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https://github.com/zoriya/Prototype-Magnifique.git
synced 2025-12-05 22:36:11 +00:00
Changing some values
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@@ -149,10 +149,11 @@ MonoBehaviour:
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channeling: 0
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largeProjectile: {fileID: 1725627401684318, guid: 3bdc9aa7fe5b6c44dbb49a2ea88300f9,
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type: 2}
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lProjSpeed: 8
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lProjSpeed: 4
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swapProjectile: {fileID: 1815375947999032, guid: 7bf1981eaa398fe4cb42878b4cd942cc,
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type: 2}
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SwapProjSpeed: 25
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largeDamper: 200
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setuped: 0
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gameIsRunning: 0
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topLeftDeath: {x: 0, y: 0, z: 0}
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@@ -379,7 +379,7 @@ public class PlayerMovement : MonoBehaviour
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//Hook
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if (hookType != HookType.None)
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{
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if (!Input.GetKey(HookKey) || (objectHooked == null && hookType == HookType.SmallProjectile))
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if (!Input.GetKey(HookKey) || (objectHooked == null && (hookType == HookType.SmallProjectile || hookType == HookType.LargeProjectile)))
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{
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Destroy(hook);
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SpringJoint spring = GetComponent<SpringJoint>();
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