18 Commits

Author SHA1 Message Date
Anonymus Raccoon b98d12b27c Handling win and loose 2020-01-11 19:22:27 +01:00
AnonymusRaccoon dbd49cfc36 Adding a timer 2020-01-10 18:56:25 +01:00
AnonymusRaccoon 487c224ad1 Adding a win detection 2020-01-09 17:59:32 +01:00
AnonymusRaccoon e7459aa2bc Adding walk animations 2020-01-09 17:19:28 +01:00
AnonymusRaccoon 1771349f34 Adding a live/respawn system 2020-01-07 17:08:59 +01:00
AnonymusRaccoon b2b6b94b3e Tuning up values and the JUMP 2020-01-06 18:27:50 +01:00
AnonymusRaccoon 3bdda0c03d Adding layer 2020-01-04 16:56:28 +01:00
AnonymusRaccoon af7fbefa57 Adding a jump hold 2020-01-03 18:57:54 +01:00
AnonymusRaccoon fca902986a Removing the max acceleration value of the jump component 2020-01-03 13:54:26 +01:00
AnonymusRaccoon 5c2e400d2d Making a proper jump 2020-01-03 12:06:50 +01:00
AnonymusRaccoon 018b5ecc00 Moving walk and jump components here 2020-01-02 17:54:33 +01:00
AnonymusRaccoon a0f761256b Now handling maps as arguments 2020-01-02 17:27:38 +01:00
AnonymusRaccoon 62f1170698 Changing the lib 2019-12-17 21:04:34 +01:00
AnonymusRaccoon cffa7693be Using xml 2019-12-09 12:11:10 +01:00
Tristan Roux 7938b6c8e9 Adding a renderer 2019-12-04 17:42:11 +01:00
Tristan Roux aa97147dcc Adding prefabs 2019-12-03 18:54:29 +01:00
Tristan Roux 7b91d94757 Creating a scene 2019-12-02 17:18:17 +01:00
Tristan Roux 2279787b30 First push 2019-12-02 14:42:37 +01:00