51 Commits

Author SHA1 Message Date
Anonymus Raccoon e48fb343fc Adding a win screen 2020-01-11 19:01:59 +01:00
Anonymus Raccoon 4306ce6584 Coding style 2020-01-11 18:12:42 +01:00
Anonymus Raccoon f12b438cef Freeing everything 2020-01-11 17:55:08 +01:00
AnonymusRaccoon dbd49cfc36 Adding a timer 2020-01-10 18:56:25 +01:00
AnonymusRaccoon 4b8e120739 Remaking the data system 2020-01-10 14:01:40 +01:00
AnonymusRaccoon d63edfb128 Adding a jump animation 2020-01-09 17:52:25 +01:00
AnonymusRaccoon e7459aa2bc Adding walk animations 2020-01-09 17:19:28 +01:00
AnonymusRaccoon a707be08fb Adding a player spritesheet 2020-01-08 18:59:18 +01:00
AnonymusRaccoon 7dbd624891 Coding style 2020-01-08 17:44:38 +01:00
AnonymusRaccoon 280e80afb6 Finishing the parallax 2020-01-08 17:43:02 +01:00
AnonymusRaccoon 20b31b068c Coding style 2020-01-08 17:22:01 +01:00
AnonymusRaccoon 86a5eb97f9 Adding musics 2020-01-08 17:12:35 +01:00
AnonymusRaccoon 1771349f34 Adding a live/respawn system 2020-01-07 17:08:59 +01:00
AnonymusRaccoon 3a611e2f76 Adding a camera that follow the player 2020-01-07 15:45:48 +01:00
AnonymusRaccoon b2b6b94b3e Tuning up values and the JUMP 2020-01-06 18:27:50 +01:00
AnonymusRaccoon 2c6a60f7c1 Adding a good friction 2020-01-06 16:22:12 +01:00
Anonymus Raccoon 5ed1fb5ec0 Preparing the friction that change with your platform type 2020-01-06 00:40:35 +01:00
Anonymus Raccoon f4efcb022f Adding realistic physics to the jump 2020-01-04 21:25:51 +01:00
AnonymusRaccoon 3bdda0c03d Adding layer 2020-01-04 16:56:28 +01:00
AnonymusRaccoon 6d4d599a34 Making the jump really really work 2020-01-03 13:48:30 +01:00
AnonymusRaccoon 5c2e400d2d Making a proper jump 2020-01-03 12:06:50 +01:00
AnonymusRaccoon 786855bbb4 Adding a default map 2020-01-02 19:27:20 +01:00
AnonymusRaccoon 018b5ecc00 Moving walk and jump components here 2020-01-02 17:54:33 +01:00
AnonymusRaccoon a0f761256b Now handling maps as arguments 2020-01-02 17:27:38 +01:00
AnonymusRaccoon 7c39000cc0 Now having proper movements and collisions 2020-01-02 15:38:00 +01:00
AnonymusRaccoon 0dce0fb09d Fine tunning the friction/speed 2019-12-19 19:03:47 +01:00
AnonymusRaccoon 0826a4c082 Making the walk smarter 2019-12-18 00:32:40 +01:00
AnonymusRaccoon 124d8cde66 Setting movement vars 2019-12-17 23:39:49 +01:00
AnonymusRaccoon abc39a1d47 Adding the math lib 2019-12-17 22:17:17 +01:00
AnonymusRaccoon 62f1170698 Changing the lib 2019-12-17 21:04:34 +01:00
AnonymusRaccoon 2679057000 Solving a small bug 2019-12-16 17:04:04 +01:00
AnonymusRaccoon a9744adc72 Inverting the y axis 2019-12-16 16:26:58 +01:00
AnonymusRaccoon 4a52e16cdd Reworking the movement 2019-12-16 14:47:50 +01:00
AnonymusRaccoon 3e6d30b737 Cleaning up stuff 2019-12-16 13:33:56 +01:00
AnonymusRaccoon 9a05d5539d Adding a working collision 2019-12-16 12:37:36 +01:00
AnonymusRaccoon 287b22e1eb Coding style 2019-12-13 16:43:13 +01:00
AnonymusRaccoon c69088cc1b Handling collisions 2019-12-13 16:34:29 +01:00
AnonymusRaccoon 89bfb1aae4 Adding a collision component 2019-12-12 16:22:14 +01:00
AnonymusRaccoon a554366b15 New commit to gamacon 2019-12-12 15:08:01 +01:00
AnonymusRaccoon 4932e36324 Adding submodules 2019-12-12 15:07:07 +01:00
AnonymusRaccoon 14325566cc Adding a player 2019-12-11 19:22:15 +01:00
AnonymusRaccoon c16680045a Starting to create the map 2019-12-11 13:51:53 +01:00
AnonymusRaccoon 8c738c3f7b Cleaning up 2019-12-10 17:35:16 +01:00
AnonymusRaccoon ae3bcd67cf Parallax 2019-12-09 18:49:00 +01:00
AnonymusRaccoon e4a95c0832 Adding parallax support in xml 2019-12-09 17:40:03 +01:00
AnonymusRaccoon cffa7693be Using xml 2019-12-09 12:11:10 +01:00
Tristan Roux 085f9119c0 Modifing the place of the scale 2019-12-05 11:22:43 +01:00
Tristan Roux 7938b6c8e9 Adding a renderer 2019-12-04 17:42:11 +01:00
Tristan Roux aa97147dcc Adding prefabs 2019-12-03 18:54:29 +01:00
Tristan Roux 7b91d94757 Creating a scene 2019-12-02 17:18:17 +01:00