mirror of
https://github.com/zoriya/Switching-Personalities.git
synced 2026-06-04 10:14:33 +00:00
Finishing the game.
This commit is contained in:
@@ -579,11 +579,10 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 38587289}
|
||||
- component: {fileID: 38587292}
|
||||
- component: {fileID: 38587291}
|
||||
- component: {fileID: 38587290}
|
||||
m_Layer: 8
|
||||
m_Name: SacrificeEnd
|
||||
m_TagString: Teleporter
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
@@ -626,18 +625,6 @@ BoxCollider2D:
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 2, y: 2}
|
||||
m_EdgeRadius: 0
|
||||
--- !u!114 &38587291
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 38587288}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 00a9d1cbc15b952478f37829f27ce0db, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
destination: {fileID: 3538599}
|
||||
--- !u!212 &38587292
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2599,8 +2586,8 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 361573701}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 3.5, z: 10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalPosition: {x: 0, y: 0.17, z: 10}
|
||||
m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
|
||||
m_Children:
|
||||
- {fileID: 848359767}
|
||||
- {fileID: 1317735112}
|
||||
@@ -14909,7 +14896,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
index: -1
|
||||
dialog:
|
||||
- GG you just finished the first level good luck for other
|
||||
- GG you just finished the first level. See you at the game release.
|
||||
--- !u!61 &2047637162
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -102,6 +102,7 @@ public class PlayerMovement : MonoBehaviour
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
collider = GetComponentInChildren<BoxCollider2D>();
|
||||
checkPoint = transform.position;
|
||||
sacrified.Add(Personalty.Parry);
|
||||
}
|
||||
|
||||
private bool IsGrounded
|
||||
|
||||
Reference in New Issue
Block a user