Commit Graph

  • d29d82d69f Create README.md master Anonymus Raccoon 2020-05-03 16:36:14 +02:00
  • c13ff04eec Making the timer component reset the player (really ugly) Anonymus Raccoon 2020-01-12 17:14:30 +01:00
  • a448374162 Adding a .legend file Anonymus Raccoon 2020-01-12 00:10:37 +01:00
  • 281e403b89 Adding a real map Anonymus Raccoon 2020-01-11 19:42:07 +01:00
  • b98d12b27c Handling win and loose Anonymus Raccoon 2020-01-11 19:22:27 +01:00
  • e48fb343fc Adding a win screen Anonymus Raccoon 2020-01-11 19:01:59 +01:00
  • 4306ce6584 Coding style Anonymus Raccoon 2020-01-11 18:12:42 +01:00
  • f12b438cef Freeing everything Anonymus Raccoon 2020-01-11 17:55:08 +01:00
  • dbd49cfc36 Adding a timer AnonymusRaccoon 2020-01-10 18:56:25 +01:00
  • 4b8e120739 Remaking the data system AnonymusRaccoon 2020-01-10 14:01:40 +01:00
  • 487c224ad1 Adding a win detection AnonymusRaccoon 2020-01-09 17:59:32 +01:00
  • d63edfb128 Adding a jump animation AnonymusRaccoon 2020-01-09 17:52:25 +01:00
  • e7459aa2bc Adding walk animations AnonymusRaccoon 2020-01-09 17:19:28 +01:00
  • a707be08fb Adding a player spritesheet AnonymusRaccoon 2020-01-08 18:59:18 +01:00
  • 7dbd624891 Coding style AnonymusRaccoon 2020-01-08 17:44:38 +01:00
  • 280e80afb6 Finishing the parallax AnonymusRaccoon 2020-01-08 17:43:02 +01:00
  • 20b31b068c Coding style AnonymusRaccoon 2020-01-08 17:22:01 +01:00
  • 870a67d294 Merging AnonymusRaccoon 2020-01-08 17:14:20 +01:00
  • 86a5eb97f9 Adding musics AnonymusRaccoon 2020-01-08 17:12:35 +01:00
  • 38af4468aa Update main.yml Anonymus Raccoon 2020-01-08 16:54:49 +01:00
  • de8f47d797 Update main.yml Anonymus Raccoon 2020-01-08 16:43:10 +01:00
  • 0983e77566 Update main.yml Anonymus Raccoon 2020-01-08 16:39:23 +01:00
  • 4824f07255 Update main.yml Anonymus Raccoon 2020-01-08 16:37:10 +01:00
  • 4165fdfd5a Update main.yml Anonymus Raccoon 2020-01-08 16:32:38 +01:00
  • 1f558bfe5a Update main.yml Anonymus Raccoon 2020-01-08 16:30:25 +01:00
  • 2b82d9202d Update main.yml Anonymus Raccoon 2020-01-08 16:29:39 +01:00
  • e8c08d0603 Update main.yml Anonymus Raccoon 2020-01-08 16:28:29 +01:00
  • 2c2fa0d6f0 Update main.yml Anonymus Raccoon 2020-01-08 16:22:59 +01:00
  • bb4a4d71ff Update main.yml Anonymus Raccoon 2020-01-08 16:20:43 +01:00
  • f5c3984993 Update main.yml Anonymus Raccoon 2020-01-08 16:13:23 +01:00
  • ad03e5224c Update main.yml Anonymus Raccoon 2020-01-08 16:11:07 +01:00
  • 129fc808a4 Update main.yml Anonymus Raccoon 2020-01-08 16:07:02 +01:00
  • c138f074bf Update main.yml Anonymus Raccoon 2020-01-08 16:04:12 +01:00
  • 07edc57ef6 Update main.yml Anonymus Raccoon 2020-01-08 16:02:05 +01:00
  • 00efca7e34 Update main.yml Anonymus Raccoon 2020-01-08 16:00:47 +01:00
  • c64b1a2d97 Update main.yml Anonymus Raccoon 2020-01-08 15:57:57 +01:00
  • 4e3a0191ea Update main.yml Anonymus Raccoon 2020-01-08 15:57:02 +01:00
  • f5f2dbb1c1 Update main.yml Anonymus Raccoon 2020-01-08 15:52:25 +01:00
  • 71542b9265 Update main.yml Anonymus Raccoon 2020-01-08 15:50:57 +01:00
  • 9f184080a3 Update main.yml Anonymus Raccoon 2020-01-08 15:49:47 +01:00
  • d7aecfae81 Update main.yml Anonymus Raccoon 2020-01-08 15:48:07 +01:00
  • cee29f7b1e Update main.yml Anonymus Raccoon 2020-01-08 15:46:17 +01:00
  • 6656da57d0 Update main.yml Anonymus Raccoon 2020-01-08 15:44:59 +01:00
  • b29522e856 Update main.yml Anonymus Raccoon 2020-01-08 15:29:39 +01:00
  • a77f647ae7 Update main.yml Anonymus Raccoon 2020-01-08 15:29:08 +01:00
  • f7d1abfbb6 Update main.yml Anonymus Raccoon 2020-01-08 15:25:52 +01:00
  • d781e0eee6 Update main.yml Anonymus Raccoon 2020-01-08 15:20:29 +01:00
  • c5c2f0904e Update main.yml Anonymus Raccoon 2020-01-08 15:17:29 +01:00
  • 18b3e7fa91 Update main.yml Anonymus Raccoon 2020-01-08 15:14:36 +01:00
  • 732311e88a Create main.yml Anonymus Raccoon 2020-01-08 15:11:30 +01:00
