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@@ -8,16 +8,13 @@ public class EnvironementManager : MonoBehaviour
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public TileBase imuable;
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||||
public GameObject FalllingDirt;
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||||
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||||
private void Update()
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||||
public void Mine(float x, float y)
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{
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||||
//if (Input.GetMouseButtonDown(0))
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//{
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||||
// Vector3 pos = cam.ScreenToWorldPoint(Input.mousePosition);
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// BreakTile(tilemap.WorldToCell(pos));
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||||
//}
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Vector3Int pos = tilemap.WorldToCell(new Vector3(x, y));
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BreakTile(pos);
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||||
}
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||||
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||||
public void BreakTile(Vector3Int pos)
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private void BreakTile(Vector3Int pos)
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{
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tilemap.SetTile(pos, null);
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||||
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@@ -1,21 +1,7 @@
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||||
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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||||
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||||
public class GameManager : MonoBehaviour {
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||||
[SerializeField]
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GameObject PlayerPrefab;
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||||
[SerializeField]
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||||
float RespawnTime = 5;
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||||
public Vector3 RespawnPosition;
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||||
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||||
public void Respawn()
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{
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StartCoroutine("WaitForRespawn");
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Instantiate(PlayerPrefab, RespawnPosition, Quaternion.identity);
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||||
}
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||||
IEnumerator WaitForRespawn()
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{
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||||
yield return new WaitForSeconds(RespawnTime);
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||||
}
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||||
public class GameManager : MonoBehaviour
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||||
{
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public Vector3 SpawnPosition;
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public int RespawnTime = 5000; //In ms
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}
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||||
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@@ -323,8 +323,7 @@ public class NetworkManager : NetworkLobbyManager
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||||
}
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||||
else
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{
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||||
Vector3 pos = GameObject.Find("GameManager").GetComponent<GameManager>().RespawnPosition;
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print(pos);
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Vector3 pos = GameObject.Find("GameManager").GetComponent<GameManager>().SpawnPosition;
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||||
pController.transform.position = new Vector3(pos.x + player * 2, pos.y, pos.z);
|
||||
}
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||||
pController.gameObject.GetComponent<Rigidbody2D>().velocity = new Vector3(0, 5, 0);
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||||
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@@ -1,4 +1,5 @@
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||||
using UnityEngine;
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||||
using System.Threading.Tasks;
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||||
using UnityEngine;
|
||||
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||||
public class PlayerController : MonoBehaviour
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||||
{
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||||
@@ -14,10 +15,6 @@ public class PlayerController : MonoBehaviour
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||||
//variable pour le movement processing
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||||
[Space]
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||||
Rigidbody2D rb2;
|
||||
[SerializeField]
|
||||
float sensiX = 1;
|
||||
[SerializeField]
|
||||
float sensiY = 1;
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||||
private float vertical;
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||||
[SerializeField]
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||||
float DownDetector = 1;
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||||
@@ -25,7 +22,7 @@ public class PlayerController : MonoBehaviour
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||||
float SideMargin = 0.3f;
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||||
[SerializeField]
|
||||
int layerMask = 1 << 9;
|
||||
//int PlayerMask = 1 << 9;
|
||||
//int PlayerMask = 1 << 9;
|
||||
private bool IsGrounded = true;
|
||||
RaycastHit2D hit;
|
||||
SpriteRenderer rend;
|
||||
@@ -33,8 +30,8 @@ public class PlayerController : MonoBehaviour
|
||||
ParticleSystem Particule;
|
||||
[SerializeField]
|
||||
float UseRange = 1;
|
||||
//variables de mort
|
||||
|
||||
//variables de mort
|
||||
[SerializeField]
|
||||
AudioClip DeathSound;
|
||||
GameObject GameManager;
|
||||
@@ -43,6 +40,7 @@ public class PlayerController : MonoBehaviour
|
||||
AudioSource AS;
|
||||
[SerializeField]
|
||||
AudioClip LandingSound;
|
||||
private EnvironementManager EnvironementManager;
|
||||
|
||||
|
||||
void Start()
|
||||
@@ -53,6 +51,7 @@ public class PlayerController : MonoBehaviour
|
||||
GameManager = GameObject.FindGameObjectWithTag("GameManager");
|
||||
AS = gameObject.GetComponent<AudioSource>();
|
||||
Particule = GetComponentInChildren<ParticleSystem>();
|
||||
EnvironementManager = GameManager.GetComponent<EnvironementManager>();
|
||||
//gameObject.GetComponent<ParticleSystem>();
|
||||
}
|
||||
|
||||
@@ -91,8 +90,8 @@ public class PlayerController : MonoBehaviour
|
||||
void ShortInput()
|
||||
{
|
||||
// Si il faut rajouter du code pour différencer les manettes c'est ici
|
||||
float horizontal = Input.GetAxisRaw(Horizontal) * sensiX;
|
||||
float rawtical = Input.GetAxisRaw(Vertical) * sensiY;
|
||||
float horizontal = Input.GetAxisRaw(Horizontal);
|
||||
float rawtical = Input.GetAxisRaw(Vertical);
|
||||
|
||||
DectectInput(horizontal, rawtical);
|
||||
}
|
||||
@@ -107,7 +106,7 @@ public class PlayerController : MonoBehaviour
|
||||
if (Input.GetKeyDown(JumpKey))
|
||||
{
|
||||
|
||||
vertical = sensiY;
|
||||
vertical = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -124,6 +123,7 @@ public class PlayerController : MonoBehaviour
|
||||
{
|
||||
IsGrounded = false;
|
||||
}
|
||||
|
||||
//preprocess de mouvements latéraux
|
||||
RaycastHit2D hitGauche = Physics2D.Raycast(transform.position, Vector2.left, SideMargin, layerMask);
|
||||
RaycastHit2D hitDroit = Physics2D.Raycast(transform.position, Vector2.right, SideMargin, layerMask);
|
||||
@@ -144,40 +144,20 @@ public class PlayerController : MonoBehaviour
|
||||
}
|
||||
Move(horizontal, vertical);
|
||||
|
||||
//on check pour péter un block
|
||||
|
||||
//Use clicked, (can be mining or something else).
