +02:00
Clément Le Bihan
ce4f231583 starting the renderMainandSubScreen fct 2020-05-25 23:56:18 +02:00
Clément Le Bihan
8a40625dea Background run by class is working 2020-05-25 19:33:10 +02:00
Clément Le Bihan
1553903eff making the constructor of background class much more easier to use 2020-05-25 17:14:11 +02:00
Clément Le Bihan
ca07bf3366 fixing compilation error and some warnings 2020-05-25 15:58:30 +02:00
Clément Le Bihan
a012a6b110 moving internal functions of background to private area 2020-05-25 15:50:15 +02:00
Clément Le Bihan
e715eb5e85 adding backgrounds function to background class 2020-05-25 15:47:16 +02:00
Clément Le Bihan
7e33582e9c fixing compilation on windows and removing useless stufff 2020-05-14 18:56:40 +02:00
Clément Le Bihan
c3a24f0238 fixing compilation 2020-05-14 18:21:21 +02:00