Commit Graph

39 Commits

Author SHA1 Message Date
Clément Le Bihan
eb867c515f merge master to PPU 2020-04-08 17:37:06 +02:00
Anonymus Raccoon
7407c3cfaa Implementing missing addressings modes inside the debugger 2020-04-03 14:32:18 +02:00
Clément Le Bihan
1bc4b577b7 Marge master into PPU 2020-03-28 23:35:38 +01:00
Anonymus Raccoon
4f56cef3f2 Re-enbaling the APU 2020-03-28 20:49:18 +01:00
Anonymus Raccoon
e5fbde350f Solving compilation issues 2020-03-28 14:58:30 +01:00
Clément Le Bihan
618c708df6 adding the window of the cgram debugger (-g to activate) 2020-03-28 14:52:42 +01:00
Clément Le Bihan
8d4e507489 the project compile but you can't access the cgram debugger 2020-03-27 19:05:31 +01:00
Clément Le Bihan
1354c86a4a starting implementing cgram debugger 2020-03-27 18:52:41 +01:00
Anonymus Raccoon
80ebfa8064 Finishing the array of instruction, it now works well 2020-03-26 22:19:16 +01:00
Anonymus Raccoon
bd948b520c Implementing an array of instructions with method's pointer for the CPU (it does not work well for now 2020-03-26 03:39:55 +01:00
Anonymus Raccoon
40f843da75 Adding filters 2020-03-24 21:06:54 +01:00
Anonymus Raccoon
95f17c06a8 Finishing to clean tests and adding the start of the bus logger 2020-03-24 01:53:45 +01:00
Anonymus Raccoon
09cd825bed Cleaning up all debuggers 2020-03-23 23:07:15 +01:00
Anonymus Raccoon
ea19186269 Splitting the debug window of the component to allow quick change of a component 2020-03-20 16:41:45 +01:00
Anonymus Raccoon
298f02890e Adding a global goto but it still doesn't work with rectangle shadows 2020-02-25 02:35:07 +01:00
Melefo
d958bd5131 Adding APU Debugger window
Separating APU ram from its component
2020-02-20 13:24:10 +01:00
Anonymus Raccoon
381d624e13 Adding a header viewer 2020-02-18 23:07:21 +01:00
Anonymus Raccoon
e231cae95e Merging 2020-02-18 00:46:48 +01:00
Anonymus Raccoon
92e48db363 A basic memory viewer has been created 2020-02-18 00:45:13 +01:00
AnonymusRaccoon
ebd9cc8c97 Adding a get opt 2020-02-17 14:06:41 +01:00
Anonymus Raccoon
1bbf9cfe77 Preparing the creation of a Ram Viewer 2020-02-17 00:32:10 +01:00
Anonymus Raccoon
789b8d35a1 Adding a menu in the main window 2020-02-16 23:27:13 +01:00
Anonymus Raccoon
84a2e01053 Finishing the window management of the debugger 2020-02-16 17:41:00 +01:00
Anonymus Raccoon
c16ce36105 Adding a base class for a QT window 2020-02-16 16:53:18 +01:00
Anonymus Raccoon
6ff4de3e0b Finishing the bases of the QT renderer 2020-02-16 03:23:26 +01:00
Anonymus Raccoon
ad5aacbf56 Making the debugger available on demand with a macro 2020-02-16 02:22:46 +01:00
Anonymus Raccoon
405847ad6f Updating the app to use QT 2020-02-16 01:57:38 +01:00
AnonymusRaccoon
4f150441a3 Creating a base window 2020-02-14 17:55:53 +01:00
AnonymusRaccoon
ae5cae8f28 Reverting 2020-02-13 18:37:43 +01:00
AnonymusRaccoon
41355191aa Making the RAM a template 2020-02-13 18:22:17 +01:00
Clément Le Bihan
de0c145dd0 added registers (BGXXOFS) 2020-02-12 17:38:23 +01:00
Clément Le Bihan
49b5401135 added documentation on the ppu's register 2020-02-11 23:54:43 +01:00
AnonymusRaccoon
0e5dcc1cac Modifing the tests to use a fake cartridge 2020-02-10 16:19:44 +01:00
AnonymusRaccoon
36d615ba64 Finishing the first opcode 2020-02-07 17:24:15 +01:00
AnonymusRaccoon
f93d505dc3 Setting the window's name to the game's name 2020-02-04 15:51:50 +01:00
AnonymusRaccoon
5d766f3200 Implementing SMC headers and starting to implement LoRom mapping 2020-02-04 13:37:14 +01:00
AnonymusRaccoon
6429e9a284 Implementing a rectangle memory accesor for the Cartridge (for the LoRom) 2020-01-29 18:03:29 +01:00
AnonymusRaccoon
235f147109 Adding shadows 2020-01-28 17:29:41 +01:00
AnonymusRaccoon
3b96a6f44d Creating a main and a cartridge reader 2020-01-27 18:18:12 +01:00