  • 1771349f34 Adding a live/respawn system AnonymusRaccoon 2020-01-07 17:08:59 +01:00
  • 3a611e2f76 Adding a camera that follow the player AnonymusRaccoon 2020-01-07 15:45:48 +01:00
  • b2b6b94b3e Tuning up values and the JUMP AnonymusRaccoon 2020-01-06 18:27:50 +01:00
  • 2c6a60f7c1 Adding a good friction AnonymusRaccoon 2020-01-06 16:22:12 +01:00
  • 5ed1fb5ec0 Preparing the friction that change with your platform type Anonymus Raccoon 2020-01-06 00:40:35 +01:00
  • f4efcb022f Adding realistic physics to the jump Anonymus Raccoon 2020-01-04 21:25:51 +01:00
  • 3bdda0c03d Adding layer AnonymusRaccoon 2020-01-04 16:56:28 +01:00
  • af7fbefa57 Adding a jump hold AnonymusRaccoon 2020-01-03 18:57:54 +01:00
  • fca902986a Removing the max acceleration value of the jump component AnonymusRaccoon 2020-01-03 13:54:26 +01:00
  • 5abf56e211 Tunning up the jump/gravity AnonymusRaccoon 2020-01-03 13:53:23 +01:00
  • 6d4d599a34 Making the jump really really work AnonymusRaccoon 2020-01-03 13:48:30 +01:00
  • 5c2e400d2d Making a proper jump AnonymusRaccoon 2020-01-03 12:06:50 +01:00
  • 786855bbb4 Adding a default map AnonymusRaccoon 2020-01-02 19:27:20 +01:00
  • 018b5ecc00 Moving walk and jump components here AnonymusRaccoon 2020-01-02 17:54:33 +01:00
  • a0f761256b Now handling maps as arguments AnonymusRaccoon 2020-01-02 17:27:38 +01:00
  • 7c39000cc0 Now having proper movements and collisions AnonymusRaccoon 2020-01-02 15:38:00 +01:00
  • 0dce0fb09d Fine tunning the friction/speed AnonymusRaccoon 2019-12-19 19:03:47 +01:00
  • 0826a4c082 Making the walk smarter AnonymusRaccoon 2019-12-18 00:32:40 +01:00
  • 124d8cde66 Setting movement vars AnonymusRaccoon 2019-12-17 23:39:49 +01:00
  • abc39a1d47 Adding the math lib AnonymusRaccoon 2019-12-17 22:17:17 +01:00
  • 62f1170698 Changing the lib AnonymusRaccoon 2019-12-17 21:04:34 +01:00
  • 2679057000 Solving a small bug AnonymusRaccoon 2019-12-16 17:04:04 +01:00
  • a9744adc72 Inverting the y axis AnonymusRaccoon 2019-12-16 16:26:58 +01:00
  • 4a52e16cdd Reworking the movement AnonymusRaccoon 2019-12-16 14:47:50 +01:00
  • 3e6d30b737 Cleaning up stuff AnonymusRaccoon 2019-12-16 13:33:56 +01:00
  • 9a05d5539d Adding a working collision AnonymusRaccoon 2019-12-16 12:37:36 +01:00
  • 287b22e1eb Coding style AnonymusRaccoon 2019-12-13 16:43:13 +01:00
  • c69088cc1b Handling collisions AnonymusRaccoon 2019-12-13 16:34:29 +01:00
  • 89bfb1aae4 Adding a collision component AnonymusRaccoon 2019-12-12 16:22:14 +01:00
  • a554366b15 New commit to gamacon AnonymusRaccoon 2019-12-12 15:08:01 +01:00
  • 4932e36324 Adding submodules AnonymusRaccoon 2019-12-12 15:07:07 +01:00
  • 14325566cc Adding a player AnonymusRaccoon 2019-12-11 19:22:15 +01:00
  • c16680045a Starting to create the map AnonymusRaccoon 2019-12-11 13:51:53 +01:00
  • 8c738c3f7b Cleaning up AnonymusRaccoon 2019-12-10 17:35:16 +01:00
  • ae3bcd67cf Parallax AnonymusRaccoon 2019-12-09 18:49:00 +01:00
  • e4a95c0832 Adding parallax support in xml AnonymusRaccoon 2019-12-09 17:40:03 +01:00
  • 3ea3467d4a Finishing the implementation of xml in the engine AnonymusRaccoon 2019-12-09 16:59:01 +01:00
  • cffa7693be Using xml AnonymusRaccoon 2019-12-09 12:11:10 +01:00
  • afa481e5b2 Adding the whole background Tristan Roux 2019-12-05 11:54:38 +01:00
  • 085f9119c0 Modifing the place of the scale Tristan Roux 2019-12-05 11:22:43 +01:00
  • 2b937c836d Background scaled Tristan Roux 2019-12-04 19:26:32 +01:00
  • 7938b6c8e9 Adding a renderer Tristan Roux 2019-12-04 17:42:11 +01:00
  • aa97147dcc Adding prefabs Tristan Roux 2019-12-03 18:54:29 +01:00
  • e93dac35b0 Starting to make serialization Tristan Roux 2019-12-02 17:52:59 +01:00
  • 7b91d94757 Creating a scene Tristan Roux 2019-12-02 17:18:17 +01:00
  • 2279787b30 First push Tristan Roux 2019-12-02 14:42:37 +01:00