# Summary
Adds namespace redirects required to compile react-native-svg sources
against WinAppSDK for react-native-windows.
## Test Plan
There aren't a lot of examples for building react-native-windows apps in
open source targeting WinAppSDK, but we have some proprietary builds,
and this source code is working there (it is also still compatible with
UWP).
# Summary
PR bringing proper support for react-native-reanimated in the library by using dynamics instead of strings for props that can be either string or number.
Bumps [ip](https://github.com/indutny/node-ip) from 1.1.8 to 1.1.9.
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/indutny/node-ip/commit/1ecbf2fd8c0cc85e44c3b587d2de641f50dc0217"><code>1ecbf2f</code></a>
1.1.9</li>
<li><a
href="https://github.com/indutny/node-ip/commit/6a3ada9b471b09d5f0f5be264911ab564bf67894"><code>6a3ada9</code></a>
lib: fixed CVE-2023-42282 and added unit test</li>
<li>See full diff in <a
href="https://github.com/indutny/node-ip/compare/v1.1.8...v1.1.9">compare
view</a></li>
</ul>
</details>
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On Windows, RNSVG.dll is getting flagged by AppLocker on many of our user's devices because it is missing proper publisher/versioning information in its metadata. This forces users to manually add this DLL to AppLocker's allow-list during some update/installation scenarios.
The RNSVG.sln file also currently fails to build from Visual Studio directly, because the fmt project is not explicitly included from the react-native-windows Node package.
Test Plan
For testing, I opened RNSVG.sln in Visual Studio on Windows (with Node packages installed and other build prerequisites) and built it for Debug|x64.
Without my change, building the solution fails to build directly from Visual Studio (since it fails to link fmt.lib when building the Microsoft.ReactNative project). Even when building from the terminal using MSBuild, RNSVG.dll properties do not contain proper publisher/versioning details.
With my change, building the solution in Visual Studio succeeds and RNSVG.dll contains the correct publisher/versioning details in its properties. These can be viewed via File Explorer.
This crash issue still happening for SvgCssUri component
#1760
Apply similar fix#2071
specifically for SvgCSSUri component to prevent crashes due to invalid svg content
What issues does the pull request solve? Please tag them so that they will get automatically closed once the PR is merged
-> When loading invalid svg uri with SvgCSSUri, the app crashes crashes. For example the content returning html content instead of valid svg content.
How did you implement the solution?
-> Passing the fallback prop to SvgCss where will be render when error being captured
What areas of the library does it impact?
SvgCss and SvgUriCss
XAML may unload the root SVG panel, which will trigger a recursive unload. For GroupView, this unload will clear the child collection. However, active operations on the SVG from the React Native UIManager may still be in flight, in which case we may attempt to remove a child that has already been cleared by the root unload.
This is the same issue as the one I fixed last year in #1874
To prevent this from occurring again, I enabled the `isolatedModules`
Typescript option which will warn when you export non-value identifiers
without using `export type`, which will break transpilation processes
what work on a per-file basis. You can find a [more detailed explanation
in Typescript's
doc](https://www.typescriptlang.org/tsconfig#isolatedModules)
# Summary
Type TransformsStyle['transform'] has `string` added as option from
React Native 0.71.9 onward. This breaks the logic of
`transformsArrayToProps`.
This PR fixes this by scoping down the type, and removing a no-op usage
of `transformsArrayToProps`
This has been broken for a while, but not immediately visible to users
compiling using Metro and Babel.
PR bumping the library code to compile on new arch on RN 0.73.x and restoring the proper configuration of Image component on new arch on Android.
Also bumping the FabricExample to check if the code works correctly.
There are many reasons Loaded can fire twice. Usually, it will happen when the native SvgView component is moved, but it can also happen if an ancestor of SvgView is reparented. There is a crash that appears to occur when we attempt to call CreateResources twice. This resolves that crash.
PR based on https://github.com/software-mansion/react-native-svg/pull/1452 extracting `css` related components to different package to reduce the size of the package.
***THIS IS A BREAKING CHANGE***. From now on, you should import
```
SvgCss,
SvgCssUri,
SvgWithCss,
SvgWithCssUri,
inlineStyles,
LocalSvg,
WithLocalSvg,
loadLocalRawResource,
```
from `react-native-svg/css` package instead.
This change removes the win2d (Direct2D wrapper) dependency by using D2D directly. This removes the manual step of adding the win2d to any new react-native-windows projects that want to use react-native-svg. It is also a stepping stone to an easier Fabric implementation for windows.
Since AGP8 this flag is disabled by default. Consumer projects have to enable this flag in them globally if the library doesn't do this correctly itself, but uses custom buildConfig fields.
- What issues does the pull request solve? Please tag them so that they will get automatically closed once the PR is merged
Solves Build Errors with default setup using AGP8+
- What is the feature? (if applicable)
No errors and better build performance than the workaround in consuming projects would be.
Apple made a breaking change in Xcode 15 / macOS Sonoma which breaks usages of drawRect:. You can no longer trust that the OS will provide you a dirtyRect will be within the bounds of your view. Specifically (from the appkit release notes):
Filling the dirty rect of a view inside of -drawRect. A fairly common pattern is to simply rect fill the dirty rect passed into an override of NSView.draw(). The dirty rect can now extend outside of your view’s bounds. This pattern can be adjusted by filling the bounds instead of the dirty rect, or by setting clipsToBounds = true.
This led to an unfortunate bug where any SVG drawn took up the full width/height of your window. Let's follow Apple's advice and draw using [self bounds] instead of dirtyRect.
Changed expo install react-native-svg to npx expo install react-native-svg, because global expo-cli is deprecated [docs-expo-cli](https://docs.expo.dev/archive/expo-cli/)
PR restoring macos CI job and restoring usage of UIGraphicsBeginImageContextWithOptions on macos since there is no implementation for UIGraphicsImageRendererFormat there yet.
Since UIGraphicsBeginImageContextWithOptions will be depracated in iOS 17 (developer.apple.com/documentation/uikit/1623912-uigraphicsbeginimagecontextwitho), I changed the implementation to not use it and use UIGraphicsImageRenderer instead.
Also added Mask examples to be able to test it.