Commit Graph

69 Commits

Author SHA1 Message Date
Anonymus Raccoon
1bbf9cfe77 Preparing the creation of a Ram Viewer 2020-02-17 00:32:10 +01:00
Anonymus Raccoon
789b8d35a1 Adding a menu in the main window 2020-02-16 23:27:13 +01:00
Anonymus Raccoon
84a2e01053 Finishing the window management of the debugger 2020-02-16 17:41:00 +01:00
Anonymus Raccoon
c16ce36105 Adding a base class for a QT window 2020-02-16 16:53:18 +01:00
Anonymus Raccoon
6ff4de3e0b Finishing the bases of the QT renderer 2020-02-16 03:23:26 +01:00
Anonymus Raccoon
ad5aacbf56 Making the debugger available on demand with a macro 2020-02-16 02:22:46 +01:00
Anonymus Raccoon
405847ad6f Updating the app to use QT 2020-02-16 01:57:38 +01:00
AnonymusRaccoon
4f150441a3 Creating a base window 2020-02-14 17:55:53 +01:00
AnonymusRaccoon
ae5cae8f28 Reverting 2020-02-13 18:37:43 +01:00
AnonymusRaccoon
41355191aa Making the RAM a template 2020-02-13 18:22:17 +01:00
Clément Le Bihan
de0c145dd0 added registers (BGXXOFS) 2020-02-12 17:38:23 +01:00
Clément Le Bihan
49b5401135 added documentation on the ppu's register 2020-02-11 23:54:43 +01:00
AnonymusRaccoon
0e5dcc1cac Modifing the tests to use a fake cartridge 2020-02-10 16:19:44 +01:00
AnonymusRaccoon
36d615ba64 Finishing the first opcode 2020-02-07 17:24:15 +01:00
AnonymusRaccoon
f93d505dc3 Setting the window's name to the game's name 2020-02-04 15:51:50 +01:00
AnonymusRaccoon
5d766f3200 Implementing SMC headers and starting to implement LoRom mapping 2020-02-04 13:37:14 +01:00
AnonymusRaccoon
6429e9a284 Implementing a rectangle memory accesor for the Cartridge (for the LoRom) 2020-01-29 18:03:29 +01:00
AnonymusRaccoon
235f147109 Adding shadows 2020-01-28 17:29:41 +01:00
AnonymusRaccoon
3b96a6f44d Creating a main and a cartridge reader 2020-01-27 18:18:12 +01:00