AnonymusRaccoon
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ae5cae8f28
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Reverting
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2020-02-13 18:37:43 +01:00 |
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AnonymusRaccoon
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41355191aa
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Making the RAM a template
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2020-02-13 18:22:17 +01:00 |
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Clément Le Bihan
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de0c145dd0
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added registers (BGXXOFS)
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2020-02-12 17:38:23 +01:00 |
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Clément Le Bihan
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49b5401135
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added documentation on the ppu's register
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2020-02-11 23:54:43 +01:00 |
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AnonymusRaccoon
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0e5dcc1cac
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Modifing the tests to use a fake cartridge
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2020-02-10 16:19:44 +01:00 |
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AnonymusRaccoon
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36d615ba64
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Finishing the first opcode
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2020-02-07 17:24:15 +01:00 |
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AnonymusRaccoon
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f93d505dc3
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Setting the window's name to the game's name
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2020-02-04 15:51:50 +01:00 |
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AnonymusRaccoon
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5d766f3200
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Implementing SMC headers and starting to implement LoRom mapping
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2020-02-04 13:37:14 +01:00 |
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AnonymusRaccoon
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6429e9a284
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Implementing a rectangle memory accesor for the Cartridge (for the LoRom)
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2020-01-29 18:03:29 +01:00 |
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AnonymusRaccoon
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235f147109
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Adding shadows
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2020-01-28 17:29:41 +01:00 |
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AnonymusRaccoon
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3b96a6f44d
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Creating a main and a cartridge reader
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2020-01-27 18:18:12 +01:00 |
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