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synced 2025-12-06 06:36:09 +00:00
Updating things.
This commit is contained in:
@@ -113,6 +113,106 @@ NavMeshSettings:
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class Earthworm : MonoBehaviour
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@@ -10,6 +11,8 @@ public class Earthworm : MonoBehaviour
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public LayerMask mask;
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private Vector3 position;
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private List<Vector3> rope1Position = new List<Vector3>();
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private List<Vector3> rope2Position = new List<Vector3>();
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private Dictionary<KeyCode, ActionItem> actions = new Dictionary<KeyCode, ActionItem>();
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@@ -19,11 +22,6 @@ public class Earthworm : MonoBehaviour
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Camera.main.transform.position = new Vector3(Camera.main.transform.position.x, position.y, Camera.main.transform.position.z);
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#region Manette
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//float horizontal = Input.GetAxis("Horizontal");
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//float vertical = Input.GetAxis("Vertical");
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//Vector2 direction = new Vector2(horizontal, vertical).normalized;
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#endregion
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Vector3 camera = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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Vector2 direction = camera - position;
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@@ -48,20 +46,63 @@ public class Earthworm : MonoBehaviour
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Destroy(actions[KeyCode.Q].joint);
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Destroy(actions[KeyCode.Q].line);
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actions.Remove(KeyCode.Q);
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rope1Position.Clear();
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}
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if (Input.GetKeyUp(KeyCode.D) && actions.ContainsKey(KeyCode.D))
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{
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Destroy(actions[KeyCode.D].joint);
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Destroy(actions[KeyCode.D].line);
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actions.Remove(KeyCode.D);
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rope2Position.Clear();
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}
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if(actions.ContainsKey(KeyCode.Q))
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actions[KeyCode.Q].line.GetComponent<LineRenderer>().SetPosition(0, transform.GetChild(0).position);
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if (actions.ContainsKey(KeyCode.Q))
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{
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LineRenderer line = actions[KeyCode.Q].line.GetComponent<LineRenderer>();
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rope1Position[0] = transform.GetChild(0).position;
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Vector3 hookDirection = rope1Position[1] - transform.GetChild(0).position;
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RaycastHit2D ray = Physics2D.Raycast(transform.GetChild(0).position, hookDirection.normalized, hookDirection.magnitude, mask);
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if (ray.collider != null && !RopeContain(1, ray.point))
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{
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print(ray.collider.transform.name);
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PolygonCollider2D collider = ray.collider as PolygonCollider2D;
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print(collider.transform.name);
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rope1Position.Insert(rope1Position.Count - 2, GetClosestColliderPointFromRaycastHit(ray, collider));
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}
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line.positionCount = rope1Position.Count;
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line.SetPositions(rope1Position.ToArray());
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}
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if (actions.ContainsKey(KeyCode.D))
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actions[KeyCode.D].line.GetComponent<LineRenderer>().SetPosition(0, transform.GetChild(transform.childCount - 1).position);
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}
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private Vector2 GetClosestColliderPointFromRaycastHit(RaycastHit2D hit, PolygonCollider2D polyCollider)
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{
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var distanceDictionary = polyCollider.points.ToDictionary<Vector2, float, Vector2>(
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position => Vector2.Distance(hit.point, polyCollider.transform.TransformPoint(position)),
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position => polyCollider.transform.TransformPoint(position));
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var orderedDictionary = distanceDictionary.OrderBy(e => e.Key);
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return orderedDictionary.Any() ? orderedDictionary.First().Value : Vector2.zero;
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}
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bool RopeContain(int ropeNumber, Vector3 point)
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{
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if(ropeNumber == 1)
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{
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foreach(Vector3 pos in rope1Position)
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{
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if (pos == point)
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return true;
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//if (Vector3.Distance(pos, point) < 0.5f)
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// return true;
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}
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}
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return false;
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}
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void Grab(KeyCode key, Vector2 direction)
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{
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RaycastHit2D hit = Physics2D.Raycast(position, direction, key == KeyCode.Q ? 20 : 150, mask);
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@@ -77,7 +118,10 @@ public class Earthworm : MonoBehaviour
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Destroy(actions[KeyCode.Q].joint);
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Destroy(actions[KeyCode.Q].line);
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actions.Remove(KeyCode.Q);
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rope1Position.Clear();
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}
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rope1Position.Add(transform.GetChild(0).position);
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rope1Position.Add(hit.point);
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break;
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case KeyCode.D:
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joint = (DistanceJoint2D)transform.GetChild(transform.childCount - 1).gameObject.AddComponent(typeof(DistanceJoint2D));
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@@ -86,6 +130,7 @@ public class Earthworm : MonoBehaviour
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Destroy(actions[KeyCode.D].joint);
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Destroy(actions[KeyCode.D].line);
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actions.Remove(KeyCode.D);
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rope2Position.Clear();
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}
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break;
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default:
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