Adding heal point indicator and parallax.

This commit is contained in:
Tristan Roux
2018-12-01 20:59:47 +01:00
parent 0a05aca190
commit 74882716d6
19 changed files with 1625 additions and 18 deletions
+1 -1
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using UnityEngine;
public class Camera : MonoBehaviour
{
private GameObject player;
void Start ()
{
player = GameObject.Find("Player");
}
void Update ()
{
transform.position = new Vector3(player.transform.position.x, (Mathf.Abs(transform.position.y - player.transform.position.y) > 3 ? Mathf.Lerp(transform.position.y, player.transform.position.y, 0.2f) : transform.position.y), transform.position.z);
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using UnityEngine;
public class Paralax : MonoBehaviour
{
public float speed = 1;
private GameObject player;
private new SpriteRenderer renderer;
private void Start()
{
renderer = GetComponent<SpriteRenderer>();
player = GameObject.Find("Player");
}
private void Update()
{
renderer.material.mainTextureOffset = new Vector2(speed * player.transform.position.x * 0.1f, 0);
}
}
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@@ -83,7 +83,7 @@ public class PlayerMovement : MonoBehaviour
return false;
}
void Update ()
private void Update ()
{
//Basic movements and runner
if(Mathf.Abs(Input.GetAxis("Horizontal")) > 0.2f)
@@ -309,7 +309,12 @@ public class PlayerMovement : MonoBehaviour
{
await Task.Delay(3000);
if(personalty == Personalty.Heal)
HealPoint += 2;
{
HealPoint++;
GameObject.Find("HealPoint (" + HealPoint + ")").SetActive(true);
HealPoint++;
GameObject.Find("HealPoint (" + HealPoint + ")").SetActive(true);
}
}
private void OnCollisionEnter2D(Collision2D collision)
@@ -318,7 +323,10 @@ public class PlayerMovement : MonoBehaviour
hasDoubleJump = true;
if (collision.gameObject.tag == "Enemy")
{
GameObject.Find("HealPoint (" + HealPoint + ")").SetActive(false);
HealPoint--;
}
if (HealPoint <= 0)
Death();
}
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