Commit Graph

  • b5b64a2f82 Merge pull request #1 from AnonymusRaccoon/beta Anonymus Raccoon 2020-01-04 21:25:06 +01:00
  • 4e1c5d7bd5 Making jump work Anonymus Raccoon 2020-01-04 21:23:10 +01:00
  • a15371fed1 Adding masks to the collisions and reworking the physics engine AnonymusRaccoon 2020-01-04 16:56:00 +01:00
  • 94dbd5eb0e Collisions now uses floats AnonymusRaccoon 2020-01-03 13:47:56 +01:00
  • 20ffadd223 Moving out the gravity system AnonymusRaccoon 2020-01-03 12:06:14 +01:00
  • aede02ed98 Moving collisions to it's own component AnonymusRaccoon 2020-01-02 19:27:02 +01:00
  • e54243143e Moving out walk and jump components AnonymusRaccoon 2020-01-02 17:54:13 +01:00
  • ecee865590 Reworking a bit the scene creation and adding messages for the user AnonymusRaccoon 2020-01-02 17:27:17 +01:00
  • 264074032b Adding a jump AnonymusRaccoon 2020-01-02 15:32:58 +01:00
  • f97e349cfb Reworking the friction AnonymusRaccoon 2019-12-19 19:03:27 +01:00
  • 18dfb287e0 Merging AnonymusRaccoon 2019-12-19 18:48:44 +01:00
  • 39a0750e0f Merging AnonymusRaccoon 2019-12-19 18:48:06 +01:00
  • ba19574190 Making the walk clamp only when it should AnonymusRaccoon 2019-12-18 00:32:21 +01:00
  • 9d8e49624e Finishing the friction and the walk action AnonymusRaccoon 2019-12-17 23:39:09 +01:00
  • c5f8ad7935 Finishing the frictioné AnonymusRaccoon 2019-12-17 22:09:21 +01:00
  • 167945ccff Beta with physics AnonymusRaccoon 2019-12-17 21:02:19 +01:00
  • df28b300a3 Inverting y axis AnonymusRaccoon 2019-12-16 16:26:04 +01:00
  • c4bfa06987 Reworking a bit how movement is made AnonymusRaccoon 2019-12-16 14:47:05 +01:00
  • fc9545c737 Adding unit tests AnonymusRaccoon 2019-12-16 13:32:46 +01:00
  • 6ac8842ed8 Making a working collisions AnonymusRaccoon 2019-12-16 12:37:16 +01:00
  • 711e2b31fe Commiting AnonymusRaccoon 2019-12-13 18:34:50 +01:00
  • d7ddfbc66c Coding style AnonymusRaccoon 2019-12-13 16:41:46 +01:00
  • 837ddd9a89 Adding a collision system AnonymusRaccoon 2019-12-13 16:28:18 +01:00
  • f99ee68f83 Moving controls to a controllable component AnonymusRaccoon 2019-12-12 16:20:59 +01:00
  • 53f78b7885 Adding the base of a collision component AnonymusRaccoon 2019-12-12 15:07:27 +01:00
  • 6ed652e732 Finishing to move the sfml and adding a movable component AnonymusRaccoon 2019-12-11 19:22:41 +01:00
  • 024a1ccca2 Moving the sfml to a system of itself AnonymusRaccoon 2019-12-11 17:26:55 +01:00
  • 92c4a2bd75 Renaming the prefab bracket AnonymusRaccoon 2019-12-11 13:51:22 +01:00
  • e35336e2f2 Coding style AnonymusRaccoon 2019-12-10 17:38:59 +01:00
  • da6af772ee Updating the game with small subsets of entities and not everyone at the same time AnonymusRaccoon 2019-12-10 17:35:49 +01:00
  • 05232ad744 Cleaning up AnonymusRaccoon 2019-12-10 09:49:44 +01:00
  • f114527876 Removing useless parsers AnonymusRaccoon 2019-12-09 17:40:22 +01:00
  • 9a7aee4587 Finishing the xml implementation AnonymusRaccoon 2019-12-09 16:59:25 +01:00
  • ee89f69e7a Using the xml parser AnonymusRaccoon 2019-12-09 12:09:25 +01:00
  • 3633f6935d The deserializer now works with multiple entities in the same prefab Tristan Roux 2019-12-05 11:55:15 +01:00
  • 83a9b8f9ef Making systems a linked list; Adding the size in the position component Tristan Roux 2019-12-05 11:22:13 +01:00
  • 2a27579733 Adding a scaler Tristan Roux 2019-12-04 19:27:14 +01:00
  • a02f75c10f Adding a renderer Tristan Roux 2019-12-04 17:41:11 +01:00
  • 609801b360 Finishing the system lifecycle Tristan Roux 2019-12-03 19:24:20 +01:00
  • cae301c417 Adding a system template Tristan Roux 2019-12-03 18:51:27 +01:00
  • 42746b52dd Adding pref utilities Tristan Roux 2019-12-03 15:08:26 +01:00
  • 2d0c545faa Starting the serialization Tristan Roux 2019-12-02 17:53:17 +01:00
  • 7964f4ead3 Adding destroyers and scene utility Tristan Roux 2019-12-02 17:17:40 +01:00
  • 05ec719e00 Adding scene management Tristan Roux 2019-12-02 16:12:31 +01:00
  • 56ce78f850 Moving position to a component Tristan Roux 2019-12-02 15:25:09 +01:00
  • 116c372236 Cleaning up Tristan Roux 2019-12-02 15:11:18 +01:00
  • 675699dc5e Now handling events Tristan Roux 2019-12-02 14:40:39 +01:00
  • 30076b10a8 Adding a proper c modular new Tristan Roux 2019-12-02 13:51:34 +01:00
  • 7477d99b6e Making the basics of the engine Tristan Roux 2019-12-02 11:53:44 +01:00