|
||||
if (Input.GetKey(UseKey))
|
||||
{
|
||||
Debug.Log("here");
|
||||
Ray2D DestroyRay = new Ray2D(transform.position, Vector2.right);
|
||||
RaycastHit2D hit;
|
||||
|
||||
if (rend.flipX)
|
||||
{
|
||||
hit = Physics2D.Raycast(DestroyRay.origin, DestroyRay.direction, UseRange, layerMask);
|
||||
Debug.DrawRay(DestroyRay.origin, DestroyRay.direction, Color.blue);
|
||||
}
|
||||
else
|
||||
float UseX = UseRange * (rend.flipX ? 1 : -1);
|
||||
float UseY = 0;
|
||||
if ((int)rawtical != 0)
|
||||
{
|
||||
DestroyRay = new Ray2D(transform.position, Vector2.left);
|
||||
hit = Physics2D.Raycast(DestroyRay.origin, DestroyRay.direction, UseRange, layerMask);
|
||||
Debug.DrawRay(DestroyRay.origin, DestroyRay.direction, Color.blue);
|
||||
UseX = 0;
|
||||
UseY = UseRange * (int)rawtical;
|
||||
}
|
||||
|
||||
print(hit.collider);
|
||||
if(hit.collider != null)
|
||||
{
|
||||
GameManager.GetComponent<EnvironementManager>().BreakTile(new Vector3Int(Mathf.RoundToInt(hit.transform.position[0]), Mathf.RoundToInt(hit.transform.position[1]), Mathf.RoundToInt(hit.transform.position[2]) ));
|
||||
}
|
||||
EnvironementManager.Mine(transform.position.x + UseX, transform.position.y + UseY);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void Move(float horizontal, float vertical)
|
||||
{
|
||||
@@ -208,14 +188,20 @@ public class PlayerController : MonoBehaviour
|
||||
rb2.velocity = new Vector2(horizontal * Time.deltaTime, rb2.velocity.y);
|
||||
}
|
||||
#endregion
|
||||
public void Die()
|
||||
|
||||
public async void Die()
|
||||
{
|
||||
GameManager.GetComponent<AudioSource>().clip =DeathSound;
|
||||
GameManager.GetComponent<AudioSource>().Play();
|
||||
GameManager.GetComponent<GameManager>().Respawn();
|
||||
Debug.Log("Les vivants morts: ceux qui tolèrent l'injustice");
|
||||
Destroy(gameObject);
|
||||
rend.enabled = false;
|
||||
GetComponent<BoxCollider2D>().enabled = false;
|
||||
await Task.Delay(GameManager.GetComponent<GameManager>().RespawnTime);
|
||||
GetComponent<BoxCollider2D>().enabled = false;
|
||||
transform.position = GameManager.GetComponent<GameManager>().SpawnPosition;
|
||||
rend.enabled = false;
|
||||
}
|
||||
|
||||
void PlaySound(AudioClip son)
|
||||
{
|
||||
AS.clip = son;
|
||||
|
||||
@@ -577,7 +577,7 @@ PlayerSettings:
|
||||
incrementalIl2cppBuild: {}
|
||||
allowUnsafeCode: 0
|
||||
additionalIl2CppArgs:
|
||||
scriptingRuntimeVersion: 0
|
||||
scriptingRuntimeVersion: 1
|
||||
apiCompatibilityLevelPerPlatform: {}
|
||||
m_RenderingPath: 1
|
||||
m_MobileRenderingPath: 1
|
||||
|
||||
Reference in New Issue
Block a user